Caischcer Posted August 8, 2015 Share Posted August 8, 2015 Bug Submission: Category: General Platform: PC Issue Title: The update corrupted the saved files maybe? Issue Description: I explain everything on "What happened.txt" file Steps to Reproduce: It seems that having certain mods like the "plastech modded mkII", "Dr. Peddler" and a little cheat to allow central, monst3r and Peddler to spawn in detention centers could have produced a conflict with the update. Also note this mods were installed on the files since I modded the files BEFORE the beta mod loader existed. Link to comment Share on other sites More sharing options...
Caischcer Posted August 8, 2015 Author Share Posted August 8, 2015 Sorry for the post with no attachments. I donn't know what happened while I was uploading the file DxDiag.txtinvisibleinc.txtsavegame.luasavegame.lua.tmp.txtWhat happened.txt Also since I didn't explain what happened on the post, but on a file, I will post the text on "What happened.txt" here:Greetings, Thanks for taking the time to read this file.I am kmown as Caischcer in the forums. I asked a day agoif the code for the "plastek_firewall_guard" had been changedwith the update or the left over scripts for Dr.Peddler since I had mods installed on the game which made use of those pieces of code. I was assured the code was not changed with the update.I assumed that meant no code had been removed, the update had onlyadded to the existing code. With that supposition I decided to updatemy game. Everything went normal while downloading the update (I have thesteam version) I had some saved games with Dr. Peddler and the firstthing I noticed were some "?" where his agent icon should be. I found that weird (I send some screenshots with this folder too by the way)but I thought it was due to the images code breaking or something, sinceI heard the mod's author had a hard time getting the game to accept a custom image (sucks to be him, I thought XD) but when I loaded the gameI noticed an error (which you can see on "Error triying to load a peddler.jpg")I realized the mod had broken. so I tried running another saved game in whichI did not have peddler on my team, but it didn't load correctly and showed me theerror on "non-peddler game load error message.jpg" I tried running other mission and I noticed something weird on the lower left corner of the world mission display. It seems it is a white square, I don't remember that being there. So, thats the story. I didn't try reasing a savedfile as I require the xp from those missions to unlock the new programs and prism. I would not like to erase my saved files, but if thats the only way toget the game running I'll understand. You guys have a great game, keep it up! Thanks for your help on this problem. Link to comment Share on other sites More sharing options...
Developer Jason Posted August 8, 2015 Developer Share Posted August 8, 2015 Hey Caischcer, I remember you asking about that guard. It's true, that guard's definition was not changed. But there have been quite a few other changes setting up for the ability to receive DLC that could mess with some previous mods I imagine. I'm sorry Peddler got clobbered I was excited to see fans bring him back As things get closer to the DLC release the development of the mod-manager and mod-api will settle down and it will be easier for us to help you guys use it to add agents and or enemy units, even Programs and Daemons. Those things should be a lot easier to mod in after that. Particularly because the DLC will act as an example how to do it. Also, it should mean less chance of updates removing your mod progress. Link to comment Share on other sites More sharing options...
HumanKirby Posted August 8, 2015 Share Posted August 8, 2015 Hey Caischcer, I remember you asking about that guard. It's true, that guard's definition was not changed. But there have been quite a few other changes setting up for the ability to receive DLC that could mess with some previous mods I imagine. I'm sorry Peddler got clobbered I was excited to see fans bring him back As things get closer to the DLC release the development of the mod-manager and mod-api will settle down and it will be easier for us to help you guys use it to add agents and or enemy units, even Programs and Daemons. Those things should be a lot easier to mod in after that. Particularly because the DLC will act as an example how to do it. Also, it should mean less chance of updates removing your mod progress. I kinda hyped to see it (and I hope to see the DLC in the first half of fall, but tke your time, I know how hard even small things can be). With this, do we also get some tools, like packing and opening kwad, as well as the room tools (Spyface and whatever). Also, new information about the tickbox- workshop thing. Link to comment Share on other sites More sharing options...
Caischcer Posted August 9, 2015 Author Share Posted August 9, 2015 So should I remove the mods or wait for a hotfix? Link to comment Share on other sites More sharing options...
Caischcer Posted August 14, 2015 Author Share Posted August 14, 2015 Does that mean I should remove the mods? Link to comment Share on other sites More sharing options...
Cyberboy2000 Posted August 14, 2015 Share Posted August 14, 2015 You can probably keep what you have done and update it later. It should be easy to add when the official modmanager comes. Link to comment Share on other sites More sharing options...
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