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[General] - The update corrupted the saved files maybe?


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Bug Submission:

Category: General

Platform: PC

Issue Title: The update corrupted the saved files maybe?

Issue Description: I explain everything on "What happened.txt" file

Steps to Reproduce: It seems that having certain mods like the "plastech modded mkII", "Dr. Peddler" and a little cheat to allow central, monst3r and Peddler to spawn in detention centers could have produced a conflict with the update. Also note this mods were installed on the files since I modded the files BEFORE the beta mod loader existed.

Sorry for the post with no attachments. I donn't know what happened while I was uploading the file

 

post-467333-0-76313800-1439061942_thumb.post-467333-0-31591900-1439061945_thumb.post-467333-0-53946100-1439061950_thumb.post-467333-0-02050500-1439061953_thumb.post-467333-0-73307100-1439061956_thumb.post-467333-0-35387300-1439062041_thumb.

 

DxDiag.txtinvisibleinc.txtsavegame.luasavegame.lua.tmp.txtWhat happened.txt

 

Also since I didn't explain what happened on the post, but on a file, I will post the text on "What happened.txt" here:

Greetings,
 
Thanks for taking the time to read this file.
I am kmown as Caischcer in the forums. I asked a day ago
if the code for the "plastek_firewall_guard" had been changed
with the update or the left over scripts for Dr.Peddler since 
I had mods installed on the game which made use of those pieces 
of code. 
 
I was assured the code was not changed with the update.
I assumed that meant no code had been removed, the update had only
added to the existing code. With that supposition I decided to update
my game. Everything went normal while downloading the update (I have the
steam version) I had some saved games with Dr. Peddler and the first
thing I noticed were some "?" where his agent icon should be. 
 
I found that weird (I send some screenshots with this folder too by the way)
but I thought it was due to the images code breaking or something, since
I heard the mod's author had a hard time getting the game to accept a 
custom image (sucks to be him, I thought XD) but when I loaded the game
I noticed an error (which you can see on "Error triying to load a peddler.jpg")
I realized the mod had broken. so I tried running another saved game in which
I did not have peddler on my team, but it didn't load correctly and showed me the
error on "non-peddler game load error message.jpg" 
 
I tried running other mission and I noticed something weird on the lower left 
corner of the world mission display. It seems it is a white square, I don't 
remember that being there. So, thats the story. I didn't try reasing a saved
file as I require the xp from those missions to unlock the new programs and 
prism. I would not like to erase my saved files, but if thats the only way to
get the game running I'll understand. 
 
You guys have a great game, keep it up! Thanks for your help on this problem.

  • Developer

Hey Caischcer, I remember you asking about that guard. It's true, that guard's definition was not changed. But there have been quite a few other changes setting up for the ability to receive DLC that could mess with some previous mods I imagine. I'm sorry Peddler got clobbered :(  I was excited to see fans bring him back :)

 

As things get closer to the DLC release the development of the mod-manager and mod-api will settle down and it will be easier for us to help you guys use it to add agents and or enemy units, even Programs and Daemons. Those things should be a lot easier to mod in after that. Particularly because the DLC will act as an example how to do it. Also, it should mean less chance of updates removing your mod progress.

 


 

Hey Caischcer, I remember you asking about that guard. It's true, that guard's definition was not changed. But there have been quite a few other changes setting up for the ability to receive DLC that could mess with some previous mods I imagine. I'm sorry Peddler got clobbered :(  I was excited to see fans bring him back :-)

 

As things get closer to the DLC release the development of the mod-manager and mod-api will settle down and it will be easier for us to help you guys use it to add agents and or enemy units, even Programs and Daemons. Those things should be a lot easier to mod in after that. Particularly because the DLC will act as an example how to do it. Also, it should mean less chance of updates removing your mod progress.

 

 

 

I kinda hyped to see it (and I hope to see the DLC in the first half of fall, but tke your time, I know how hard even small things can be). With this, do we also get some tools, like packing and opening kwad, as well as the room tools (Spyface and whatever).

 

Also, new information about the tickbox- workshop  thing.

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