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Ice King - The king of iiiiiiiiiice

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EulenMarie    200





	inst:AddComponent("armor")	inst.components.armor:InitCondition(10000000000, 0.5)


	inst:AddComponent("armor")	inst.components.armor:InitCondition(20, 0.5)	local old_TakeDamage = inst.components.armor.TakeDamage	inst.components.armor.TakeDamage = function(self, damage_amount)		local owner = self.inst.components.inventoryitem.owner		if owner and owner.prefab == "iceking" then			damage_amount = 0		end		old_TakeDamage(self, damage_amount)	end




I Think it works fine :D


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