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Game Update 145705 - 8/5/2015


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minifan crash

[00:00:36]: Reconstructing topology	[00:00:36]: 	...Sorting points	[00:00:36]: 	...Sorting edges	[00:00:36]: 	...Connecting nodes	[00:00:36]: 	...Validating connections	[00:00:36]: 	...Housekeeping	[00:00:36]: 	...Done!	[00:00:36]: 1 uploads added to server. From server_temp[00:00:36]: Telling Client our new session identifier: 0E400504C2203E70[00:00:37]: Reset() returning[00:00:37]: SteamGameServer_Init Success[00:00:37]: SetLobbyGameServer 0[00:02:35]: [string "scripts/entityscript.lua"]:868: assertion failed!LUA ERROR stack traceback:=[C]:-1 in (global) assert (C) <-1--1>scripts/entityscript.lua:868 in (method) RemoveEventCallback (Lua) <867-875>   self (valid:true) =      GUID = 100645      Transform = Transform (19B296A8)      inlimbo = false      actionreplica = table: 0B86B5A8      event_listening = table: 19BD8720      actioncomponents = table: 19BD6320      lower_components_shadow = table: 19BD62D8      entity = Entity (102F2470)      AnimState = AnimState (059A4DA0)      prefab = minifan      type = blunt      Network = Network (059A21A0)      Physics = Physics (19BFA068)      SoundEmitter = SoundEmitter (059A4F20)      children = table: 079CC860      pendingtasks = table: 0AFED4E8      spawntime = 0      name = Whirly Fan      replica = table: 19BD6368      persists = false      components = table: 19BD6290      event_listeners = table: 19BD85B8   event = locomote   fn = nil   source = nilscripts/prefabs/minifan.lua:80 in (field) depleted (Lua) <72-93>   inst = 100645 - minifan (valid:true)   owner = nilscripts/components/fueled.lua:249 in (method) DoDelta (Lua) <237-254>   self =      sections = 1      rate = 1      task = PERIODIC 100645: 1.000000      inst = 100645 - minifan (valid:true)      consuming = true      period = 1      bonusmult = 1      _ = table: 10DC91D8      depleted = function - scripts/prefabs/minifan.lua:72   amount = -1   oldsection = 1   newsection = 0scripts/components/fueled.lua:258 in (method) DoUpdate (Lua) <256-268>   self =      sections = 1      rate = 1      task = PERIODIC 100645: 1.000000      inst = 100645 - minifan (valid:true)      consuming = true      period = 1      bonusmult = 1      _ = table: 10DC91D8      depleted = function - scripts/prefabs/minifan.lua:72   dt = 1scripts/components/fueled.lua:220 in (field) fn (Lua) <220-220>scripts/scheduler.lua:187 in (method) OnTick (Lua) <161-217>   self =      running = table: 07F68A48      waitingfortick = table: 07F68850      tasks = table: 07F503E8      waking = table: 1171E0D0      attime = table: 07F67AD0      hibernating = table: 07F6B0D0   tick = 3523   k = PERIODIC 100645: 1.000000   v = true   already_dead = nilscripts/scheduler.lua:398 in (global) RunScheduler (Lua) <396-404>   tick = 3523scripts/update.lua:162 in () ? (Lua) <146-219>   dt = 0.033333335071802   tick = 3523   i = 3523

hi i was just wondering when we can expect a release of don't starve together for consoles like when will it come out on xbox one and ps4? i hope quite soon cause it sounds great but in couldn't find any info on this at all when i tried searching a release date

 

thanks ;)

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