JanH Posted August 5, 2015 Share Posted August 5, 2015 145705 - 8/5/2015 ChangesWorld regrowth will now avoid spawning on top of carpets and other flooringBug FixesFix for "Version Out of Date" game warning appearing when your connection was slowFixed several MiniMap exploits Link to comment https://forums.kleientertainment.com/forums/topic/56814-game-update-145705-852015/ Share on other sites More sharing options...
SuperPsiPower Posted August 5, 2015 Share Posted August 5, 2015 Fixed several MiniMap exploits Huzzah! Link to comment https://forums.kleientertainment.com/forums/topic/56814-game-update-145705-852015/#findComment-660406 Share on other sites More sharing options...
Sportsman180 Posted August 5, 2015 Share Posted August 5, 2015 You still can't burn spiky tree stumps. The rock around magma pools are still "Examine MISSING NAME". Link to comment https://forums.kleientertainment.com/forums/topic/56814-game-update-145705-852015/#findComment-660415 Share on other sites More sharing options...
Dave0522 Posted August 6, 2015 Share Posted August 6, 2015 World regrowth will now avoid spawning on top of carpets and other flooring Link to comment https://forums.kleientertainment.com/forums/topic/56814-game-update-145705-852015/#findComment-660655 Share on other sites More sharing options...
Bahlsen Posted August 14, 2015 Share Posted August 14, 2015 I play about one session per day and I've made this terrible discovery : there are no set piece anymore ! Makes the game a bit depressing, not having these exciting surprises. At first I thought it was only bad luck but I'm sure it's not now. Link to comment https://forums.kleientertainment.com/forums/topic/56814-game-update-145705-852015/#findComment-663354 Share on other sites More sharing options...
Maris Posted August 20, 2015 Share Posted August 20, 2015 minifan crash[00:00:36]: Reconstructing topology [00:00:36]: ...Sorting points [00:00:36]: ...Sorting edges [00:00:36]: ...Connecting nodes [00:00:36]: ...Validating connections [00:00:36]: ...Housekeeping [00:00:36]: ...Done! [00:00:36]: 1 uploads added to server. From server_temp[00:00:36]: Telling Client our new session identifier: 0E400504C2203E70[00:00:37]: Reset() returning[00:00:37]: SteamGameServer_Init Success[00:00:37]: SetLobbyGameServer 0[00:02:35]: [string "scripts/entityscript.lua"]:868: assertion failed!LUA ERROR stack traceback:=[C]:-1 in (global) assert (C) <-1--1>scripts/entityscript.lua:868 in (method) RemoveEventCallback (Lua) <867-875> self (valid:true) = GUID = 100645 Transform = Transform (19B296A8) inlimbo = false actionreplica = table: 0B86B5A8 event_listening = table: 19BD8720 actioncomponents = table: 19BD6320 lower_components_shadow = table: 19BD62D8 entity = Entity (102F2470) AnimState = AnimState (059A4DA0) prefab = minifan type = blunt Network = Network (059A21A0) Physics = Physics (19BFA068) SoundEmitter = SoundEmitter (059A4F20) children = table: 079CC860 pendingtasks = table: 0AFED4E8 spawntime = 0 name = Whirly Fan replica = table: 19BD6368 persists = false components = table: 19BD6290 event_listeners = table: 19BD85B8 event = locomote fn = nil source = nilscripts/prefabs/minifan.lua:80 in (field) depleted (Lua) <72-93> inst = 100645 - minifan (valid:true) owner = nilscripts/components/fueled.lua:249 in (method) DoDelta (Lua) <237-254> self = sections = 1 rate = 1 task = PERIODIC 100645: 1.000000 inst = 100645 - minifan (valid:true) consuming = true period = 1 bonusmult = 1 _ = table: 10DC91D8 depleted = function - scripts/prefabs/minifan.lua:72 amount = -1 oldsection = 1 newsection = 0scripts/components/fueled.lua:258 in (method) DoUpdate (Lua) <256-268> self = sections = 1 rate = 1 task = PERIODIC 100645: 1.000000 inst = 100645 - minifan (valid:true) consuming = true period = 1 bonusmult = 1 _ = table: 10DC91D8 depleted = function - scripts/prefabs/minifan.lua:72 dt = 1scripts/components/fueled.lua:220 in (field) fn (Lua) <220-220>scripts/scheduler.lua:187 in (method) OnTick (Lua) <161-217> self = running = table: 07F68A48 waitingfortick = table: 07F68850 tasks = table: 07F503E8 waking = table: 1171E0D0 attime = table: 07F67AD0 hibernating = table: 07F6B0D0 tick = 3523 k = PERIODIC 100645: 1.000000 v = true already_dead = nilscripts/scheduler.lua:398 in (global) RunScheduler (Lua) <396-404> tick = 3523scripts/update.lua:162 in () ? (Lua) <146-219> dt = 0.033333335071802 tick = 3523 i = 3523 Link to comment https://forums.kleientertainment.com/forums/topic/56814-game-update-145705-852015/#findComment-665010 Share on other sites More sharing options...
fffffran Posted August 21, 2015 Share Posted August 21, 2015 All my stone walls are unseen on screen. They are invisible but not disappear. Just after I updated today. Is it a bug???? could you please fix it? thanks. Link to comment https://forums.kleientertainment.com/forums/topic/56814-game-update-145705-852015/#findComment-665186 Share on other sites More sharing options...
dontstarvewebber Posted August 24, 2015 Share Posted August 24, 2015 hi i was just wondering when we can expect a release of don't starve together for consoles like when will it come out on xbox one and ps4? i hope quite soon cause it sounds great but in couldn't find any info on this at all when i tried searching a release date thanks Link to comment https://forums.kleientertainment.com/forums/topic/56814-game-update-145705-852015/#findComment-666049 Share on other sites More sharing options...
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