Jump to content


Recommended Posts

Ah... I thought it was internal folder names that are hidden from the game.

@Kzisor, thanks a lot! Now it works with this code:

owner.AnimState:OverrideSymbol("swap_object", "swap_godstaff", "image")





But now there is another issue. the character holds the weapon for the top left corner of the image:



I set the pivot point but it does not help:





Edited by Maris
Link to comment
Share on other sites

@Maris, you must set the default pivot position. Setting the pivot position does not affect it unless you're using the animation file.


Make sure that your Spriter project has no errors otherwise it won't recompile properly.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Create New...