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Been Away -- current differences between Together vs Single?


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Are the Giants the same? Or are did they make them like "raid bosses"?

 

No caves? So no thulecite?  What about moleworms and catcoons? How about food? Are crockpot recipes all there? Taffy and whatnot? Ice-fling-o-matics?

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There were quite a few balance and mechanical changes, such as rewrites of the worldgen and seasonmanager, although they may not be that obvious at a glance. Some mechanics had their code changed specifically to improve the performance of the gameplay by lessening the number of unintended errors and/or to make them less intensive on the host's resources.

 

More evident changes were addition of a few items or setpieces, character balances to fit with the multiplayer aspect of the game and mobs (especially bosses) which had an increased difficulty spike by buffing the stats (damage/health) and altering or adding some behaviours (such as bearger's yawn). Blah blah, lots of edited content to be more suitable for MP, balance etc.

 

The Dragonfly received by far most modified additions. She was turned from a seasonal boss to a raidstyle all year round enemy with different states that spawns minions. And it has now ten times more health than in singleplayer. In the enraged state it deals double the damage and has a shortened attack period, whilst in the interlude (the period between usual and rage states) he spawns about 7 lavaes (the minions) which are individually stronger than a terrorbeak and can set you on fire. They are slower that is. There are multiple interludes, so people look forward to this fight (joke).

 

All other bosses have been changed as well. Deerclops gained a new task that makes him prioritize the destruction of every single structure on-screen over slaying alive entities, and upon achieving his purpose he enters a peaceful state of mind in which he refuses to attack players and mobs. You could even try to have some chit-chat with him. Bearger is now even more lazy than he was before, hibernating all damn year long apart autumn, and the fury that he shall smite you with upon awakening you shall never forget. Oh yeah, and Goose infested the world with nests virtually 

 

Everything that was in RoG in singleplayer is in DST as well, although lots of things got redesigned. Off the top of my head, the fire spreading mechanism was most heavily changed natural disaster, and the ice flingo was revised to counter it properly. Better to figure it all out yourself.

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Are the Giants the same? Or are did they make them like "raid bosses"?

 

No caves? So no thulecite?  What about moleworms and catcoons? How about food? Are crockpot recipes all there? Taffy and whatnot? Ice-fling-o-matics?

The Dragonfly got changed into a raid boss, her set piece is in the desert.

The cave prefabs are in the game, but not supported and could crash the game.

Crockpot recipes are all in the game. Moleworms and Catcoons are in the game. All the food should still be in the game, flingomatics, and from what I remember, they've added in a new UI for the 2nd time, scaled turf, larvae, and RoG is vanilla, but they've announced a thing for RoG owners (Which is still unknown).

Oh, and there's going to be skins.

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Most mobs have double health, clockworks have triple, treeguards only have +50% more.

 

Wigfrid gets a little health & sanity when she hits things, not when they die.

 

Tents don't skip time, instead they give a gradual trade of hunger for health and sanity while you sleep and you can wake up at any time.

 

Catcoons will respawn in a season or two if they run out of lives.

 

Meat effigy has no penalty, but they're no longer automatic so you have to haunt them manually.  Same goes for all other methods of resurrection, but anything other than the meat effigy and life giving amulet will reduce maximum health,  Use booster shots to restore the maximum.

 

Whirly fans are a new option for staying cool.  Water balloons put out fires.

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