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Players cant connect to server [After recent update]


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[00:08:29]: ConsoleInput: "c_regenerateworld()"

[00:08:29]: Collecting garbage...

[00:08:29]: lua_gc took 0.07 seconds

[00:08:29]: ~NetworkLuaProxy()

[00:08:29]: ~SimLuaProxy()

[00:08:29]: lua_close took 0.13 seconds

[00:08:29]: ReleaseAll

[00:08:29]: ReleaseAll Finished

[00:08:29]: cGame::StartPlaying

[00:08:29]: LOADING LUA

[00:08:29]: DoLuaFile scripts/main.lua

[00:08:29]: DoLuaFile loading buffer scripts/main.lua

[00:08:29]: scripts/main.lua(169,1) running main.lua

[00:08:29]: loaded modindex

[00:08:29]: ModIndex: Beginning normal load sequence for dedicated server.

[00:08:29]: LOADING LUA SUCCESS

[00:08:29]: PlayerDeaths could not load morgue

[00:08:29]: PlayerHistory could not load player_history

[00:08:29]: loaded profile

[00:08:29]: bloom_enabled false

[00:08:29]: loaded saveindex

[00:08:29]: OnFilesLoaded()

[00:08:29]: OnUpdatePurchaseStateComplete

[00:08:29]: Not applying world gen overrides.

[00:08:29]: WorldSim::SimThread::SimThread()

[00:08:29]: WorldSim::SimThread::SimThread() complete

[00:08:29]: THREAD - started 'WorldSim' (5888)

[00:08:29]: WorldSim::SimThread::Main()

[00:08:29]: DoLuaFile scripts/worldgen_main.lua

[00:08:29]: DoLuaFile loading buffer scripts/worldgen_main.lua

[00:08:29]: ModIndex: Load sequence finished successfully.

[00:08:29]: Reset() returning

[00:08:29]: DLC enabled : false

[00:08:29]: scripts/worldgen_main.lua(79,1) running worldgen_main.lua

[00:08:29]: scripts/worldgen_main.lua(81,1) SEED = 1437700329

[00:08:29]: scripts/worldgen_main.lua(484,1) WORLDGEN PRESET: SURVIVAL_TOGETHER

[00:08:29]: scripts/worldgen_main.lua(492,1) WORLDGEN LEVEL ID: 1

[00:08:29]: scripts/worldgen_main.lua(499,1)

#######

#

# Generating Normal Mode Together Forever Level

#

#######

[00:08:29]: Creating story...

[00:08:29]: LinkNodesByKeys

[00:08:29]: Baking map... 350

GenerateVoronoiMap 1:

[WorldSimActual::GenerateVoronoiMap]

[ ]=

[AddEmptyNodes]

GenerateVoronoiMap 100:

[ ]====================================================================================================

[Killer Bees!:5:Waspnests] poly.size() == 0

[!] edge == NULL

[WorldSimActual::GenerateVoronoiMap] complete [success]

[WorldSimActual::ConvertToTileMap]

[ConvertToTileMap]

[WorldSimActual::ConvertToTileMap] complete

[WorldSimActual::SeparateIslands]

[SeparateIslands]

[WorldSimActual::SeparateIslands] complete

[00:08:31]: Map Baked!

[WorldSimActual::ForceConnectivity]

[GenerateLandmasses]

[MergeConnectedLandmasses] 1

[ForceConnectivity]

[ForceValid]

[WorldSimActual::ForceConnectivity] complete

[WorldSimActual::DrawRoads]

[DrawRoads]

[WorldSimActual::DrawRoads] complete

[00:08:31]: Encoding...

[00:08:31]: Encoding... DONE

[00:08:31]: Checking Tags

[00:08:31]: Populating voronoi...

[00:08:31]: Done forest map gen!

[00:08:31]: scripts/worldgen_main.lua(247,1) Checking map...

[00:08:31]: scripts/worldgen_main.lua(628,1) Generation complete

[00:08:31]: WorldSim::SimThread::Main() complete

[00:08:39]: Serializing world session to session/04D0010FD6B43EB7/0000000001

[00:08:39]: BE assets already loaded

[00:08:40]: Begin Session: 04D0010FD6B43EB7

[00:08:40]: Stomping previously assigned session identifier, two loads issued.

[00:08:40]: saving to server_temp/server_save

[00:08:40]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )

[00:08:40]: Loading Nav Grid

[00:08:42]: Reconstructing topology

[00:08:42]: ...Sorting points

[00:08:42]: ...Sorting edges

[00:08:42]: ...Connecting nodes

[00:08:42]: ...Validating connections

[00:08:42]: ...Housekeeping

[00:08:42]: ...Done!

[00:08:42]: [Warning] NotifyClientReady set as server

[00:08:42]: 1 uploads added to server. From server_temp

[00:08:42]: Telling Client our new session identifier: 04D0010FD6B43EB7

[00:08:42]: New incoming connection xxxxxxxxx GUID: xxxxxxxxx

[00:08:42]: ValidateGameSessionToken token: re^eyJVc2VySUQiOiJLVV9qVXBkU1doZSIsIkdhbWUiOiJEb250U3RhcnZlVG9nZXRoZXIiLCJQdXJwb3NlIjoiR2FtZVNlc3Npb24ifQ==^Y6ZUpimq02WMNDa/+iqgxvTquAaXd7xh for: xxxxxxxxx

[00:08:42]: SendHandShakeServerListing

[00:08:43]: [Steam] UserConnectAndAuthenticate successfully sent for steamid 'xxxxxxxxx'

[00:08:59]: [Steam] UserDisconnect successfully sent for steamid 'xxxxxxxxx'

[00:08:59]: ID_CONNECTION_LOST xxxxxxxxx

[00:09:19]: New incoming connection xxxxxxxxx GUID: xxxxxxxxx

[00:09:19]: ValidateGameSessionToken token: re^eyJVc2VySUQiOiJLVV9lYV9FcVV6YiIsIkdhbWUiOiJEb250U3RhcnZlVG9nZXRoZXIiLCJQdXJwb3NlIjoiR2FtZVNlc3Npb24ifQ==^51DN8S5OpO3aNq9aERSotnoDBY/s9UB+ for: xxxxxxxxx

[00:09:19]: SendHandShakeServerListing

[00:09:19]: [Steam] UserConnectAndAuthenticate successfully sent for steamid 'xxxxxxxxx'

[00:09:20]: New incoming connection xxxxxxxxx GUID: xxxxxxxxx

[00:09:20]: ValidateGameSessionToken token: rw^eyJVc2VySUQiOiJLVV9fcmUwam1BTyIsIkdhbWUiOiJEb250U3RhcnZlVG9nZXRoZXIiLCJQdXJwb3NlIjoiR2FtZVNlc3Npb24ifQ==^OAl6C0baGCDp0bPz1SAy6cC76RATcxL/ for: xxxxxxxxx

[00:09:20]: SendHandShakeServerListing

[00:09:20]: [Steam] UserConnectAndAuthenticate successfully sent for steamid 'xxxxxxxxx'

[00:09:27]: [Steam] UserDisconnect successfully sent for steamid 'xxxxxxxxxx'

[00:09:29]: [Steam] UserDisconnect successfully sent for steamid 'xxxxxxxxx'

[00:09:43]: New incoming connection xxxxxxxxx GUID: xxxxxxxxx

[00:09:43]: ValidateGameSessionToken token: re^eyJVc2VySUQiOiJLVV9YVjlnZFdLLSIsIkdhbWUiOiJEb250U3RhcnZlVG9nZXRoZXIiLCJQdXJwb3NlIjoiR2FtZVNlc3Npb24ifQ==^g2LuqYSHQmmy6k5c9MdJtWc9DVK0KhiQ for: xxxxxxxxx

[00:09:43]: SendHandShakeServerListing

[00:09:43]: [Steam] UserConnectAndAuthenticate successfully sent for steamid 'xxxxxxxxx'

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@poopmaster189,

 

do you have steam port in your command line?

 

-steam_authentication_port 12345 -steam_master_server_port 12346

 

hmm i have the ports setup correctly in settings file.

 

ports.jpg

 

just checked back into log again after doing a restart and had some errors about port 

[00:00:00]: Command Line Arguments: -port 1174 -players 10 -persistent_storage_root C:\TCAFiles\Users\Poopm\411\ServerFiles -console -tick 15 -steam_authentication_port 1174 -steam_master_server_port 0[00:00:00]: Invalid parameter provided, please use format: -steam_master_server_port <Port 1024 ... 65535>............[00:00:00]: [Warning] Authorized application C:\TCAFiles\Users\Poopm\411\bin\dontstarve_dedicated_server_nullrenderer.exe is disabled in the firewall.[00:00:00]: [Warning] Add failed: 0x80070005[00:00:00]: OnLoadPermissionList: C:\TCAFiles\Users\Poopm\411\ServerFiles/DoNotStarveTogether/save/blocklist.txt (Failure)[00:00:00]: OnLoadPermissionList: C:\TCAFiles\Users\Poopm\411\ServerFiles/DoNotStarveTogether/save/adminlist.txt (Failure)[00:00:00]: THREAD - started 'ConsoleInput' (4472)[00:00:00]: OnLoadUserIdList: C:\TCAFiles\Users\Poopm\411\ServerFiles/DoNotStarveTogether/save/whitelist.txt (Failure)...............[00:00:06]: [Warning] SteamGameServer_Init Failed[00:00:06]: Your server will still start, but some Steam functionality may be missing.[00:00:06]: Steam ports can be configured through command line by adding:[00:00:06]: -steam_authentication_port 12345 -steam_master_server_port 12346
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@poopmaster189,

 

you have put wrong port yes

 

12345 not 123456

12346 not 123457

 

can you try with port i give you?

 

change in your settings.ini or added in your command line

 

-steam_authentication_port 12345 -steam_master_server_port 12346

 

Im using a hosting company, they dont have command line option, just a setting file

 

i tried replacing ports but still the same problem 

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@poopmaster189,

 

do you have only one server or more?

 

because i see ports doesn't works with mulitple server (i going report this)

 

yes i have another server,

 

this afternoon when i update came out, i put both servers on update 

one worked fine but other one didnt so i tried reinstalling and copied the settings from my good server to this and still didnt work 

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@poopmaster189,

 

yeah i have same problem

 

i have two servers but one works and not other one

 

so i think it's bug because i cant forced steam port with command line or settings.ini

 

the server does not even take into different number of ports
 
he stay try to connect on 12345 or 12346
 
i going report that in bug tracker :-)

 

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@poopmaster189,

 

yeah i have same problem

 

i have two servers but one works and not other one

 

so i think it's bug because i cant forced steam port with command line or settings.ini

 

the server does not even take into different number of ports
 
he stay try to connect on 12345 or 12346
 
i going report that in bug tracker :-)

 

 

Great thanks hopefully itll be fixed soon!

 

and thanks for your time

cheers

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I to am having issues connecting to my server after the last update. Server is modless as I still can't get any mods to work either so it's a pure vanilla mod. 

 

Settings:

[network]
default_server_name = Den of Fools
default_server_description = Don't die you fools!
server_port = 1202
max_players = 7
pvp = true
game_mode = endless
server_password = fool
enable_snapshots = false
enable_autosaver = false
enable_vote_kick = true
pause_when_empty = true
steam_authentication_port = 12345
steam_master_server_port = 12346
connection_timeout = 6000
server_save_slot = 1


[sTEAM]
DISABLECLOUD = true


[MISC]
CONSOLE_ENABLED = true
autocompiler_enabled = false

 

 

Mod Setup

--There are two functions that will install mods, ServerModSetup and ServerModCollectionSetup. Put the calls to the functions in this file and they will be executed on boot.

--ServerModSetup takes a string of a specific mod's Workshop id. It will download and install the mod to your mod directory on boot.
--The Workshop id can be found at the end of the url to the mod's Workshop page.
--Example: http://steamcommunity.com/sharedfiles/filedetails/?id=350811795
--ServerModSetup("350811795")

--ServerModCollectionSetup takes a string of a specific mod's Workshop id. It will download all the mods in the collection and install them to the mod directory on boot.
--The Workshop id can be found at the end of the url to the collection's Workshop page.
--Example: http://steamcommunity.com/sharedfiles/filedetails/?id=379114180
--ServerModCollectionSetup("379114180")

--Characters

--Geralt
ServerModSetup("workshop-468373577")

--Gnar, the Missing Link
ServerModSetup("workshop-446455993")

--Horo the Wise Wolf
ServerModSetup("workshop-441957490")

--Jack Skellington
ServerModSetup("workshop-436441644")

--More DST Characters
ServerModSetup("workshop-343762271")

--Saber Lion
ServerModSetup("workshop-431003525")

--Vergence the Raptor
ServerModSetup("workshop-368228088")

--Gameplay

--Tungsten Mod
ServerModSetup("workshop-358015908")

 

mod settigns (as you can see there is no mods enabled - since they never seem to work and i had the server running like this perfectly fine for a couple of days with then disabled)

--Characters

return {
--Geralt
["workshop-468373577"] = { enabled = false },

--Gnar, the Missing Link
["workshop-446455993"] = { enabled = false },

--Horo the Wise Wolf
["workshop-441957490"] = { enabled = false },

--Jack Skellington
["workshop-436441644"] = { enabled = false },

--More DST Characters
["workshop-343762271"] = { enabled = false },

--Saber Lion
["workshop-431003525"] = { enabled = false },

--Vergence the Raptor
["workshop-368228088"] = { enabled = false },

--Gameplay

--Tungsten
["workshop-358015908"] = { enabled = false,
configuration_options =
{
--Tough Stone (Tungsten Source Boulder)

{
name = "toughstone_regions",
label = "Tough Stone Regions",
options =
{
{description = "Stone Biomes", data = 1},
{description = "SBs+Marsh", data = 2},
{description = "SBs+M+Forrest", data = 3},
{description = "Everywhere", data = 4},
},
default = 2,
},

{
name = "toughstone_rate",
label = "Tough Stone Rate",
options =
{
{description = "Default again", data = 1.5},
{description = "Super Rare", data = 0.3},
{description = "Rare", data = 0.6},
{description = "Default", data = 1.4},
{description = "Common", data = 2.0},
{description = "Lots!", data = 3.3},
},
default = 1.4,
},

{
name = "throwable_ts",
label = "Throwable Spears Mod",
options =
{
{description = "Enabled", data = 1},
{description = "Disabled", data = 0},
},
default = 0,
},


}

}

}

 

Log files

DPI

[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (31716)
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: ProfileIndex:3.93
[00:00:00]: THREAD - started 'GAClient' (14072)
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: THREAD - started 'GAClient' (52804)
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: [Warning] Authorized application C:\TCAFiles\Users\ThienP\697\bin\dontstarve_dedicated_server_nullrenderer.exe is disabled in the firewall.
[00:00:00]: [Warning] Add failed: 0x80070005
[00:00:00]: OnLoadPermissionList: C:\TCAFiles\Users\ThienP\697\ServerFiles/DoNotStarveTogether/save/blocklist.txt (Failure)
[00:00:00]: THREAD - started 'ConsoleInput' (44536)
[00:00:00]: OnLoadPermissionList: C:\TCAFiles\Users\ThienP\697\ServerFiles/DoNotStarveTogether/save/adminlist.txt (Failure)
[00:00:00]: OnLoadUserIdList: C:\TCAFiles\Users\ThienP\697\ServerFiles/DoNotStarveTogether/save/whitelist.txt (Failure)
[00:00:00]: Server token retrieved from: server_token.txt
[00:00:00]: THREAD - started 'GAClient' (54212)
[00:00:00]: THREAD - started 'GAClient' (24908)
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: THREAD - started 'GAClient' (40524)
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: Renderer initialize: Okay
[00:00:00]: AnimManager initialize: Okay
[00:00:00]: Buffers initialize: Okay
[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:00]: FMOD Error: An invalid object handle was used.
[00:00:00]: GameSpecific initialize: Okay
[00:00:00]: cGame::StartPlaying
[00:00:00]: LOADING LUA
[00:00:00]: DoLuaFile scripts/main.lua
[00:00:00]: DoLuaFile loading buffer scripts/main.lua
[00:00:00]: scripts/main.lua(169,1) running main.lua

[00:00:00]: loaded modindex
[00:00:00]: ModIndex: Beginning normal load sequence for dedicated server.

[00:00:00]: DownloadMods(8)
[00:00:00]: Download server mod 468373577
[00:00:00]: Download server mod 446455993
[00:00:00]: Download server mod 441957490
[00:00:01]: Download server mod 436441644
[00:00:01]: Download server mod 343762271
[00:00:01]: Download server mod 431003525
[00:00:01]: Download server mod 368228088
[00:00:01]: Download server mod 358015908
[00:00:01]: FMOD Error: An invalid object handle was used.
[00:00:01]: LOADING LUA SUCCESS
[00:00:01]: PlayerDeaths could not load morgue
[00:00:01]: PlayerHistory could not load player_history
[00:00:01]: loaded profile
[00:00:01]: bloom_enabled false
[00:00:01]: loaded saveindex
[00:00:01]: OnFilesLoaded()
[00:00:01]: OnUpdatePurchaseStateComplete
[00:00:02]: Load FE
[00:00:02]: Load FE: done
[00:00:02]: ModIndex: Load sequence finished successfully.
[00:00:02]: Reset() returning
[00:00:03]: [200] Account Communication Success (6)
[00:00:03]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_9JhJHMLv
[00:00:03]: Starting Dedicated Server Game
[00:00:03]: Network tick rate: U=15(2), D=0
[00:00:03]: [Warning] Could not confirm port 1202 is open in the firewall.
[00:00:03]: Setting up socket descriptors
[00:00:03]: Online Server Started on port: 1202
[00:00:03]: Collecting garbage...
[00:00:03]: lua_gc took 0.01 seconds
[00:00:03]: ~NetworkLuaProxy()
[00:00:03]: ~SimLuaProxy()
[00:00:03]: lua_close took 0.01 seconds
[00:00:03]: ReleaseAll
[00:00:03]: ReleaseAll Finished
[00:00:03]: cGame::StartPlaying
[00:00:03]: LOADING LUA
[00:00:03]: DoLuaFile scripts/main.lua
[00:00:03]: DoLuaFile loading buffer scripts/main.lua
[00:00:03]: scripts/main.lua(169,1) running main.lua

[00:00:03]: loaded modindex
[00:00:03]: ModIndex: Beginning normal load sequence for dedicated server.

[00:00:03]: LOADING LUA SUCCESS
[00:00:03]: PlayerDeaths could not load morgue
[00:00:03]: PlayerHistory could not load player_history
[00:00:03]: loaded profile
[00:00:03]: bloom_enabled false
[00:00:03]: loaded saveindex
[00:00:03]: OnFilesLoaded()
[00:00:03]: OnUpdatePurchaseStateComplete
[00:00:03]: Unload FE
[00:00:03]: Unload FE done
[00:00:04]: LOAD BE
[00:00:05]: LOAD BE: done
[00:00:05]: Deserialize world session from session/0E500238A1E1EAE2/0000000041
[00:00:05]: Save file is at version 1
[00:00:05]: Begin Session: 0E500238A1E1EAE2
[00:00:05]: saving to server_temp/server_save
[00:00:05]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:00:05]: Loading Nav Grid
[00:00:05]: setting summerlength 10
[00:00:05]: setting elapseddaysinseason 10
[00:00:05]: setting isfullmoon false
[00:00:05]: setting moisture 970.11645507813
[00:00:05]: setting springlength 20
[00:00:05]: setting moonphase quarter
[00:00:05]: setting precipitationrate 0
[00:00:05]: setting iswet true
[00:00:05]: setting winterlength 10
[00:00:05]: setting iswinter false
[00:00:05]: setting issummer false
[00:00:05]: setting moistureceil 4715.0512695313
[00:00:05]: setting isday true
[00:00:05]: setting wetness 71.160820007324
[00:00:05]: setting isnight false
[00:00:05]: setting isdusk false
[00:00:05]: setting isspring true
[00:00:05]: setting isautumn false
[00:00:05]: setting issnowing false
[00:00:05]: setting snowlevel 0
[00:00:05]: setting issnowcovered false
[00:00:05]: setting autumnlength 20
[00:00:05]: setting phase day
[00:00:05]: setting temperature 31.075126773206
[00:00:05]: setting pop 0.049792404529143
[00:00:05]: setting season spring
[00:00:05]: setting israining false
[00:00:05]: setting remainingdaysinseason 10
[00:00:05]: setting time 0.0020166714986165
[00:00:05]: setting cycles 40
[00:00:05]: setting precipitation none
[00:00:05]: setting timeinphase 0.0064533487955729
[00:00:05]: OVERRIDE: setting krampus to rare
[00:00:05]: OVERRIDE: setting bearger to rare
[00:00:05]: OVERRIDE: setting dragonfly to rare
[00:00:05]: OVERRIDE: setting deerclops to rare
[00:00:05]: OVERRIDE: setting goosemoose to rare
[00:00:05]: OVERRIDE: setting meteorshowers to always
[00:00:05]: OVERRIDE: setting flowers to always
[00:00:09]: Reconstructing topology
[00:00:09]: ...Sorting points
[00:00:09]: ...Sorting edges
[00:00:09]: ...Connecting nodes
[00:00:09]: ...Validating connections
[00:00:09]: ...Housekeeping
[00:00:09]: ...Done!
[00:00:09]: [Warning] NotifyClientReady set as server
[00:00:09]: 1 uploads added to server. From server_temp
[00:00:09]: Telling Client our new session identifier: 0E500238A1E1EAE2
[00:00:09]: ModIndex: Load sequence finished successfully.
[00:00:09]: Reset() returning
[00:00:09]: [Warning] SteamGameServer_Init Failed
[00:00:09]: Your server will still start, but some Steam functionality may be missing.
[00:00:09]: Steam ports can be configured through command line by adding:
[00:00:09]: -steam_authentication_port 12345 -steam_master_server_port 12346
[00:00:09]: or through settings.ini, under the [network] heading
[00:00:09]: steam_authentication_port = 12345
[00:00:09]: steam_master_server_port = 12346
[00:00:09]: Auth port: 1202 Updater port: 12346
[00:00:09]: SetLobbyGameServer 0

 

Note: the server is not on a local machine. It is hosted by a paid Hosting Service. 

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@ToNiO55

How did you fix it? I just got an email from Citadel Servers saying they just updated their server panel to accommodate the new update and that there are some new server commands required for modding including steam group support. I'll have to see if their update has fixed my server connection issues and possibly my mods may work now.

Quick question, are you running your 2 servers from hosted site or local machine and are they modded?

post-683695-0-49962000-1437711800_thumb.

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@ImmortalFool,

 

i host my server DST on the same machine, it's server dedicated from ISP

 

yes i have lot of mod on my 2 servers, it's server dedicated on linux

 

i have just change port of steam in command line on my 2 servers:

 

server1:

./dontstarve_dedicated_server_nullrenderer -port 20**** -players 15 -steam_authentication_port 12345 -steam_master_server_port 12346 -conf_dir *****/server1

 

server2:

./dontstarve_dedicated_server_nullrenderer -port 20**** -players 15 -steam_authentication_port 12347 -steam_master_server_port 12348 -conf_dir *****/serveur2

 

i have not windows server for test sorry, but i think it's work also

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@ToNiO55

How did you fix it? I just got an email from Citadel Servers saying they just updated their server panel to accommodate the new update and that there are some new server commands required for modding including steam group support. I'll have to see if their update has fixed my server connection issues and possibly my mods may work now.

Quick question, are you running your 2 servers from hosted site or local machine and are they modded?

 

Hi ImmortalFool, if you are still experiencing issues, please contact us by making a ticket to our support system here:  https://www.citadelservers.com/contact-us  and we will address and resolve any issues you are having.

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Okay.. I understood the problem... but I need help.

 

Fix it this way?

 

[network]
default_server_name = [DE] Auge um Auge, Zahn um Zahn
default_server_description = Fuer fortgeschrittene Spieler. Versuche erstmal alleine zurecht zu kommen. For advanced player! Do your own thing! -steam_authentication_port 12345 -steam_master_server_port 12346
server_password =
pvp = true
game_mode = endless
enable_autosaver = true
tick_rate = 30
connection_timeout = 8000
server_save_slot = 1
enable_vote_kick = false
pause_when_empty = true

 

 

 

 

Is that correct? Sorry, I'm not good in such things. :hopelessness:

 

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@EulenMarie,

 

try this:

 

[network]
default_server_name = [DE] Auge um Auge, Zahn um Zahn
default_server_description = Fuer fortgeschrittene Spieler. Versuche erstmal alleine zurecht zu kommen. For advanced player! Do your own thing!
server_password =
pvp = true
game_mode = endless
enable_autosaver = true
tick_rate = 30
connection_timeout = 8000
server_save_slot = 1
enable_vote_kick = false
pause_when_empty = true

steam_authentication_port = 12345

steam_master_server_port = 12346

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is this correct now?

 

[network]
default_server_name = [DE] Auge um Auge, Zahn um Zahn
default_server_description = Fuer fortgeschrittene Spieler. Versuche erstmal alleine zurecht zu kommen. For advanced player! Do your own thing!
server_password =
pvp = true
game_mode = endless
enable_autosaver = true
tick_rate = 30
connection_timeout = 8000
server_save_slot = 1
enable_vote_kick = false
pause_when_empty = true
steam_authentication_port = 12345
steam_master_server_port = 12346


[account]
token = xxx
server_token = xxxx


[MISC]
CONSOLE_ENABLED = true
autocompiler_enabled = true
wathgrithrfont = true
netbook_mode = false
vibration = false
showpassword = false
autosubscribemods = true
warn_mods_enabled = false


[graphics]
windowed_width = 1280
windowed_height = 720
fullscreen_width = 1920
fullscreen_height = 1080
display_id = 0
refresh_rate = 60
fullscreen = true
use_small_textures = false
screenshake = true
bloom = true
distortion = false
HUDSize = 6


[audio]
volume_ambient = 4
volume_sfx = 4
volume_music = 0

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