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@iLiberate, it is not possible from a modding level. 

 

I sent PeterA a message with some changes which will make it possible for modders. Basically the issue is the world sizes are hard coded and are not in a file which can be overwritten by mods, simply changing the values to a modifiable variable will allow mods to manipulate world size.

Edited by Kzisor

@iLiberate, it is not possible from a modding level. 

 

I sent PeterA with some changes which will make it possible for modders. Basically the issue is the world sizes are hard coded and are not in a file which can be overwritten by mods, simply changing the values to a modifiable variable will allow mods to manipulate world size.

 

But the mod "extended world generation" adds a massive extra biome? Why couldn't I add lots of extra biomes?

@iLiberate, Extended World Generation simply adds Tasks to the level, it doesn't modify the actual world size.

So this statement by the author is false? =/

 

Deja Vu  [author] Jul 11 @ 9:09pm 
@[NG] Pvt. Ulrich

This indeed makes the world that much bigger. There are many different biome types in Cave world so each biome takes up a chunk of land and adds that much more content to the entire map. Also this mod does not replace any existing biomes, it simply adds the Cave biomes next to default ones.

@iLiberate, you cannot mod it, you have to change the original files which get overwritten every update. Until the developers add a way to customize the world map size as a whole (IE the hard coded value) it's not really possible to release something that would be hassle free.

 

Not to mention the amount of lag that I get on my i7 Quad Core running at 4.3GHZ through the dedicated server software is massive when certain functions run such as the auto save function, is tremendous. I spike for at least 5 seconds if not longer and that is with only two players on the server. If I opened the server up to everyone I imagine it would spike even worse.

 

WARNING:

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

 

 

I as the author of this modification do not recommend using it if you have a computer which is less than a 3.5GHZ Core i5.

Edited by Kzisor

@iLiberate, the middle one can be achieved by simply copying/pasting the forest_map.lua file into your scripts/map folder and selecting huge world. The bottom one is achieved by copying/pasting both files and selecting huge world. You can copy/paste the levels folder ontop of scripts/map/levels and it will simply add additional biomes to your map without changing the default values for those times where you want to experiment.

 

Once again as stated above, I believe it was originally set to the number it has been at because of performance issues. If you run into any performance issues, please cease using this modification by deleting these files and validating your files through steam.

Edited by Kzisor

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