pacovf Posted December 30, 2012 Share Posted December 30, 2012 I agree with you on the path of might analysis. It should both give a second hit point on NG+ (that is, you must be hit twice before dying), and it should give extra points when brawling, since it's borderline suicidal anyway; say, 500 points for every grounded enemy, plus 200 for the peasant death, which would raise the number of points per kill to 700, which seems OK to me, when compared to the path of nightmares.Note though that the Path of Might is the only path, with the path of the Ninja, that has both a distraction item and an attack item.Path of the hunter is weird indeed. The automatic assassinations is virtually useless, since after your tenth kill or so, the number of imperfect kills you do drops to maybe one in a hundred; it is very slightly faster than normal assassinations, since time still goes on while you perform the sliding motion, albeit at a very, very slow pace. Also note that you can refill your weapons at the... uh... upgrading shops, you just have to re-equip the path of the hunter and the respective items, and there are usually one or two per level; with one upgrading shop, there should be four checkpoints for the path of the ninja to break even, so it's close.Anyhoo, it is indeed pretty weak. I would scrap the current penalty too and give it something else, say, guards see you from further away (larger view cones for regular guards). And I would add instantaneous kills (time stops from the moment you click on the assassinate button until the guard is dead), or something along those lines, to help kill guards that are close to each other, since it might be hard to distract them without objects. Link to comment Share on other sites More sharing options...
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