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pacovf posted a topic in Mark of the NinjaI agree with you on the path of might analysis. It should both give a second hit point on NG+ (that is, you must be hit twice before dying), and it should give extra points when brawling, since it's borderline suicidal anyway; say, 500 points for every grounded enemy, plus 200 for the peasant death, which would raise the number of points per kill to 700, which seems OK to me, when compared to the path of nightmares.Note though that the Path of Might is the only path, with the path of the Ninja, that has both a distraction item and an attack item.Path of the hunter is weird indeed. The automatic assassinations is virtually useless, since after your tenth kill or so, the number of imperfect kills you do drops to maybe one in a hundred; it is very slightly faster than normal assassinations, since time still goes on while you perform the sliding motion, albeit at a very, very slow pace. Also note that you can refill your weapons at the... uh... upgrading shops, you just have to re-equip the path of the hunter and the respective items, and there are usually one or two per level; with one upgrading shop, there should be four checkpoints for the path of the ninja to break even, so it's close.Anyhoo, it is indeed pretty weak. I would scrap the current penalty too and give it something else, say, guards see you from further away (larger view cones for regular guards). And I would add instantaneous kills (time stops from the moment you click on the assassinate button until the guard is dead), or something along those lines, to help kill guards that are close to each other, since it might be hard to distract them without objects.
So I made 3 chest so i could store some stuff.After making them I went to chop down some wood and get some grass when I came back one of the chest was unaligned with the other 2 chest, this has happen to me 6 times, I don't know if Im going crazy or its the game art style thats doing this. It makes my OCD go insane... Help please... *Falls to the floor crying*
What has started to annoy me a bit is that instead of working for research points you can just end your life, start a new one , and in 7 days you could have up to 3,000 more research points. How is that? Well the answer is grass tufts. Dig up a ton of grass tufts, saplings, or berry bushes and put them into the science machine and watch the magic. 20 Research points each? This doesn't seem like much but if you spend 1 day in the "Beefalo Land" and dig up tons of grass tufts, and make the grass into rope, you could have an astounding amount of research points. Now I know the reason they give so many research points is because when you lose the tufts, you cannot get them back. But 20 just makes it so you feel like an idiot trying to get points otherwise. And besides, the worlds are so big that even if you lived on them forever you could still dig up tons and tons of those(Tufts, Saplings, Berry Bushes), plant a few, then research the rest and get ten times as many points as you'd ever need! This should really be nerfed if you want players to spend more than 30 minutes getting all the points they'd ever need to unlock everything in the full release of the game.