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Showing results for tags 'insane'.
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At the moment, the sanity mechanic is one of the most interesting in the game. But I, in all honesty feel like it could use a great improvement. The thing that bugs me the most about Sanity is that being insane doesn't have that many effects. Therefore, I would suggest adding these concepts to being insane: -Trees, Rocks and other harvestable resources would scream or yell in pain as you gather them or break them down. -Tools and Weapons in your hand would talk to you and say rather discouraging and possibly bloodthirsty things -Animals would talk, react to being hit and hitting you. The more insane you are, the more would they speak. -The appearance of said animals would change as well, possibly having Beardbirds and Shaved Beefaloes that gain their fur as you shave them. -The examination quotes of your characters would get messed up, with letters being scrambled the more you are insane. -The boon skeletons would come to life and start attacking you if you take/took their items. -You can see your reflection in ponds. Should you be insane, your reflection will start resembling Maxwell. Maxwell's reflection will start to look like Wes. -Food will start to run away from you. -Pig Heads and Merm Heads will jump from their sticks and start hopping after you. The heads will return once you get sane. Stats: Health: 100 Damage: 25 These additions would, I think, improve the insane feel a bit and make being insane a tad more challenging.
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CHAPTER 1: ARRIVAL I woke up here not long ago, I'd say about 4 hours, I've never been to this place. All I remember is hands. Dark, cold hands reaching from the darkness of my office room to drag me into the abyss. When I woke up from unconsciousness I could barely make out a man saying something about food and nighttime. I found a few berries and stuffed them in my pockets, which are somehow deeper than normal now. It seems that days are shorter here, it's getting dark already, I better get a fire.
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It's a new video in my channel. I really hope you'll like it because I really put a lot of effort on these videos, so please enjoy. http://www.youtube.com/watch?v=8eoveekGytU
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- Dont Starve
- Getting Insane
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(and 2 more)
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Ep 1 n Ep 2 un Ep 3 is oat so iz Ep 4 un Ep 5Ep 1 http-~~-//www.youtube.com/watch?feature=player_embedded&v=tI9bO5UBb78 This is Symage's art, I made the vid. Here's the thread:http://forums.kleientertainment.com/showthread.php?18136-Symage-s-awful-art-thread/page7&p=166415#post166415
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This would just be a small thing that the player could choose. An option when you start the game to play in black and white, or sepia or something. I believe they did this in LA Noire, although I never actually played it, but it might just be a nice little addition, or something else to unlock. Obviously there would be the problem of knowing where you could place things as that is differentiated by the use of red and green, but this could be changed to faded white and black, or even left as red and green as it is only to assist the player, and isn't actually 'there' if that makes any sense.
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Path of the Hunter/Path of Might in need of buffs/rework?
pacovf posted a topic in Mark of the Ninja
I agree with you on the path of might analysis. It should both give a second hit point on NG+ (that is, you must be hit twice before dying), and it should give extra points when brawling, since it's borderline suicidal anyway; say, 500 points for every grounded enemy, plus 200 for the peasant death, which would raise the number of points per kill to 700, which seems OK to me, when compared to the path of nightmares.Note though that the Path of Might is the only path, with the path of the Ninja, that has both a distraction item and an attack item.Path of the hunter is weird indeed. The automatic assassinations is virtually useless, since after your tenth kill or so, the number of imperfect kills you do drops to maybe one in a hundred; it is very slightly faster than normal assassinations, since time still goes on while you perform the sliding motion, albeit at a very, very slow pace. Also note that you can refill your weapons at the... uh... upgrading shops, you just have to re-equip the path of the hunter and the respective items, and there are usually one or two per level; with one upgrading shop, there should be four checkpoints for the path of the ninja to break even, so it's close.Anyhoo, it is indeed pretty weak. I would scrap the current penalty too and give it something else, say, guards see you from further away (larger view cones for regular guards). And I would add instantaneous kills (time stops from the moment you click on the assassinate button until the guard is dead), or something along those lines, to help kill guards that are close to each other, since it might be hard to distract them without objects. -
So I made 3 chest so i could store some stuff.After making them I went to chop down some wood and get some grass when I came back one of the chest was unaligned with the other 2 chest, this has happen to me 6 times, I don't know if Im going crazy or its the game art style thats doing this. It makes my OCD go insane... Help please... *Falls to the floor crying*