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Quick Question about loot/drop

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I know how to add a drop to a monster prefabs but is there a cleanest way to add a drop to an existing monster ? (Like Warg, in my example)

Like putting some code in "modmain" instead of a prefab ?


(Because i suppose that if i call the "warg" prefabs it could conflict with another mod modifying the prefabs too ?)

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@Lumina, example:

local function WargPostInit( inst )    if not TheWorld.ismsatersim then        return inst    end    if inst.components.lootdropper then        inst.components.lootdropper:AddChanceLoot("warg", 1)    end    return instendAddPrefabPostInit( "warg", WargPostInit) 
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