QuickShot010 Posted June 2, 2015 Share Posted June 2, 2015 So i have been trying to fix my character mod for a while now and i can't seem to fix it regardless what. Anyone wanna take a look for me? Current known errors are:The recipes don't show upcrashes when scrolling all the way down in the structures tab The mod file:Drok DST.zip Link to comment https://forums.kleientertainment.com/forums/topic/54712-having-a-hard-time-fixing-my-mod/ Share on other sites More sharing options...
The Noon Fish Posted June 2, 2015 Share Posted June 2, 2015 (edited) So i have been trying to fix my character mod for a while now and i can't seem to fix it regardless what. Anyone wanna take a look for me? Current known errors are:The recipes don't show upcrashes when scrolling all the way down in the structures tab The mod file:Drok DST.zipfor the crashing at scrolling, try listing both .xml and .tex files in both prefab and modmain (idk which one works but do both for incase)as for the recipes now showing uplook at this and use it as a sort of template (also i made my own tab so yea)--i am not doing placer recipes due to lack of knowledge on such recipes.local redpaintrecipe = Recipe("redpaint", {Ingredient("ash", 2), Ingredient("rocks", 1), Ingredient("berries_cooked", 3)}, RECIPETABS.REFINE, TECH.SCIENCE_ONE)redpaintrecipe.atlas = "images/inventoryimages/redpaint.xml"local wigstanrecipe = Recipe("wigstan", {Ingredient("wigstanstone", 1), Ingredient("redpaint", 2, "images/inventoryimages/redpaint.xml")}, RECIPETABS.REFINE, TECH.SCIENCE_ONE)wigstanrecipe.atlas = "images/inventoryimages/wigstan.xml"local wigstanfullrecipe = Recipe("wigstanfull", {Ingredient("wigstan", 1), Ingredient("beefalowool", 5), Ingredient("rope", 3)}, RECIPETABS.REFINE, TECH.SCIENCE_TWO)wigstanfullrecipe.atlas = "images/inventoryimages/wigstanfull.xml"local beefalo_hiderecipe = Recipe("beefalo_hide", {Ingredient("beefalowool", 6), Ingredient("houndstooth", 1), Ingredient("rope", 1)}, RECIPETABS.DRESS, TECH.SCIENCE_TWO)beefalo_hiderecipe.atlas = "images/inventoryimages/beefalo_hide.xml"local javelinrecipe = Recipe("javelin", {Ingredient("twigs", 2), Ingredient("rope", 1), Ingredient("houndstooth", 1)}, RECIPETABS.WAR, TECH.SCIENCE_ONE)javelinrecipe.atlas = "images/inventoryimages/javelin.xml"hope you get it working soon Edited June 2, 2015 by The Noon Fish Link to comment https://forums.kleientertainment.com/forums/topic/54712-having-a-hard-time-fixing-my-mod/#findComment-643195 Share on other sites More sharing options...
Seiai Posted June 2, 2015 Share Posted June 2, 2015 ill just throw in there, that u should use the AddRecipe function instead in DST:example from my mod:AddRecipe("larva_drone", {Ingredient("meat", 1)}, GLOBAL.RECIPETABS.TOWN, GLOBAL.TECH.NONE, nil, nil, nil, nil, "yourcharacterprefab","images/inventoryimages/larva_drone.xml")GLOBAL.STRINGS.RECIPE_DESC.LARVA_DRONE = "Spawn Drone." Link to comment https://forums.kleientertainment.com/forums/topic/54712-having-a-hard-time-fixing-my-mod/#findComment-643211 Share on other sites More sharing options...
Kzisor Posted June 4, 2015 Share Posted June 4, 2015 @Seiai, a quick note, you actually don't have to use the full path for the atlas or image file as it will automatically resolve the file path for the file. Link to comment https://forums.kleientertainment.com/forums/topic/54712-having-a-hard-time-fixing-my-mod/#findComment-643760 Share on other sites More sharing options...
QuickShot010 Posted June 6, 2015 Author Share Posted June 6, 2015 (edited) Thanks! It's fixed now! Edited June 6, 2015 by QuickShot010 Link to comment https://forums.kleientertainment.com/forums/topic/54712-having-a-hard-time-fixing-my-mod/#findComment-644459 Share on other sites More sharing options...
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