MarshallMabee Posted May 2, 2015 Share Posted May 2, 2015 I've been incessantly updating my character Pith the Pyromancer and ran into a few problems. My character mod, Pith the Pyromancer, was created just a few weeks before DST ROG came out. Later I updated him so he can be played in Reign of Giants. A few errors have occurred which I have been eagerly trying to fix. But this one leaves me stumped. In the normal DST Pith takes rain damage similar to WX-78, however I realized WX-78's coding is different in ROG compared to the original. I tried to look in the forums to see if the same problem occurred for someone else and found nothing. So, I'm looking for a code that I can simply paste in. I need to know which file, and which section inside the file. Thanks for your help. Link to comment Share on other sites More sharing options...
DarkXero Posted May 2, 2015 Share Posted May 2, 2015 (edited) This is WX's code:local function dorainsparks(inst, dt) if inst.components.moisture ~= nil and inst.components.moisture:GetMoisture() > 0 then local t = GetTime() -- Raining, no moisture-giving equipment on head, and moisture is increasing. Pro-rate damage based on waterproofness. if inst.components.inventory:GetEquippedMoistureRate(EQUIPSLOTS.HEAD) <= 0 and inst.components.moisture:GetRate() > 0 then local waterproofmult = ( inst.components.sheltered ~= nil and inst.components.sheltered.sheltered and inst.components.sheltered.waterproofness or 0 ) + ( inst.components.inventory ~= nil and inst.components.inventory:GetWaterproofness() or 0 ) if waterproofmult < 1 and t > inst.spark_time + inst.spark_time_offset + waterproofmult * 7 then inst.components.health:DoDelta(TUNING.WX78_MAX_MOISTURE_DAMAGE, false, "rain") inst.spark_time_offset = 3 + math.random() * 2 inst.spark_time = t local x, y, z = inst.Transform:GetWorldPosition() y = y + 1 + math.random() * 1.5 end elseif t > inst.spark_time + inst.spark_time_offset then -- We have moisture-giving equipment on our head or it is not raining and we are just passively wet (but drying off). Do full damage. inst.components.health:DoDelta( inst.components.moisture:GetRate() >= 0 and TUNING.WX78_MAX_MOISTURE_DAMAGE or TUNING.WX78_MOISTURE_DRYING_DAMAGE, false, "water") inst.spark_time_offset = 3 + math.random() * 2 inst.spark_time = t local x, y, z = inst.Transform:GetWorldPosition() y = y + .25 + math.random() * 2 end endendlocal function onisraining(inst, israining) if israining then if inst.spark_task == nil then inst.spark_task = inst:DoPeriodicTask(.1, dorainsparks, nil, .1) end elseif inst.spark_task ~= nil then inst.spark_task:Cancel() inst.spark_task = nil endendlocal function onbecamepyro(inst) if not inst.watchingrain then inst.watchingrain = true inst:WatchWorldState("israining", onisraining) onisraining(inst, TheWorld.state.israining) endendlocal function onbecameghost(inst) if inst.spark_task ~= nil then inst.spark_task:Cancel() inst.spark_task = nil end if inst.watchingrain then inst.watchingrain = false inst:StopWatchingWorldState("israining", onisraining) endendlocal function master_postinit(inst) -- other master_postinit code goes here inst:ListenForEvent("ms_respawnedfromghost", onbecamepyro) inst:ListenForEvent("ms_becameghost", onbecameghost) onbecamepyro(inst)end Edited May 2, 2015 by DarkXero Link to comment Share on other sites More sharing options...
MarshallMabee Posted May 4, 2015 Author Share Posted May 4, 2015 I entered what I was told and received a glitch. I have a picture posted Link to comment Share on other sites More sharing options...
DarkXero Posted May 4, 2015 Share Posted May 4, 2015 Yes, sorry. This should be it:local function master_postinit(inst) -- other master_postinit code goes here inst.charged_task = nil inst.charge_time = 0 inst.spark_task = nil inst.spark_time = 0 inst.spark_time_offset = 3 inst.watchingrain = false inst:ListenForEvent("ms_respawnedfromghost", onbecamepyro) inst:ListenForEvent("ms_becameghost", onbecameghost) onbecamepyro(inst)end Link to comment Share on other sites More sharing options...
MarshallMabee Posted May 4, 2015 Author Share Posted May 4, 2015 It works! Thankyou for your help. Link to comment Share on other sites More sharing options...
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