Jump to content

Search the Community

Showing results for tags 'Mod'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Hot Lava
    • [Hot Lava] - General Discussion
    • [Hot Lava] - Suggestions and Feedback
    • [Hot Lava] - Bug Tracker
    • [Hot Lava] - Strats and Records
    • [Hot Lava] - Developer Log
    • Hot Lava Latest Update
  • Griftlands
    • [Griftlands] - General Discussion
    • [Griftlands] - Suggestions and Feedback
    • [Griftlands] - Mods and Tools
    • [Griftlands] - Localization
    • [Griftlands] - Bug Tracker
    • [Griftlands] - Developer log
  • Oxygen Not Included
    • Oxygen Not Included FAQ
    • [Oxygen Not Included] - Developer log
    • [Oxygen Not Included] - General Discussion
    • [Oxygen Not Included] - Bug Tracker
    • [Oxygen Not Included: Spaced Out!] - Bug Tracker
    • [Oxygen Not Included] - Mods and Tools
    • [Oxygen Not Included] - Suggestions and Feedback
    • [Oxygen Not Included] Art, Music & Lore
    • Community Challenges
    • [Oxygen Not Included] - Latest Content Update
    • [Oxygen Not Included] - Latest Animated Short
    • Oxygen Not Included DLC Alpha
  • Don't Starve Together
    • Don't Starve Together FAQ
    • [Don't Starve Together] Developer log
    • [Don't Starve Together] General Discussion
    • [Don't Starve Together] Beta Branch
    • [Don't Starve Together] PlayStation
    • [Don't Starve Together] Xbox One
    • [Don't Starve Together] Nintendo Switch
    • [Don't Starve Together] Bug Tracker
    • [Don't Starve Together] Trading
    • [Don't Starve Together] Server Bulletin
    • [Don't Starve Together] Dedicated Server Discussion
    • [Don't Starve Together] Mods and Tools
    • [Don't Starve Together] Tales of Life and Death
    • [DS + DST] Art, Music and Lore
    • [Don't Starve Together] Suggestions and Feedback
    • [Don't Starve Together] The Forge
    • [Don't Starve Together] The Gorge
    • [Archived Bugs]
  • Don't Starve
    • Don't Starve FAQ
    • [Don't Starve: Pocket Edition] iOS / Android
    • [Don't Starve] General Discussion
    • [Don't Starve] Mods and tools
    • [Don't Starve] Art, Music & Lore
    • [Don't Starve] Suggestions and Feedback
    • [Don't Starve] Videos
    • [Don't Starve] Bug Tracker
    • [Don't Starve] Trading
    • [Don't Starve] Testing Discussion (archive)
  • Klei Entertainment Games
    • Eets Munchies
    • [Invisible, Inc.] General Discussion and Strategies
    • Mark of the Ninja
    • Shank
  • Other Stuff
    • Other Klei Services

Categories

  • Oxygen Not Included
  • Oxygen Not Included: Spaced Out!
  • Griftlands
  • Don't Starve: Hamlet
  • Don't Starve: Hamlet Early Access
  • Don't Starve Together
  • Don't Starve Together: Beta Branch
  • [Don't Starve Together] Nintendo Switch
  • [Don't Starve Together] PlayStation
  • Don't Starve Together: Return of Them
  • Don't Starve Together: The Gorge
  • Don't Starve Together: The Forge
  • Don't Starve Together: The Forge (Archive)
  • [Don't Starve Together] Xbox One
  • Don't Starve: Shipwrecked
  • Don't Starve: Shipwrecked [archive]
  • [Don't Starve Together] PS4 (archive)
  • [iOS] Don't Starve: Shipwrecked
  • Don't Starve: Hamlet Closed Beta (ARCHIVE)

Categories

  • Oxygen Not Included
  • Oxygen Not Included: Spaced Out!
  • Griftlands
  • Hot Lava
  • Don't Starve Together
  • [Nintendo Switch] Don't Starve Together
  • [PlayStation] Don't Starve Together
  • [Xbox One] Don't Starve Together
  • Don't Starve: Hamlet
  • Don't Starve: Shipwrecked

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Biography


Location


Interests


Occupation


Favorite Game


Modder


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Klei Featured Artist


Early Supporter


Early Supporter


Don't Starve


Don't Starve Together


Oxygen Not Included

  1. Hello everyone! This thread is for all the HUD mods done by reD and Nicky! Here you can find all the themes they made for Don't Starve Together. These mods re-skins the entire HUD (In-game) of DST such as Craft Tabs, Inventory, Map, Player Status and even more. It's also compatible with Combined Status! [DST] Nautical HUD - Steam Workshop [DST] Nightmare HUD - Steam Workshop [Forge] The Battle Arena HUD - Steam Workshop [Gorge] Victorian HUD - Steam Workshop Thank you very much for visiting this thread and for using the mods!
  2. Hi everyone, a few years back I had written a tutorial on creating custom skins for modded characters. Today that tutorial becomes deprecated as the Revamped Modded Skins API created by me and some others makes its release. This API will make it easy to add both skins for characters and items/structures. I’m very happy to present this new API to you all and I hope you enjoy it too, as it comes with custom art for new rarities, frames, and even a custom skin unlockable system for modded skins. This will be a multi-tutorial post, so be sure to check out the table of contents and find what you’re looking for! Thank you @Fidooop, @Cunning fox, and @Dudedude for helping to develop the API and having me hop on board. Here is the API related to the topic! Modded Skins [API] Table of Contents: Creating Custom Skins for Modded Characters Creating Custom Skins for Modded Items Miscellaneous Adding an event icon to your custom skin Making a Modded Skin Lockable Setting Custom Offset/Scale for Clean Sweeper effects Compatibility with Mods in Menu Resources Some quick important notes: All of the skin id’s(aka the names of the skins in the code) you choose for your skin should start with “ms_”. For example, an appropriately named skin would be “ms_whimsy_victorian”. (The default ‘_none’ skin is excluded from this rule, however) This tutorial will assume you have your skin assets ready to go if you’ve created a modded item/character before. If not and you are completely unaware on how to create items and character builds in the first place, it is likely you’re not ready for this tutorial yet. I’ll be using my friends character mod as an example throughout the tutorial :), @-Variant, love u bb. Creating Custom Skins For Modded Characters Creating Custom Skins For Modded Items/Structures Miscellaneous Resources And also! Let me know when you've got a mod compatible with the API! So that I may add it to the collection of API compatible mods :>
  3. Hello! I'm working on some ideas for a Character mod for a character from Outer Wilds - known as The Hatchling - my idea is that they have 6 special items, 2 items for each of the 3 main alien races in the game. However, I'm not entirely sure how to implement these, and some of them may not be possible. So I figured I could ask people here about it. THIS THREAD MAY CONTAIN MINOR SPOILERS FOR OUTER WILDS, DO NOT PROCEED IF YOU PLAN ON PLAYING THE GAME. Hearthians Probe Scout - Some kind of sentry, but rather than damaging foes, they either slow or stun them. This would require a lot of balancing, though. Signal Scout - My original idea was that you could place an item into it, and it'll point you toward others, like the Navigadget in Hamlet. (However, I don't have access to the code of Hamlet which might be problematic.) Strangers Artifact - Acts like a torch, but it damages any non-survivors caught in the radius Vision Torch - I have two ideas for this one. Either it would be a torch that reveals your position to the global map at all times, or it would exchange hunger and sanity for HP. Nomai Nomai Mask - Allows survivors to respawn without losing Max HP, (must use an item on it first, maybe a Telltale Heart?) and automatically respawns the Hatchling. Warp Core(s) - A Black and White Warp Core must be placed down, but it will then let you teleport between the two, with a high sanity cost. As for the character themselves, I was looking at a few specific abilities: - A 22-minute timer. when it expires, they are killed and respawn at their Nomai Mask. Upon respawning, it'll fully restore their HP, Sanity, and Hunger. - No sanity drain from ghosts so, are these possible? Is there anything in particular I could use to help me figure out the mod and how to make it?
  4. local function FindFriend(inst) local x, y, z = inst.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 3, {"pig"}, {"player","werepig","guard","nanachifriend"}) for k, v in pairs(ents) do if not v:IsAsleep() and not v.components.sleeper:IsAsleep() then if inst.components.leader:CountFollowers() >= 1 then return end if v.components.health and not v.components.health:IsDead() then inst:PushEvent("makefriend") inst.components.leader:AddFollower(v) v.components.follower:AddLoyaltyTime(240) v:AddTag("nanachifriend") v:DoTaskInTime(480,function() v:RemoveTag("nanachifriend") end) end end end end Stole this code from Nanachi mod by Haori, and the idea is that it would check for any pigs around u and make them your followers, at least that is what i understood, and it would cap at 1 follower, but it isn't working, can anyone explain to me how this code works?
  5. So i'm in the process of making a character mod based on the game Dead Cells, by Motion Twin (Great game, check it out if you haven't already) and I'd like some input from the community. I'd just like to know if the art style matches the game and/or receive any constructive criticism for the art I have thus far. I apologize if this is in the wrong sub-forum Note: I am not a modder by any means, so I have no idea how to program, and I have no idea what ideas I have WILL work, and what WON'T work. With that said, if there are any programmers that are interested in helping sometime in the future, I would be absolutely grateful! This is a mod I would love to see in DST. The Beheaded [Character] (WIP Art) Stats - To be determined Mechanics - - Enemies killed around you have a chance of dropping a Cell; bosses guaranteed drop of (?)x cells. Cells can only be stored in player's inventory, or special container upon death, all cells will despawn from inventory ;your skeleton will turn to ash; can revive from skeletons Guillain [NPC] This is unfinished, but pretty close to being done. I would like to do some adjustments so that the body parts are proportional to the other characters of DST. Note: I will be redoing the art for torso/pelvis, also arms are placeholder This is merchant. He will provide mutations (semi permanent augments/perks) in exchange for Cells (resource) you can only have 3 mutations at once You'll lose all mutations upon death Mutation Examples: Dead inside: Increase health by (?)%, however, food cannot heal you Efficient!: Reduce durability used on weapons Health Fountain (full/empty) [Structure (uncraftable)] This will be a structure used to refill the health flask (character exclusive item). One use -- will replenish over some amount of days Teleportation Tombstone - One-way teleport directly to merchants and health fountain Frantic Sword - If your health is lower than 50% it does more damage The Collector [NPC] - WIP art Trades weapons and upgrades for cells Cells [resource/currency] What's Planned? (?) = uncertain - More weapons from the game - (?) Shields - Health flask: Character exclusive. cannot hold more than one. Can be upgraded (?). Other characters either cannot pick up, or only negative effects when used by them. - (?) Bosses //-- I don't know what it is about the bosses but for some reason I suck at drawing them, though I've only tried to draw 1 of the 3 potential bosses, so maybe I'll have better luck with the other 2 Truth be told, I won't be able to post more updates often, as there are things in my life preventing me to work on it. Probably gonna take a good 6ish months again, if at all. Thank you for viewing my post! Please enjoy this gif of my attempt to mimic the DS's animation (definitely needs some tweaks)
  6. This is likely a rather simple question to ask: Is there a method that is called when a player picks up an item? I want to perform some logic on any items picked up by my character but I'm struggling to find such a method. I assumed there would be some OnPickup method in the inventory component but I've had no luck with finding anything.
  7. Do you know how to solve this problem? pls help :(( extra notes: my item is edible and i want to craft more things with it
  8. problem is when i start a server with my character game crashes here is client_log :
  9. Im making a character and he can craft bleach so if you drink bleach you die easy but... i made evrything true but why game crashes when start server i look clientlog and its say: failed to load the cookbook! failed to load the plantregistry! failed to load the crafting menu profile and loading tips! and also there is no bleach.zip in anim foulder so... please help me!
  10. I'm trying to make a pet wolf in size of a beefalo. Is it possible? If so, what do I need in order to make it rideable? Can I make the summoning item just for it? Which mob base should I use?
  11. I've been modding for a while, posting some mods in several threads or discord, finally decided to create a thread and share everything with y'all! Repository link: https://github.com/Cairath/ONI-Mods Steam: https://steamcommunity.com/profiles/76561198076768290/myworkshopfiles/?appid=457140 Feel free to ask questions/leave feedback. Enjoy Encountered a bug? Shoot here! https://github.com/Cairath/ONI-Mods/issues Due to having over 35 mods it's become awful to keep their list maintained in two places. Full list of mods with their descriptions is here: https://github.com/Cairath/ONI-Mods/blob/master/README.md
  12. Hello! I was looking around the interwebs for info on how to get a good creature mod tutorial to mod a creature into DST. There is supposed to be a tutorial made by Klei themselves, but does anyone know if it still works. Its several years old and hasn't been updated since 2013. If it doesn't, could someone please send me a working tutorial on the basics of mob creation for dst?
  13. Hello, humans. I recently attempted to make a character mod that can change his form into a fox (red coloured catcoon) on key press, and I reached some unknown regions. I do not know what the proper name of the thing I want is, so the wording of my question might be ambiguous. I initially attempted to achieve the transformation by pirating woodie's wereness, but all of my character except his pelvis becomes invisible after transformation. I then attempted to test the transformed state skin by replacing it with wilson's skin, which also becomes invisible. Then I tried to directly exchange the name of the "anim" files of my character and wilson, and now my character becomes invisible on start. Then I went through the code of "playable pet", and learned nothing. I attempted to investigate the steam workshop mod "Womas (and Wufon)", which drives my mind to confuse further. I saw somthing called "skin bank", which I have never seen before. Originally I thought the character anim file should all align with some invisible grid, like what Minecraft does, because they do not have an atlas file. I decompiled the .tex file of my character and wilson, and saw that they do not align at all, while seeing tentacles squeezing themselves out of my computer's USB type 3.2 gen2x2 slot, with mucus dripping out of my monitor. Then I replace the .tex files with the name of "atlas-0" and "atlas-1" of my character with that of another character, and compress them back to .zip file, and tested it in game. Character was invisible again. I oringinally thought that there will at least be something, like a distorted character, even a crash was expected. But no, there is just an invisible character. An invisible character, with all the other things, like its physics and health systems, working properly. I wonder how does the game deal with files in the anim folder, how can I implement custom animations/skins/textures, and how can I make the character change its skin/.tex file in-game. How to use AnimState:SetBank and AnimState:SetBuild properly? Please help me, big-brain humans. The tentacles taste like beef, by the way.
  14. https://steamcommunity.com/sharedfiles/filedetails/?id=2817531927 Add a keyboard control for jumping down holes and climbing up stairs. Works with: Worm Holes Sinkholes Stairs Big Slimy Pits Time Rifts Customise the key used in Controls Settings in the Options Menu. Also adds a loading screen tip so you never forget which key to press.
  15. Good afternoon friends. Not could you please explain the steps on how to add things to a character? What, where to write and so on. Tried to search at will, but in the end all to no avail. I also think that this topic will help other models that will be found in 50 years) (possible with screenshots) (generally desirable).
  16. Does anyone know how I can block my character from equipping a specific item? It has the ability to build with half resources, but when it is equipped with the construction amulet and taken out, this ability disappears and the crafts become full resources. If there is any way to ban the use of the construction amulet only for my character or that using it does not affect him at all when unequipping. the code i am using is this in master_postinit() inst.components.builder.ingredientmod = TUNING.GREENAMULET_INGREDIENTMOD
  17. I know this sounds strange but, i added a recipe, for my character only, that gives me the possibility to craft butterflies; The problem here is that when i kill butterflies now they drop the item's recipe; The recipe require 3 nightmare fuel and 1 petal to craft a butterfly, but when i kill one it drops 2 nightmare fuel, 1 petal and 1 butterfly wings; so i was wondering, how do i fix butterflies and make them not dropping nightmare fuel nor petals? Here's my code, this is inside modmain:
  18. Hey, so... I need help with a character who should gain some sanity when he plants seeds. Previously I used this code in modmain, but it seems that after the Reap What You Sow update, it stopped working for seeds because of the new farm system. The rest like bushes and pinecones still work. But it doesn't work when planting seeds in farm soils. I have already searched in many places and even in the wormwood codes and nothing has worked for me Some help please. local function SanityOnDeploy(inst) if inst.components.deployable then local oldondeploy = inst.components.deployable.ondeploy inst.components.deployable.ondeploy = function(inst, pt, deployer) if oldondeploy then oldondeploy(inst, pt, deployer) end if deployer.prefab == "rossa" then deployer.components.sanity:DoDelta(3) end end end end AddPrefabPostInit("pinecone", SanityOnDeploy) AddPrefabPostInit("twiggy_nut", SanityOnDeploy) AddPrefabPostInit("acorn", SanityOnDeploy) AddPrefabPostInit("dug_grass", SanityOnDeploy) AddPrefabPostInit("dug_sapling", SanityOnDeploy) AddPrefabPostInit("dug_berrybush", SanityOnDeploy) AddPrefabPostInit("dug_berrybush2", SanityOnDeploy) AddPrefabPostInit("butterfly", SanityOnDeploy) AddPrefabPostInit("berrybush_juicy", SanityOnDeploy) AddPrefabPostInit("marsh_bush", SanityOnDeploy) AddPrefabPostInit("dug_rock_avocado_bush", SanityOnDeploy) AddPrefabPostInit("dug_sapling_moon", SanityOnDeploy) AddPrefabPostInit("seeds", SanityOnDeploy) AddPrefabPostInit("asparagus_seeds", SanityOnDeploy) AddPrefabPostInit("carrot_seeds", SanityOnDeploy) AddPrefabPostInit("corn_seeds", SanityOnDeploy) AddPrefabPostInit("dragonfruit_seeds", SanityOnDeploy) AddPrefabPostInit("durian_seeds", SanityOnDeploy) AddPrefabPostInit("eggplant_seeds", SanityOnDeploy) AddPrefabPostInit("garlic_seeds", SanityOnDeploy) AddPrefabPostInit("onion_seeds", SanityOnDeploy) AddPrefabPostInit("pepper_seeds", SanityOnDeploy) AddPrefabPostInit("pomegranate_seeds", SanityOnDeploy) AddPrefabPostInit("potato_seeds", SanityOnDeploy) AddPrefabPostInit("pumpkin_seeds", SanityOnDeploy) AddPrefabPostInit("tomato_seeds", SanityOnDeploy) AddPrefabPostInit("watermelon_seeds", SanityOnDeploy)
  19. I was starting my game with my custom character mod that i created. The game only work only when i disabled said mod. From what i can see in the log, the error is in the scripts but i can't quite sure how to fix it. Here is my master log. Any help is appreciated!
  20. I was creating a mod to edit character resistances. In this case, I wanted to give damage vulnerabilities in a percentage, using the game's own code. Any idea how I could do this? --Exemple: local armorset = (-0.5) -- 50% Vulnerable inst.components.health:SetAbsorptionAmount(armorset) -- This code doesn't work
  21. I have a custom character with some custom crockpot recipes, but if I have her mod enabled anyone is able to cook them. How do I make it so only she can cook them? (I think it has to do with tags, but I don't know how to apply that to a crockpot recipe like you can to a regular crafting recipe). I've looked at Warly and his exclusive recipes. They all have the tag "masterfood", and he has three tags, one of which is "masterchef", but I don't see where the two are connected. Like, I don't see any code that says "masterfood" can only be cooked by "masterchef".
  22. Alright, I'm trying to get my Custom follower to Do certain actions when The player does the same Action, an Example of what I want is when You Chop a tree, the Follower begins either chopping the same tree or one nearby, Like Pigmen followers. So... I borrowed the code from the pigman and after a swarm of Syntax errors, Yes I managed to fix those, The code just... Doesn't work, I have the same code from the pig brain and the prefab in my Follower but they don't do anything and when debugging, Which Idk if I had done correctly, it doesn't print the functions so I KNOW I'm missing something... But I cannot find it! I'm blind as a bat and Dumb as hell so it could be right in front of me and I'm not seeing it. I also want the follower to pick up the items and put them in their inventory, borrowing Wobby's assets for now, But I will be drawing my own in the future. ryn.zip
  23. I am requesting an overhaul of this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=478401489&searchtext=hellscream The uploader is MIA and is not responding to their mod posts and is probably unable to give permission to reupload or update their mod. I am requesting that the overhaul has custom buildings from Warcraft such as a barracks to train grunts a Great hall for peons and watch towers that attack hostile mobs. Peons would collect lumber and gold which could be used to buy peons to increase work speed and grunts which fight for you and guard the outposts along with anything else you can think of that is warcraft related. Maybe even add a new character called Thrall? #ForTheHorde!
×
×
  • Create New...