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Don't Starve


Don't Starve Together

Found 6 results

  1. Version 1.1

    432 downloads

    DON'T STARVE TOGETHER VERSION If you are running your game on a potato,like i do,this mod can be useful for you. Configurable to remove the rain drop effect on terrain and to limit rain and snow particles. STEAM WORKSHOP VERSION http://steamcommunity.com/sharedfiles/filedetails/?id=1234805513
  2. Hello! I make my return back once to the art forums for help!;-; So I'm working on a concept idea for the shopkeeper (spoilers) and I'm sort of drawing a picture to sort of get a demonstration of it. (And for fun!) So here's the first concept: Concept number one (the bad one): So not too spoil too much into my concept idea, but its suppose to show a sign of mourning, Wilson and the shopkeeper in a location mourning (in a way). I decided to make the artsyle similar to the one from turn of tides. Especially Wilson's face from this scene: Though, halfway through drawing I realised I accidentally put Wilson too high and you can see the ground which was not looking good for the picture and decided to redraw it... :/ Concept number two, (The cooler concept): I put a bit more detail and more better... things in general doing this The angle is now more upwards then ground level, there's more rain, Wilson looks more confused (I'd be confused aswell if I was standing next to a over sized man mourning) I even got the trees to look farther away,credit goes to this scene in a new reign trailer: The shopkeeper might be a little bit too tall though. :/ but the advice I'm asking for is if anyone knows how to make the scenery more... better I guess. Where it looks like an actual Don't starve animation. Any ideas?
  3. Version 1.3

    543 downloads

    If you are running your game on a potato,like i do,this mod can be useful for you. Configurable to remove the rain drop effect on terrain and to limit rain and snow particles. 1.1 -- Added option to limit also snow particle effect. 1.2 -- New Icon -- Aviable a version for Don't Starve Together 1.3 -- Hamlet support STEAM WORKSHOP VERSION http://steamcommunity.com/sharedfiles/filedetails/?id=1229569290 DON'T STARVE TOGETHER VERSION
  4. Hello there! So i was trying to create a character wich would lose sanity when it would be raining,tried to code it myself and looked here and there but nothing seems to work. I looked up how WX-78 loses his health during rain and tried to modify the code but it seems to not work at all So if anybody could help me i would appreciate it a lot!
  5. So, I'm trying to re-work WX-78's rate of wetness damage, so that it would increase (be faster) the more wetness he has. So, this is what I have: --Declares a variable that is the current moisture of the player character local wetness_percent = inst.components.moisture:GetMoisture() --Determines how long until the next spark happens inst.spark_time_offset = (3 *(1 -wetness_percent)) + 1 The code above would mean that at just above 0 wetness, the rate would be 4 seconds, while being 1 second at full wetness. That is if 100% = 1 in terms of numbers. However, when testing it, just above 1 wetness, the rate starts to become extremely fast. Why is that? Any way I can fix this and make this work correctly? I've been trying to get this working for like an hour now and no amount of change fixes it. It's either too slow at times or way too fast
  6. I've been incessantly updating my character Pith the Pyromancer and ran into a few problems. My character mod, Pith the Pyromancer, was created just a few weeks before DST ROG came out. Later I updated him so he can be played in Reign of Giants. A few errors have occurred which I have been eagerly trying to fix. But this one leaves me stumped. In the normal DST Pith takes rain damage similar to WX-78, however I realized WX-78's coding is different in ROG compared to the original. I tried to look in the forums to see if the same problem occurred for someone else and found nothing. So, I'm looking for a code that I can simply paste in. I need to know which file, and which section inside the file. Thanks for your help.