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Found 193 results

  1. As said in the title, do you think Wurt should get a change? If so, should it be a rework, like willow, a refresh, like wigfrid, or a simple change, like wormwood in RWYS
  2. Walter, the Fearless. We all know him. Some hate him, some love him. However, I'm about to drop some sick lines that will expose the fact that Walter is dumb, short, and stinky. Walter has almost no coherence in his upsides and downsides. First off, he can craft a tent roll. Looks like we got a nice character with unique crafts to help the team! Let's see what else he can craft that the team can use. A boy scout hat which is used for sanity gain! What else? Oh, sorry, he doesn't have anything else. (if he has something else that's not slingshot related, feel free to call me dumb, short, and stinky) Next, there's campfire stories. You sit at a campfire or fire pit and you tell a spooky story, only at night, for a sanity gain for everyone in the nearest vicinity. This, along with the tent roll, are pretty good perks! They're coherent, work with the boy scout motif, let's see what's next! Thirdly, he's allergic to bees. Why? This has no coherence at all. It's just like some guy at Klei said "Uhh, guys, Walter doesn't have enough perks.." and then he got stung by a bee and said "Oh, nevermind, I just got a great idea!" There is no reason for this perk to exist. It barely even ties in with his character! Willow likes fire, so her downside is getting cold easier! Wes is a mime, so his downside is that the universe hates him! Wanda made the timeline wacky, so her downside is that her timeline is wacky! Fourth, while we're on the topic of downsides, Walter's main downside is that when he gets hit, his sanity goes bananas down the drain. This makes some coherent sense. If you go up and slap a child, they will cry. If you go up and slap a 24 year old, they will cry, but not as much. You can lessen this downside by wearing his special hat that makes him take less insanity from damage. You could also wear a helmet and take less damage in the first place, but the sanity drain is really oppressive if you're going to tank. Fifth, the slingshot. I like this. Keep it. Sixth, Woby. Probably Walter's best perk. Not only do you get 9 extra inventory slots just for existing, a couple monster meat, and you can go really fast, as long as you don't get hit. You can also use the slingshot on Woby, so, go wild. The only issue is the fact that there's not really much to do with Woby and being a boy scout. Maybe something about returning lost dogs? Seventh, the final reason Walter is dumb and short and stinky. His max sanity is low, so he is dumb. He is a child, so he is short. He probably has not bathed since coming to the constant, so he is stinky. I rest my case.
  3. Do you think Wolfgang's rework will add onto Wolfgang's mighty mode? replace it entirely? Perhaps it may have something to do with his phobias, making them a more prominent downside. Personally, I hope Wolfgang's rework adds on to his mighty and wimpy forms, perhaps changing the activation requirements. Another user has suggested the idea to let Wolfgang just throw his pals away from his dumb and stinky face. I'm just curious to see what people think the Wolfgang Refresh will add.
  4. So my character is almost ready but i want to implement only one last mechanic in order to make it balanced. My character is able to eat the elemental food type (like rocks), I want to make it so that if the character doesn't eat at least one item of the elemental food type its hunger rate doubles until he does, will yall help me figure out how that can be done?... Because I have no idea hehe Thanks in advance
  5. Wigfrid. The actress. Another combat player. At war with Wolfgang. Back by unpopular demand, it's me. Yeah, it's Wigfrid. Yeah, I'm gonna call her dumb and stinky. It's par for the course at this rate. But before that, let's see what makes Wigfrid tick (YOOOO THEY SAID TICK?!?!?!?! WANDA DUMB AND STINKY CONFIRMED??????) Act 1: Rise of the Valkyrie Alright, first off let's preface with the fact Wigfrid is not a viking, but is actually a stage performer. This is very important. Wigfrid's main perk is her permanent 25% bonus in combat, which is a 25% defense bonus from all sources, and, if I remember correctly, a 25% damage bonus to everything. She can also craft battle spears and helmets for the team, which are better than their normal counterparts. Her main downside is the fact that she can only eat meat. And goodies. This means she won't have access to easy food when out and about, and will have to resort to hunts and killing small animals. No more eating bits and bobs to avoid starvation for you! This, along with her low max hunger, gives her a good and mostly balanced downside. Along with all this, she also has lifesteal. When attacking an enemy, she gains health and sanity using some wacky calculations, and, in all honesty, I don't know how they work and I don't want to know. Act 2: Hit Those High Notes In her refresh, Wigfrid got an inspiration meter and various songs to craft in the stagecraft crafting tab. Inspiration is obtained by returning to your primal monkey instincts and just hitting those bad guys. Along with the monkeys. Yeah, hit those too. She gets more inspiration if the foe she faces can kick her ass easily (see: bosses). This includes every mob with special battle music, because music is important for inspiration. This inspiration can be used to make scrolls, which, when used, cause varying things to happen for you, your enemies, or your team. Starting off with the two small and boring ones, Startling Soliquity and Rude Interlude, these scrolls spook enemies or make them aggro you, depending on the scroll used. You can figure out which scroll startles enemies and which one aggros through reading and the process of elimination. Unless you can't. Then you're dumb, and maybe a little stinky. Next are the scrolls that affect players. Heartrending Ballad gives Wigfrid more lifesteal and gives everyone else around Wigfrid lifesteal. Not sanity steal though. Bel Canto of Courage makes everyone around Wigfrid take less bosses from those foes that can scare the hell out of everyone except Walter because Walter's too insane to get scared. The Weapon One I Forgot The Name Of makes people's weapons drain durability slower. How does a song do this, you ask? Clearly you've never listened to music while beating the hell out of someone. The Firey One, I'm Forgetful And Also Forgot This Ones Name makes you take 33% less damage from fire. Yeah, that's it. Use this against Klaus and Dragonfly, I guess? And Willow mains in PvP. And finally, the Clear Minded Cadenza gives players sanity steal. Because they deserve it. Act 3: What I Would Add Honestly? I would just change the firey one so that it was actually useful. Either make more enemies use fire, or give it a bonus against seasons instead of fire. Alright, that's it. Go yell at me in the comments about how I didn't call Wigfrid dumb and stinky at all this post.
  6. Wormwood. The worst nightmare of people who fear having too much food. Currently going to Poop Eaters Anonymous to help with his crippling poop addiction. He's great! One of my favorite characters. I'll give you, no not you, the guy reading over your shoulder, a brief rundown of his perks. Because you deserve it. Again, not you, the guy reading over your shoulder. 1. He's a plant and thus has plant biology. Wormwood can fertilize himself using fertilizers, as he is a plant, and fertilizers fertilize plants. Wormwood can heal himself for a varying amount of health depending on the poop he uses, with compost wrap being the best and most stinkiest, and poop being the worst, but not at making him stinky. He is. He is very stinky. He can also enter bloom as, little known fact, he is a plant. And plants bloom. He gets 3 stages of bloom, meaning 4 separate mini skins, per skin, the Klei devs work their asses off on only for you to wear a helmet and cut off the flower some Klei dev worked for hours on. Shame on you. In the 0th stage of bloom, he is not blooming. In the 1st stage of bloom, his head flower will begin to open up a little. I'm not sure if anything else changes. 2nd stage, the flower is now a little more open. Amazing mechanic, I know. 3rd stage, the flower goes bananas, and opens. Wormwood is now in full bloom. He gains overheat protection (I do not know why), a faster move speed, and has a nifty little plant trail. Bees will also follow him, because he is a plant, and bees pollinate plants. Supposedly, his hunger drains faster, but I have never noticed this. He also auto-tends to any nearby plants, saving a lot of time. After stage 3 ends, Wormwood goes down the stages before reaching stage 0. Fertilizers have 3 jobs, instant heal, heal over time, and bloom. Poop and guano are instant heal, Rot and compost are heal over time, Growth formula starter is bloom, Compost wrap and Glommer goop are all 3. (I think, I'm tired and it's been a while.) Also he doesn't heal from food because he is a plant, and throwing pierogi at a plant does not remove bite marks. Also, he doesn't get insane from being wet. Nice, except this is Wurt's thing, and plants can get overwatered. 2. He is a plant. Plants like plants. Wormwood is a, spoiler alert, plant. Other plants are, hold on to your horses, also plants. As such, they are all buddy buddy pal pals with each other. If only humans were more like plants. Wormwood is best friends with all plants except a select few, including poison birchnut even if he wasn't the one who summoned it, and any others I have forgotten. This means that hostile plants (excluding poison birchnut) won't attack him on sight. He can even pick sea weeds during the day, and is not harassed by eyeplants. Since Wormwood has a large friend group, he is sad when that friend group is made smaller. Whenever Wormwood cuts down a tree, digs up a plant or a stump, or is in the vicinity of someone doing that, he loses sanity. However, when he plants a plant, he gains sanity. Real easy to maintain his sanity, so sanity down and up as you wish! He can also tell if plants are happy or not, and why they are sad, if they are sad. He can also plant plants in the ground, and in farm plots without having to till. Furthermore, he talks to plants at 2x the speed. 3. He is a plant. Plants can... uh, build things? Wormwood is- Alright, jokes over, we're done. Wormwood has a special crafting tab that lets him build special things, only two of which are really super good and the other two are just ok! Little known fact, all plants have a degree in bioengineering, and as Wormwood is a plant, he knows the secrets. Wormwood (and subsequently all plants) can transform their body into living logs, and cut that part of the body off, allowing for pretty cool synergy with literally everyone, living logs are useful. He can also make compost wrap, the super fertilizer that makes him bloom, heals 8 immediate health, and does 36 or so heal over time. Also, no, healing over time does not stack. This is stupid. Take this part of the game out. Bramble traps are like tooth traps if Abigail was a tooth trap. They do AoE damage. Bramble husks are an armor piece that has shoddy defense and does AoE damage when you get hit, despite the fact that you never want to get hit as Wormwood! Also picking thorny things does not damage you. How I would make him better. Uhh, he's actually a really well balanced character right now. I guess, make the bramble traps reset themselves, since they are technically living, make the bramble husks protect more and regenerate over time, and make Wormwood lose health if he is over 80 wetness due to overwatering, at the rate WX78 loses it, gain a small health regen, at the rate of WX78 but it's gain not loss, when he's under 80 but over 50, and keep it the same when he's under 50. I think this would be neat. Alright, that's it. Have a good one.
  7. Willow. The lady with the bear and the real cool skins. Nightmare fuel farming 101. Join a public server as her to speedrun getting votekicked. Let's go over Willow's upsides and all learn why the bear is Tall, Dumb, and Stinky. Chapter 1: The fire and its beauty. Willow is a pyromaniac who lucked out in the gene pool and got immunity to fire. No need for a fire pit, just use dragonfly's lava pools! This immunity to fire allows Willow to not have to worry about burning her hands, since she'll never get burned, allowing her to cook food twice as fast, provided it's on a fire, and not in a pot. Willow also gains sanity from being near fire, so get Glommer as close as possible to that fire pit for a nice sanity station! Willow also gets 1.2 more sanity gain and drain from all sources. Make a lighter for your friends, for them to throw it away when they get a lantern! Willow can make a lighter (she starts with it too) that lasts a long time, but can't be refueled. She can cook on it too (iirc so can the chef and the scout), so don't worry about eating raw meat! Willow also gets a small overheat resistance, which unfortunately means Willow in winter is like a full beard Wilson in summer. Chapter 2: The Tall, Dumb, and Stinky bear. Alright, so imagine if you went bananas. I'm talking totally wacky here. Just going totally zaney. You, being a Willow main, drop your teddy bear, and it kicks the hell out of anything you see that may or may not be caused by insanity. Imagined it? Ok, that's Bernie. Willow starts with her teddy bear Bernie, who is equipable for 60 insulation and a small sanity gain, at the cost of durability over time. When you drop him, however, Bernie does nothing. When someone who is not Willow is insane in the nearby area, Bernie does a neat jig and probably calls the moms of the shadow monsters fat, making them aggro on him. When Willow is insane near Bernie, Bernie becomes BERNIE! (hereby referred to as big bodacious b). Big Bodacious B. is capable of fighting back against the nightmare monsters, claiming he knows their mom on a very personal level, but instead of being a preteen cod gamer, he has the strength to back it up. He does, however, have a health meter. That goes down when he gets hit. Big Bodacious B. makes farming nightmare fuel easy, since you just have to drop a couple bernies (only one Big Bodacious B. may be active per Willow but all bernies can activate regardless of Willow's presence iirc) and let them tank the nightmares, before going near a fire when you want to sanity up. This results in a lot of nightmare fuel, since you don't gain sanity when Big Bodacious B. goes on a mass murdering spree, but when you vanquish your nightmares, you gain sanity. Big Bodacious B. activates at high enlightenment in the lunar island, and does not fight gestalts. He can also be healed with a sewing kit when he's in the inventory. Chapter 3: What would I change? Let Willow craft a special item that lets her activate Big Bodacious B. at high sanity, or deactivate him at will. Also make Bernie turn into a new berniemon evolution, Enlightened Bernie, when on the lunar island. Not only when enlightened. Finally, change fire damage. Make it a bit more powerful, and give Willow a fire weapon that works better the lower sanity she has, making her be at her best when backed into a corner, as shown in her short. Let Willow extinguish things that are on fire, and make mobs drop items that are on fire instead of ash when they die on fire. This gives the fire staff, dart, and theoretical Willow fire weapon an actual use for combat. Finally, Bernie, Enlightened Bernie, and Big Bodacious B. are both tall and short, with one real evolution and one theoretical evolution being tall, and one being short. Majority vote means Bernie is tall, dumb because he has no known sanity level therefore having zero brain stat, and stinky because bathing in fire is not a real bath. Alright, that's all. Have a good one.
  8. Recently I made a thread talking about why I don't like Walter and why I think his perks are all a big mashup of random junk piled together. However, some comments on that thread have gotten me to rethink my views. So I'm wondering, what's the general consensus? Is Walter a good character, or not? Does he need a change? If so, should it be a full rework, a refresh, or sending him off to live with Warbucks and auctioning off his perks to the other survivors?
  9. Okay so many decades ago I played the original Pokémon games (red, blue, green & yellow on Gameboy) And also PTTCG (Pokémon the Trading Card Game.) Pokemon always had strengths and weaknesses- for example a Fire type Pokémon was weak against a Water type Pokémon but strong against a Grass Type. Many games have used this strength/weakness formula outside of just Pokémon but.. Pokémon is the one I’m MOST familiar with so I’m using it as the basis of my thread. What does Pokémon have to do with DST you ask? Well ALOT.. but at the same time- Not much at all if this is starting to confuse you I will just skip to the TL:DR- Wendys Weaknesses are: Fighting shadow creatures, Abigail will not attack these at all and therefore Wendy’s petal damage buff she gets from Abigail never goes into play so Wendy’s lower damage when not using Abbys buff is in full play here. But Wendy’s Strengths are fighting any large group of mobs- thanks to Abigails shield that prevents her from taking to much rapid damage from multiple sources. Now Willows Strength is fighting fire mobs and shadow creatures due to her immunity to fire damage and Bernie being literally designed to fight shadows. Currently Wendy is the ONLY character in the game with this Strength/Weakness style Pokémon gameplay.. But what I Don’t understand is WHY?? Why if Wurt gains sanity from holding pet fish… does she NOT lose sanity when having to fight fish type mobs (like Being forced to kill RockJaw sharks for example… those are still fish and Wurts Sanity should be taking a nose dive having to have to kill her fishy friends..) Similar to how plucking flowers or chopping trees anywhere near a wormwood tanks his Sanity. If each character had a group of mobs in the game they were good at fighting & another group they had a harder time fighting we would effectively have DST: Pokémon Edition. not only does something like this help to make each character feel further unique from one another, but it also gives characters like Wolfgang who’s compendium description clearly states he has quote “A Myriad of Phobias” it gives someone like HIM Mobs that he can’t just punch his way through with brute force. When it comes to WX78 and Wolfgang in particular they’re both insanely over-powered but they BOTH should have some strong weaknesses too.. WX78 being a robot I would assume things like water type mobs would deal more damage to them for example. In the shortest answer possible: it gives every character things they are best at doing/fighting.. and things they’re worst at doing/fighting.
  10. Hello. I was making my own mod character. I used “Extended Sample Character” or something like this. Problem is that in game he is so hecking small even birds could assemble together and kidnap him. I tried resizing him in Spriter but it didn't help. It didn't make any changes in game. I would really appreciate some help about what should I do. Sorry for poor english.
  11. It’s been awhile since I’ve created a thread, and many of the pre-existing Walani threads have now long died out, however next to Wendy she’s still one of my most played characters. I feel like it would be an injustice to Walani to not eventually be playable in DST now that there is an actual sailable ocean full of things to do.. I can play Hamlet or DS Adventure Mode as Walani and that last one has no sailable water at all. So WHY is she being excluded from DST for as long as she has been? My only conclusion is Klei may see a ocean sailing character as “broken” and it would make the boat platform boats irrelevant (not that they aren’t already when people just build boat cookie bridges to all important areas of the game) Theres a TON of Potential to add Walani to DST.. and more importantly- If Klei felt her surfboard was ridiculously broken and OP- Maybe here’s a thought: Make it so it’s WEAK and easily destroyable, then if there’s a mob, ocean biome or boss Klei doesn’t want Walani on Surfboard to exploit.. she would have to have the higher health more resistant boat cookie as intended.. Think of it as a Risk Vs Reward type character- do you sail around alone on a surfboard that has low HP.. or do you build the boat cookie, gather a few friends, and explore the ocean content as it’s currently programmed without Walani? In conclusion: IF I can play DS Solo adventure mode (with no sailable ocean anywhere) as Walani.. there is literally no reason why she shouldn’t be in a game that over the past couple months has been mostly ocean content updates. Please give me Walani <3 it would make my day, if not anytime this year.. then someday in the future sometime. Thank You
  12. Playable Pets has been on the workshop for awhile now but I figure why not make a thread about it here. Looking for Help Playable Pets is a series of mods that makes most mobs in the game into playable characters, it is basically a successor to the playable mobs mod made by Indie (I don't know his forum name...) a long time ago. The mod is very configurable and has a couple of neat features as well. You can view/download all the mods here. Features Configuration Options General Info: --- FAQ: Major Bugs: Special Thanks: -Lily, Amir, RocketSM, Capt. Kickass, and Kwitchler for playtesting the mod in the prereleased builds of the mod and convinced me to make it public. -Logzombie and Xiao for making 95% of the skins in the mod. -Cheshire Crow for making a lot of the portraits in the mod. (His are the really good looking ones, mine are the bad ones). -The forums for bits of information that helped out when developing the mod (this is my first mod ever). -The many users of Playable Pets whose feedback helped improve the mod in many ways that I could not have done alone. -A certain crow for teaching me how to code and giving support. Other stuff that might be worth noting I GUESS: Steam Group (if you want announcement of major updates to the mod I guess?) Discord Group If you got any feedback/suggestions let me know.
  13. I have a character that I have made able to eat rot and become stronger over eating large amounts of it, similarly to wx78. He is kind of a slime as of now, rot has the correct functionality and values when spawned in through console, however if rot is spawned via and item spoiling, it seems to behave such like normal rot and harms my character. is there a way to access the naturally generating rot as well as when it spawns in the console? I would appreciate any tips or examples on how to do this Thank you in advance to anyone who takes the time to help a young modder modmain.lua slurg.lua
  14. - Wilder - :the hat maker: ”there is nothing that complements the head more then a hat” -perks = is a hatter by trade - able to make his own types of hats and is able to repair head gear items without tape or sewing kit = hates going hatless - no matter what, you cannot remove whatever wilder is wearing on his head however you can swap it with another hat. If his hat breaks and there is no other hat in his inventory, he will loose sanity at a great rate while the nightmares gain a damage boost but if he does find a hat to wear, all nightmares will disappear and his sanity will return just as if nothing has at all went wrong. = only takes power naps - whenever wilder falls asleep he will not sleep as long as the normal person but will sleep at a shorter rate, he will loose a great amount of hunger but for a greater deal of health. :the hat makers tab contents: = hatters-Hatty-hat - a basic and easy to make hat, purely acts as away to help with wilders hat problem. (Note: not able to be repaired) = reverse umbrella hat - not as grand as the eye-Brella but as a different unique purpose, this reversed version will be able to collect rain water and once it’s full you can then place it on a harvest spot and over time will water your plants. The hat can also catch frogs in the middle of frog rain, the catches frog will not harm the player but will be trapped in the hat until it is pulled out. (Note: not able to be repaired) = dreamy cap - wear this while sleeping and it will boost your regeneration, if you wear this in general your character will slowly go to sleep and then pass out. = Looney cap - flip your sanity upside down cause once you dawn this little cap, you will go fully insane and face the nightmares. (Note: if you wear this cap on lunar island, your loonacy will be reverse which will make you sane on the island) = undertakers hat - practically a metal detector for buried stuff, when you dawn this hat you will be able to see what buried spot has a treasure or not. = physicians hat - play doctor as your Able to heal people without any healing items, just walk up to them and mend them up (note: not able to be repaired) = scary hat - nothing will lay a finger or claw on you when your wearing this, most creatures will run away from you when your wearing this. = thinking cap - made only through the use of the pseudo science station, the thinking cap will allow the wearer to research or discover new crafting recipes for a hefty price of sanity and the durability of the hat. (Note: not able to be repaired) = hard hat - protect your numb skull from falling debris and take less damage from it :bonus info: - if wilder does go insane (by normal means) the nightmares deal half of the damage then usual. - he starts in the world with two hats, his hatters-hatty-hat and one random hat - favourite food is soothing tea And that was my character concept, any questions ?
  15. Hey so me and my friends got really into don't starve together character modding and wanted something to help us quickly generate the portrait names so I threw together this website real quick and I think some other people MAY find it helpful. @Staff Please let me know if I'm in violation of any copyrights or anything by creating this page and i'll remove it. Just want to help out the community without disrespecting the game. About the generator: - You type in a name and it will auto generate a gold and gray name shrinking it accordingly if needed. Then simply click the download button to save the PNG file. The Generator: Don't Starve Together Portrait Name Generator If your character's portrait name isn't working read the thread at this link --> Character Select Screen Does Not Display Name Possible future features: - I'm thinking about adding options to allow squishing the text closer together and also shaking the characters up n down to get a more natural DST look. Let me know if this is something you'd be interested in and I can try to fast track working on it. - Also let me know what you think if you have any ideas/feedback. Hope you enjoy! Thanks!!
  16. I have seen a lot of people which are still new to modding having troubles with the basic character perks, therefore I decided to create a simple tutorial showing you how to create some basic perks for your character. So if you're having trouble and are working on a mod for DS, RoG, or SW (or... all) then hopefully this could help you out at least a little bit! I know that I'm not the best modder out there, and that there can be few different ways to achieve some of these things in this tutorial, but I'm gonna focus mainly on the ways that I learned how to do them. ---------------------------------------------------------------------------------------------------------------- IMPORTANT DST mods differ in their codding from the DS, RoG, and SW. So sadly this tutorial might not help you if you're working on a DST mod. ---------------------------------------------------------------------------------------------------------------- So most of you probably are already using a basic character template, which provides you with a basic modmain.lua file, same as a starter character prefab file which already has the basic list of assets, and character stats for you to manipulate. But just in case you don't have them, then here's where you can get them: Extended Sample Character << Click In this tutorial I'll show you how to: - Set/Change your characters Health, Sanity, and hunger. - Increase/Decrease/Turn off night and dusk sanity drain or reverse it. - Increase/Decrease/Turn off moisture sanity drain or reverse it. - Set a HP/Sanity/Hunger regen/damage over time. - Set a HP/Sanity/Hunger regen/damage during specified time of the day. - Set a HP/Sanity/Hunger regen/damage during specified season. - Set a HP/Sanity/Hunger regen/damage from rain or while being in caves. - Set a health/sanity/hunger regern/damage from temperature. - Set a health/sanity/hunger regern/damage from moisture. - Set a sanity/health/hunger loss/gain from attacking creatures. - Set a sanity/health/hunger loss/gain from killing creatures. - Set a Sanity regern/damage by equipping an item. - Erase/Increase/Decrease an existing sanity regen/damage on an item. - Add a sanity aura heal/damage to an item/creature. -------------------------- - Change your character's basic defense/attack power/speed. - Change defense/power/speed based on the time of the day. - Change defense/power/speed based on season. - Change defense/power/speed based on rain or caves. - Change defense/power/speed based on temperature. - Change defense/power/speed based on moisture. -------------------------- - Set your character's heat and cold resistance. - Increase/Decrease the HP damage when freezing/overheating. - Make your character fragile/resistant/immune to heat/cold. - Make your character immune to fire. - Turn your character into a monster or make it "not scary to prey". - Make the spiders/merm ignore your character (if unbothered). -------------------------- - Set/Change what your character can/can't eat. - Change the amount of sanity/health/hunger that a specified food gives. - Create a custom food type/group for your character. - Make an non-eatable item eatable to your character. --------------------------- - Give your character starting inventory items. - Make your character always start with a certain custom item (even in adventure mode). - Give your character a night vision/glow. - Unlock recipes for your character. - Change existing recipes. - Give your character custom recipes for existing items. - Remove the sanity gain/loss from picking flowers. - Mute your character. - Make your character unable to trigger spiders when walking on their webs. (All of the sections are in the same order as in the list above) BTW, I know that you'll see me repeat the same things many times in this tutorial, but that's just because I made it for people to be able to head right away to the section that they care to learn, without needing to read the whole thing. So I'm sorry if you'll find that annoying. Anyways, let's start! ========================================================================= Health / Sanity / Hunger ========================================================================= --=====BASIC=====-- -- Set/Change the character's basic stats -- -- Increase/Decrease/Turn off night & dusk sanity drain or reverse it -- -- Increase/Decrease/Turn off moisture sanity drain or reverse it -- --=====REGEN/DAMAGE BASED ON TIME OR SEASON=====-- -- Set a HP/Sanity/Hunger regen/damage over time -- -- Set a HP/Sanity/Hunger regen/damage during specified time of the day -- -- Set a HP/Sanity/Hunger regen/damage during specified season -- --=====REGEN/DAMAGE BASED ON LOCATION OR RAIN=====-- -- Set a HP/Sanity/Hunger regen/damage from rain or while being in caves -- --=====REGEN/DAMAGE BASED ON TEMPERATURE OR MOISTURE=====-- -- Set a health/sanity/hunger regern/damage from temperature -- -- Set a health/sanity/hunger regern/damage from moisture -- --=====REGEN/DAMAGE BASED ON KILL OR ATTACK=====-- -- Set a sanity/health/hunger loss/gain from attacking creatures -- -- Set a sanity/health/hunger loss/gain from killing creatures -- --=====REGEN/DAMAGE BASED ON ITEMS OR CREATURES=====-- -- Set a sanity regern/damage by equipping an item -- -- Erase/Increase/Decrease an existing sanity regen/damage on an item -- -- Add a sanity aura heal/damage to an item/creature -- ========================================================================= Defense / Attack power / Speed ========================================================================= --=====BASIC=====-- -- Change your character's basic defense/attack power/speed -- --=====INCREASE/DECREASE BASED ON TIME OR SEASON=====-- -- Change defense/power/speed based on the time of the day -- -- Change defense/power/speed based on season -- --=====INCREASE/DECREASE BASED ON LOCATION OR RAIN=====-- -- Change defense/power/speed based on rain or caves -- --=====INCREASE/DECREASE BASED ON TEMPERATURE OR MOISTURE=====-- -- Change defense/power/speed based on temperature -- -- Change defense/power/speed based on moisture -- ========================================================================= Sensibility / Numbness / Characteristics ========================================================================= --=====BASIC=====-- -- Set your character's heat and cold resistance -- -- Increase/Decrease the HP damage when freezing/overheating -- --=====FRAGILE / IMMUNE=====-- -- Make your character fragile/resistant/immune to heat/cold -- -- Make your character immune to fire -- -- Turn your character into a monster or make it "not scary to prey" -- -- Make the spiders/merm ignore your character (if unbothered) -- ========================================================================= Food ========================================================================= --=====BASIC=====-- -- Set/Change what your character can/can't eat -- -- Change the amount of sanity/health/hunger that a specified food gives -- --=====CUSTOM=====-- -- Create a custom food type/group for your character -- -- Make an non-eatable item eatable to your character -- ========================================================================= Starter inventory / Night vision / Recipes / Other ========================================================================= --=====ITEMS=====-- -- Give your character starting inventory items -- -- Make your character always start with a certain custom item (even in adventure mode) -- --=====CHARACTER=====-- -- Give your character a night vision/glow -- --=====RECIPES=====-- -- Unlock recipes for your character -- -- Change existing recipes -- --=====CUSTOM=====-- -- Give your character custom recipes for existing items -- --=====OTHER=====-- -- Remove the sanity gain/loss from picking flowers -- -- Mute your character -- -- Make your character unable to trigger spiders when walking on their webs -- ========================================================================= And that would be the end of this tutorial. It took me 5 days to compose all this, so I really hope that at least some of you might find it helpful. However, if any of this parts/sections confused you, then please feel free to ask me whatever it is that you didn't understand, and I'll try to explain it differently to hopefully help you out. Also: Please, do not ask any questions that have nothing to do with this tutorial (nor anything it shows) in here. (Just trying to avoid unnecessary mess) ^^;
  17. Version 2.1.a

    176 downloads

    Based off of Dragon Wolf Leo's Extended Sample Character Kodi for all (DLC) Stats: Health: 150 Hunger: 125 Sanity: 130 Damage reduced by 5% Speed is 5% higher. All parameters except the character’s speed can be adjusted when creating the world. The character has a custom voice. Character features: *Fur. Kodi grows fur that can be trimmed and used in crafting his special items. Clipping wool restores 10 sanity. Kodi has 3 states: 1. In which Kodi is with normal hair and does not have any buffs or negative effects. 2. Kodi has grown a little wool, the resistance to cold increases and the resistance to high temperatures decreases, begins to overheat faster and takes damage if overheated above 60 degrees. 3. Kodi has grown his coat a lot, he overheats even faster, resistance to cold is stronger than the previous one, begins to take damage when the temperature reaches above 55 degrees. *Fear of the dark. In the evening and at night. Sanity decreases faster than other characters. *Vulnerability to moisture. The character gets wet faster than other characters, and also dries longer than other characters. * Transformation Kodi. - You can change the look at any time with the (Z) key. - In the mod’s settings, you can select another key. - Transformation quickly spends hunger. - Increases character speed to (1.40). - Damage increases to (2). - Changing the appearance takes the sanity (-25), hunger (-15). - Upon transition to a normal appearance, sanity is restored (+10). *Has special items. *Curse Kodi - Damage (65) - Strength (500) - Recovery of life upon impact (5) - Decrease in sanity per minute (-20) - Slows media to speed (0.8) - Summons Shadow Tentacle. - Can be created on the shadow manipulator. RECIPE = (Thulecite x3 ), ( Dark sword x1 ), ( Dark crystal x3 ). *Kitsune mask A kitsune mask is a special and difficult item available only to Kodi. The mask absorbs 10% of all incoming damage while wearing, slows down the depletion of hunger by 50%, when worn, the mask takes away 15 sanity, and also passively restores sanity during the day. When removed, it takes 5 life units. It has an active ability for disguise, when activated, it spends 10 sanity, and absorbs all incoming damage, even Charlie's attack in the dark, in exchange for the durability of the mask itself. RECIPE = ( Thulecite x5 ), ( Fox Wool x1 ), ( Dark crystal x3 ). *Golden sword - Damage (47) - Strength (150) RECIPE = ( Rope x1 ), ( Twigs x1 ), ( Gold Nugget x2 ). *Helmet - Strength (460) - Protection (80%) - Resistance to moisture (40%) RECIPE = ( Pig Skin x1 ), ( Rope x1 ), ( Gold Nugget x3 ). *White crystal - Used in creating other things. RECIPE = ( Marble x1 ), ( Purple Gem x1 ), ( Nightmare Fuel x2 ). *Dark crystal - Used in creating other things. RECIPE = ( White crystal x1 ), ( Fox Wool x1 ), ( Nightmare Fuel x10 ). Mod on ( Steam )
  18. Hello, I would like to build a Character that can craft custom items but only if near an specific character. Has someone an idee how to do it?
  19. You have X% when you walk in a worm hole to appear in that dimension..(maybe the X% can be affected from your sanity..less sanity more probabilities..)that dimension conected all wormholes and can be really usefull to access to any zone of the map with a wormhole(is a weird zone with a lot of wormholes..anyone conected with other from the normal dimension..maybe like the sea with spiderwebs above with the wormholes and myst dark zone..i don't know..but very weird..XD),but is inabitated by the dimensional Worm(boss)or worms(like tall birds and hounds..)What you think about that..isn't really creative idea,but maybe with other add's can be interesting..What you think can be add's to it or need be changed?..
  20. After a long hiatus of 2 years, I started working on my custom-animated character again, and I'm using the example template character from 2 years ago (2019). I don't know if there's a newer one I should be using or not. I know I'm stupid for doing this anyway. But the character is an 8-legged spider, I have to. I was wondering how to implement the character animations I made from Spriter, the one that came with DST's mod tools on steam(or is there a different animation program I should be using?) into the game. How do I get the game to read and play animations when it should? Also, is there a master list of animations I need to re-create(and can I implement custom emotes so my character can preform them with the / command)? I can tell some animations are actually 2 separate animations that play one after the other, and it gets confusing. There's also in game objects characters hold(Like a pickaxe). Does the game place those, or is that another animation? This is Dot, say hi! BTW, I don't know how to code with .lua in any way. help.
  21. So i am working in a dupe Mod for dst and i think that i can add more dupe "skins" that's the first option, the second it will be do every character separated and put the same mod but with the other character (very annoying) so if someone know any tutorial or something like that it will be very helpful (my inglish is bad, please don't kill me cx)
  22. I'm probably so close to finishing my character mod but still there is one thing I want to do but don't understand I want evil flowers to be like normal flowers (having same food stats, having same aura and when picking up getting +5 sanity) On the other hand i want normal flowers to be like evil flowers (having food stats like evil flowers, having negative aura, when picking up -5 sanity) So is it even possible that my character would be only affected?
  23. hi someone could tell me where i can start modding a dst character?, i am new on this and i got a lot of exiting ideas for modded characters but idk where start or even how to start so if you help me with this thank you so much :3
  24. I'm making a custom Character, and trying to figure out how to code the perks I want him to have. They are; -Sanity gain around another custom Character -Night vision -Slowed hunger depletion -Starts with an Axe and a Shovel -Can't be put to sleep by mandrake based items -Speed boost If anyone could help me figure out the coding for this I would greatly appreciate it!