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  1. I have seen a lot of people which are still new to modding having troubles with the basic character perks, therefore I decided to create a simple tutorial showing you how to create some basic perks for your character. So if you're having trouble and are working on a mod for DS, RoG, or SW (or... all) then hopefully this could help you out at least a little bit! I know that I'm not the best modder out there, and that there can be few different ways to achieve some of these things in this tutorial, but I'm gonna focus mainly on the ways that I learned how to do them. ---------------------------------------------------------------------------------------------------------------- IMPORTANT DST mods differ in their codding from the DS, RoG, and SW. So sadly this tutorial might not help you if you're working on a DST mod. ---------------------------------------------------------------------------------------------------------------- So most of you probably are already using a basic character template, which provides you with a basic modmain.lua file, same as a starter character prefab file which already has the basic list of assets, and character stats for you to manipulate. But just in case you don't have them, then here's where you can get them: Extended Sample Character << Click In this tutorial I'll show you how to: - Set/Change your characters Health, Sanity, and hunger. - Increase/Decrease/Turn off night and dusk sanity drain or reverse it. - Increase/Decrease/Turn off moisture sanity drain or reverse it. - Set a HP/Sanity/Hunger regen/damage over time. - Set a HP/Sanity/Hunger regen/damage during specified time of the day. - Set a HP/Sanity/Hunger regen/damage during specified season. - Set a HP/Sanity/Hunger regen/damage from rain or while being in caves. - Set a health/sanity/hunger regern/damage from temperature. - Set a health/sanity/hunger regern/damage from moisture. - Set a sanity/health/hunger loss/gain from attacking creatures. - Set a sanity/health/hunger loss/gain from killing creatures. - Set a Sanity regern/damage by equipping an item. - Erase/Increase/Decrease an existing sanity regen/damage on an item. - Add a sanity aura heal/damage to an item/creature. -------------------------- - Change your character's basic defense/attack power/speed. - Change defense/power/speed based on the time of the day. - Change defense/power/speed based on season. - Change defense/power/speed based on rain or caves. - Change defense/power/speed based on temperature. - Change defense/power/speed based on moisture. -------------------------- - Set your character's heat and cold resistance. - Increase/Decrease the HP damage when freezing/overheating. - Make your character fragile/resistant/immune to heat/cold. - Make your character immune to fire. - Turn your character into a monster or make it "not scary to prey". - Make the spiders/merm ignore your character (if unbothered). -------------------------- - Set/Change what your character can/can't eat. - Change the amount of sanity/health/hunger that a specified food gives. - Create a custom food type/group for your character. - Make an non-eatable item eatable to your character. --------------------------- - Give your character starting inventory items. - Make your character always start with a certain custom item (even in adventure mode). - Give your character a night vision/glow. - Unlock recipes for your character. - Change existing recipes. - Give your character custom recipes for existing items. - Remove the sanity gain/loss from picking flowers. - Mute your character. - Make your character unable to trigger spiders when walking on their webs. (All of the sections are in the same order as in the list above) BTW, I know that you'll see me repeat the same things many times in this tutorial, but that's just because I made it for people to be able to head right away to the section that they care to learn, without needing to read the whole thing. So I'm sorry if you'll find that annoying. Anyways, let's start! ========================================================================= Health / Sanity / Hunger ========================================================================= --=====BASIC=====-- -- Set/Change the character's basic stats -- -- Increase/Decrease/Turn off night & dusk sanity drain or reverse it -- -- Increase/Decrease/Turn off moisture sanity drain or reverse it -- --=====REGEN/DAMAGE BASED ON TIME OR SEASON=====-- -- Set a HP/Sanity/Hunger regen/damage over time -- -- Set a HP/Sanity/Hunger regen/damage during specified time of the day -- -- Set a HP/Sanity/Hunger regen/damage during specified season -- --=====REGEN/DAMAGE BASED ON LOCATION OR RAIN=====-- -- Set a HP/Sanity/Hunger regen/damage from rain or while being in caves -- --=====REGEN/DAMAGE BASED ON TEMPERATURE OR MOISTURE=====-- -- Set a health/sanity/hunger regern/damage from temperature -- -- Set a health/sanity/hunger regern/damage from moisture -- --=====REGEN/DAMAGE BASED ON KILL OR ATTACK=====-- -- Set a sanity/health/hunger loss/gain from attacking creatures -- -- Set a sanity/health/hunger loss/gain from killing creatures -- --=====REGEN/DAMAGE BASED ON ITEMS OR CREATURES=====-- -- Set a sanity regern/damage by equipping an item -- -- Erase/Increase/Decrease an existing sanity regen/damage on an item -- -- Add a sanity aura heal/damage to an item/creature -- ========================================================================= Defense / Attack power / Speed ========================================================================= --=====BASIC=====-- -- Change your character's basic defense/attack power/speed -- --=====INCREASE/DECREASE BASED ON TIME OR SEASON=====-- -- Change defense/power/speed based on the time of the day -- -- Change defense/power/speed based on season -- --=====INCREASE/DECREASE BASED ON LOCATION OR RAIN=====-- -- Change defense/power/speed based on rain or caves -- --=====INCREASE/DECREASE BASED ON TEMPERATURE OR MOISTURE=====-- -- Change defense/power/speed based on temperature -- -- Change defense/power/speed based on moisture -- ========================================================================= Sensibility / Numbness / Characteristics ========================================================================= --=====BASIC=====-- -- Set your character's heat and cold resistance -- -- Increase/Decrease the HP damage when freezing/overheating -- --=====FRAGILE / IMMUNE=====-- -- Make your character fragile/resistant/immune to heat/cold -- -- Make your character immune to fire -- -- Turn your character into a monster or make it "not scary to prey" -- -- Make the spiders/merm ignore your character (if unbothered) -- ========================================================================= Food ========================================================================= --=====BASIC=====-- -- Set/Change what your character can/can't eat -- -- Change the amount of sanity/health/hunger that a specified food gives -- --=====CUSTOM=====-- -- Create a custom food type/group for your character -- -- Make an non-eatable item eatable to your character -- ========================================================================= Starter inventory / Night vision / Recipes / Other ========================================================================= --=====ITEMS=====-- -- Give your character starting inventory items -- -- Make your character always start with a certain custom item (even in adventure mode) -- --=====CHARACTER=====-- -- Give your character a night vision/glow -- --=====RECIPES=====-- -- Unlock recipes for your character -- -- Change existing recipes -- --=====CUSTOM=====-- -- Give your character custom recipes for existing items -- --=====OTHER=====-- -- Remove the sanity gain/loss from picking flowers -- -- Mute your character -- -- Make your character unable to trigger spiders when walking on their webs -- ========================================================================= And that would be the end of this tutorial. It took me 5 days to compose all this, so I really hope that at least some of you might find it helpful. However, if any of this parts/sections confused you, then please feel free to ask me whatever it is that you didn't understand, and I'll try to explain it differently to hopefully help you out. Also: Please, do not ask any questions that have nothing to do with this tutorial (nor anything it shows) in here. (Just trying to avoid unnecessary mess) ^^;
  2. After the wigfrid rework im wondering who's next in line for a refresh/rework
  3. When Maxwell gets reworked, I believe he should be able to fit a more specific play-style than his current position, which is near-sub-par of Woodie. I feel like Maxwell should give up the idea on shadow puppets doing manual labor. He has access to the Codex Umbra, his last possession from the Shadow Throne. He one of the two characters that can read magic. He has the unique ability to fragment his mind... and he uses it to do some manual labor for him. The fact that his shadow minions aren't the best choice in combat, in BOTH games, leaves something to be desired. In solo, Maxwell loses 15 HP - any lost HP is dangerous in battle - you're better off just not summoning any minions into battle at all. In Together, Maxwell needs to do several things: have spare nightmare fuel AND have the time between battle to craft a spear AND the shadow minion in the likely event that a shadow minion dies. There are handful of bosses take advantage of fleeing players! If Klei wants Maxwell on par with the rest of the survivors, I would suggest removing the Maxwell's harvesting or combat abilities entirely. I would HIGHLY suggest removing the harvesting shadow minions. In place of this, Maxwell becomes a GLASS CANNON character - a design that was only seen in Wendy before it was quickly removed. Shadow minions can no longer be targeted or killed. Maxwell will have to feel the full brunt of any attack whilst fighting. On top of his lower max HP, Maxwell could even have -10% armor efficiency; instead of Night Armor having 95% resist on Maxwell, Night Armor gives only 85.5% resist! Because of all of these nerfs & weaknesses, Maxwell can truly fit the mold of a glass cannon! As I said, shadow minions don't have to be killable or target-able thanks to the "glass cannon" concept. Shadow Duelists can do even more than just 40 DMG & maybe even a new AoE shadow minion could be created for frogs, spiders, tentapillars, & hounds!
  4. Hi, I'm Korean Don't starve together player. After I played Reforge with my friends, I hope that I wanna play Maxwell's Reforge passive skill, summons Maxwell's knight shadows who attack too fast, on RoG(together) too. I searched for this on creation yard (actually, I don't know how to call this), but there are no mods about this Can't I find? or Doesn't exist? I really appreciate you if anyone reply my question. Thx for seeing my quetion
  5. I'm making a custom Character, and trying to figure out how to code the perks I want him to have. They are; -Sanity gain around another custom Character -Night vision -Slowed hunger depletion -Starts with an Axe and a Shovel -Can't be put to sleep by mandrake based items -Speed boost If anyone could help me figure out the coding for this I would greatly appreciate it!
  6. Disclaimer: I am not considering the actual balance of this idea, this is just how I would like to play Warly. Just posting it for posterity and because I'm curious what any one else might have to say about it. TBB = to be balanced The basic idea: To make feeding Warly even harder & to increase the rewards for doing so. By making him harder to feed, your game play will be even more focused on gathering ingredients - therefore, I want those rewards to mitigate the regular challenges of the game. (insulation, sanity, combat, travel) Also, with being a challenge character, his player will presumably be familiar enough with the game to find those regular challenges more like tedium at this point. Sidenote: One could argue chili salad/asparagazpacho, spices & the grim galette already give buffs to insulation, sanity and combat - but IMO they're not enough. The insulation dishes last only a little over half of a day. They require you to build farms - if you wanted enough to be insulated the whole season, you'd need about *25* of each ingredient - each takes 2 crops, so that's 50 specific crops - when duplicating crops, you don't even always get more seeds when feeding it to a bird, so multiply that number quite a bit as well. Considering how easy it is to make winter hats and thermal stones, that's a really bad deal. They're a little nice for convenience in a late game world, but that's about it. And as for spices - they're nice, but again it takes a lot of prep work to get a supply of them. They also hardly make up for Warly being unable to spam healing food or sleep in a tent without worrying about what to feed himself afterwards. Cravings & Reward Tiers - (yep, throwback to the gorge) Each tier grants new levels of benefits. To get to the next tier, you must fulfill x(TBB) number of cravings. Warly will announce his craving. You can examine yourself to make him repeat it? If you fail to meet a craving, you lose a lot of sanity (maybe 50? TBB) and drop a tier. Also to address Warly's healing issues, I would either make fulfilling cravings give him a set HP & sanity boost, or greatly increase the benefits he receives from food. I've never liked the scarcity of dairy - so I would maybe increase Warly's chances of getting a butter drop, or let him craft a ton of butterfly wings into butter, or pair this with beefalo/volt goat milking. Now - crops might still pose a very annoying issue (especially for a winter start), so here's an idea for that: I don't think his regular hunger or repeat dish cooldown need to be changed, TBB.
  7. WX-78 is considered one of the best characters in the game, and yet he bringas nothing to the table for his allies, I know that he is a sentient robot without emphat, but there is 2 things that bother me one is that he doesn't look like a DST character and that he don’t feels like a robot when you play him, he is just a Wilson ho wants to eat all the gears instead of letting people build fridges and flingomatics, and that’s why i’m writing this, I want to give, and the help of you guys, improve ideas for Wx be refreshed and more enjoyable to play with and along. ( New? ) Main Ability Upgrades: WX now has “levels” which are acquired by eating gears or with time because of his AI and lose levels by crafting gears, dying or changing character. The levels are 0 to 4 and he starts the game at level 1. With these levels Wx gains new abilities and existing ones turn more effective. Status: LVL 0: Health: 100 to 150 Hunger: 100 to 131,25 Sanity: 100 to 137,5 ( New ) Charge: 0 to 25 LVL 1: Health: 150 to 200 Hunger: 131,25 to 162,5 Sanity: 137,5 to 175 ( New ) Charge: 25 to 50 LVL 2: Health: 200 to 250 Hunger: 162,5 to 193,75 Sanity: 175 to 212,5 ( New ) Charge: 50 to 75 LVL 3: Health: 250 to 300 Hunger: 193,75 to 225 Sanity: 212,5 to 250 ( New ) Charge: 75 to 100 LVL 4: Health: 300 Hunger: 225 Sanity: 250 ( New ) Charge: 100 Modifiers: LVL 0: Damage: 0,75 The rest: 1,0 LVL 1, 2 ,3 and 4: All of them: 1,0 Abilities: ( New? ) Upgrade: When WX survives one day or eat a gear he gains 5 max health, 6,25 max hunger, 7,5 max sanity and 5 max charge; When he eats 5 gears or survive 5 days he levels up, gaining adicional abilities; When WX eats a gear after level 4 he restores 30 health, 22,5 hunger, 25 sanity and 10 charge; If WX dies or the player change character he drops half of his current as gears and when is resurrect or changed back he comes back at level 0. ( New ) Deconstruction: WX can lose 10 max health, 6,25 max hunger, 7,5 max sanity and 5 max charge to craft a gear at th reffining tab. ( same ammount he gains by eating a gear or surviving one day ). ( New ) Charge: WX now has charge, something he consumes to make use of his abilities and give fuel to structures; He recharges instantly when struck by lightning and gradually by not doing an action that consumes charge; The speed that charge recharges is according to his hunger; When his charge is not full, according with his current state, his hunger drains 50% faster, if his hunger drops to 0 He will start to lose charge, instead of health, at an alarming hate, if his charge drops to 0 his base speed modifier will be 0,75 until he gains at least 5 charge, if his charge and hunger drops to 0 he instantanialy die. Frail System: Wagstaff had difficulty trying to make his automaton waterproof so when WX is wet he takes damage, the damage increases with the wetness. ( New ) Electric Absorption: WX now attracts lightning the same way as a lightning rod; when he takes electric damage he heals instead of taking damage. When he is struck by lightning he recharges by 100, gains a valor equals to 10% of his atual max hunger in hunger, and loses a valor equals to 10 % of his atual max sanity in sanity. This does work from level 1 to 4. ( New? ) Discharge: WX can use his charge to enter in a mode where he emits light and heath nearby, get Immunity to freezing and his base speed increases by 50%, he can activate and deactivate this whenever he pleases; he still loses the same ammout of sanity per minute wilhe in this state. Can be used from Level 1 to 4. ( New? ) Overcharge: When WX is struck by lightning his charge meter breaks going up to 200 Max when this happens discharge is activated and can’t be deactivated until his charge drops back to his actual max. ( New ) Overheat: WX spends more charge when his temperature is high and less charge when it’s low. ( New? ) It’s only fuel: WX no longer heals from food, except for geely beans, but he always gains the full benefit of hunger and sanity. ( New ) Auto Repair: WX helas a small amount per second, based on his actual max health, when he is not fighting, interacting with structures, crafting or performing tasks; When not full health his charge will not recharge with time. This does work from level 2 to 4. ( New ) Metal Body: WX now has 10% of damage absorption but healing itens have just 25% of the effectveness. ( New ) Electric defense: When WX is hit by something he deals 20 electric damage back, costing him 5 charge. This does work from level 2 to 4. ( New ) Electric Offense: WX melee attacks are considered electric damage. This does work from level 3 to 4. ( New ) Powerful discharge: WX can perform a ranged attack dealing 40 electric damage similar to that of the bishop using 20 charge. This does work from level 4. Notes: English it's not my native language. I'm not a programmer so none of this has been tested. Thanks for reading =^_^=
  8. I feel like they've spread his abilities too thin instead of focused on his core abilities: that being his ranged DMG, unusual sanity gain/loss, & Woby. Woby is fine & his unusual sanity gain/loss makes him interesting, but his slingshot - a thing many would consider to be one of his primary abilities - has too low of fire rate. Klei should get rid of some of Walter's trivial abilities like 50% hunger-sleep efficiency, +100% cook speed, +6 sanity/min in forest, and even the Camper's Tent in place of primary 'abilities'. In priority of ranged attack, Walter can have -25% melee DMG similar to Wendy, who is aided by her sister to compensate for lost DMG. When marbles, his most damaging ammo, does as much damage per second as Wes with a spear, that's when something might be amiss.
  9. Hey lads, I just want to know what do you think about Webber ins his current state, I don't have any ideias for a rework but I believe that it would be a big step if spidders didn't break walls or doors, this way it would be easyer for Webber to base with others.
  10. Now I always wondered what the DST Characters might sound like I've seen only one person fully do a possible list of clips of voices and huge snips of someone doing a full reading as the character and it's driving me crazy! I am DYING to know the others from pure curiosity! Anyways I don't got a lot of possible ideas but I clipped a song that makes me think of Mr.Skitts, the Shadow that tricked William. It's the one part of the Oogie Boogie song that starts after: "I'd might split a seam if I don't die laughing first!"
  11. The idea of this rework is to refresh Wes making him more distinct and satisfying to play, he will still being the game “hard mode” but he will have new fun abilities that can be used to help other players, himself and decorate your base. Status: Health: 113 Hunger: 113 Sanity: 150 Modifiers: Damage: 0,75 Hunger: 1,25 ( New ) Speed: 1,10 ( New ) Cold and Heat Isolation: 0,85 ( New ) Damage Received: 1,15 Abilities: He is a Mime: Can’t talk. ( New ) Unlucky Mime: Wes now aggro mobs more easily and mobs take longer to lose interest in Wes. Wes now is stuck by lighting more frequently. Wes now attracts more Hounds than normal in Hound haves. ( New ) Mime Tools: When is empty handed he uses an invisble axe to chop trees, pickaxe to mine rocks and shovel to dig holes, the axe and pickaxe cost 1 sanity per use and the shovel 5, he don't uses a invisible spear because he is a mime of peace. Pile o' Balloons: Removed. ( New ) Balloonomancy Tab: adds lots of news balloons for Wes and his companions. All balloons cost 5 sanity or 1 mosquito sack. Wes now can’t craft balloons without the materials. Balloons still blownup in a chain reaction. Balloons can still be pushed around. When crafted all balloons go to Wes inventori allowing him to give the balloons to others survivors All balloons, expect the decorative and the mark, have a max duration of 3 days, be in the inventori or the world. Agro Balloon: when blownup all mobs in the screen will agro at who did it. Damage Balloon: When blownup deals 15 damage nearby. Sound Wave Balloon: When blownup also blows up others balloons that the player can see and confuses close range mobs. Friendship Balloon: Can be equipped in hand, doing so will give the player a +5 sanity per minute, or can be given to a neutral creature, doing so will contract the creature for 1 minute and the creature will hold the balloon the best way it can. Throwable Balloon: Can be thrown to deal 5 damage. Mark Balloon: Marks the map! Decorative Balloon: Float indefinitely and give color to the world. ( New ) Quality of life improvements: Now when Wes reads signs he will do his mimic and what is witten will be shown at the server chat. Now when Wes tries to perform an impossible action he will do his mimic and what is witten will be shown at the server chat. When someone uses the decorative balloon a screen will popup and the player will select the form and color. All balloons have unic forms, so they are easy to distinguish. Balloons do not interfere when placing structures. Webber can give friendship balloons to spiders and Wurt to merms. New mimic animations. More decorative balloons colors and formats. Notes: I’m not a programmer or animator so none of this has been tested. English it's not my main language. Some ideas from gaymime, Ohan VERY IMPORTANT NOTE: Klei plz. Thanks for reading =^_^=
  12. -- Panic mode local panicmode = false local function panicfn (inst) if panicmode == false and inst.components.health.currenthealth == .5 then --Transformation local x, y, z = inst.Transform:GetWorldPosition() local fx = SpawnPrefab("maxwell smoke") SpawnPrefab("statue_transition").Transform:SetPosition(inst:GetPosition():Get()) inst.AnimState:SetBuild("aki") --Stat changes inst.components.combat.damagemultiplier = 2.5 inst.components.locomotor.walkspeed = 5 inst.components.locomotor.runspeed = 7 inst.components.talker:Say("WAIT STOP!") if inst.components.healthtrigger ~= nil then end panicmode = true end if panicmode == true and inst.components.health.currenthealth == 1 then local x, y, z = inst.Transform:GetWorldPosition() local fx = SpawnPrefab("maxwell smoke") SpawnPrefab("statue_transition").Transform:SetPosition(inst:GetPosition():Get()) inst.AnimState:SetBuild("aki_panic") inst.components.combat.damagemultiplier = 1 inst.components.locomotor.walkspeed = 3 inst.components.locomotor.runspeed = 5 if inst.components.healthtrigger ~= nil then end panicmode = false end if inst.components.healthtrigger ~= nil then end end inst.components.healthtrigger:AddTrigger(panicfn) When I apply this to my character It keeps on crashing, I really need help
  13. why do you want wilson to be reworked? wilson is fine, he's supposed to be the basic character, so, why do you want him to be reworked?
  14. What is your favorite and least favorite skin for each character? Wilson: Favorite: Verdant Least Favorite: Gladiator Willow: Favorite: Victorian Least Favorite: Snowfallen Wolfgang: Favorite: Snowfallen Least Favorite: MacWolf Wendy: Favorite: Any, but not from Forge Least Favorite: Forge skins WX-78: Favorite: Unfinished Least Favorite: Midori Roboto Wickerbottom: Favorite: Survivor Least Favorite: Guest Of Honor Woodie: Favorite: Survivor Least Favorite: Gladiator Wes: Favorite: Triumphant Least Favorite: Pierrot Maxwell: Favorite: Victorian Least Favorite: Magmatic Wigfrid: Favorite: Victorian Least Favorite: Ultimate Preformer Webber: Favorite: Roseate Least Favorite: Webilisk Head Winona: Favorite: Victorian Least Favorite: Gekko Head Warly: Favorite: Trawler Least Favorite: Victorian Wortox: Favorite: Uncorrupted Least Favorite: Draconic Wormwood: Favorite: Hollow Least Favorite: Oasis Bound Wurt: Favorite: Guest of Honor Least Favorite: Triumphant Walter: Favorite: Boy Detective Least Favorite: Guest of Honor
  15. As the title say's I wish to make a wickerbottom like character but for magic, I've seen that wicker uses ; inst.components.builder.science_bonus = 1 And it seems to work on my character as well but this is science, would I need to code this in? if so please nudge me in the right direction. (I'm not the best at coding.) Thank you! (First post yay!)
  16. Hi, Does anyone know how to make save slot portrait for mod character ? I tried but it didn't work, only showed up the default portrait. I tried to change dimension of the image to power of 2 (particularly 128x128), but still no work. Thanks
  17. Hello again. sorry for all the questions..! this time Its not Giggabyte I need help with. I'm making a character for my friend, and she wants her character to have a small sanity boost when killing things. not just monsters but even passive creatures like bunnies and birds. I have googled solutions and came across: https://forums.kleientertainment.com/forums/topic/51989-gain-sanity-during-day-and-gain-sanity-on-kill/ https://forums.kleientertainment.com/forums/topic/67456-gain-sanity-from-killing-monsters-lose-sanity-from-attacking-people/ https://forums.kleientertainment.com/forums/topic/57033-character-gain-sanity-upon-kill-not-working/ though none of these worked. I have also copied the code directly from Wathgrithr's(?) .lua but Im not really sure exactly what bits did what I was wanting and/or what i didnt need to copy and I got lost. I thought about copying the code: inst:ListenForEvent("onattackother", function(inst, data) if data.target.prefab == "spider" then inst.components.sanity:DoDelta(TUNING.SANITY_TINY) end end) (from the third link) and just copying this for every creature in the game but that would take forever and would probably cause problems. Ive tried putting code in the masters_postinit spot, above that, under the line "local prefabs = FlattenTree(start_inv, true)" but nothing Im doing is working. I really just need to know what code I need and where I put it. any help is greatly appreciated! thank you in advance!!
  18. First, English isn't my first language. If you can't understand my word, It's because my English is immature. sorry. Anyway, I'd like to introduce you to my mod. Please see the image for a description of the mod. And Plz leave a reply if you find a bug or error. I hope you have fun with my mod. thanks. *Caution, orb can only summon one to the server. link : https://steamcommunity.com/sharedfiles/filedetails/?id=1994669572
  19. Version 2.4

    552 downloads

    Based off of Dragon Wolf Leo's Extended Sample Character Kodi for all (DLC)Stats: Health: 150 Hunger: 130 Sanity: 130 Damage increased by 10% Speed is 5% higher. The character has a custom voice. Creates a magic sword, deals 65 damage, slows the character when the sword is in the hands. Restores health at a rate of 5 units per hit, and lowers the sanity of -20 per minute. Kodi don't like night, at night the sanity decreases 10% faster. Has a passive health regeneration of 1 unit in 30 seconds. The transformation of the character is added, you can activate by pressing the button (G). When the character is in shadow form, he has increased speed, increased damage, increased food consumption. Transformation takes away (-15) sanity and (-15) hunger, but when you return to normal, it adds (+5) sanity. Good you game Modification in (Steam) Special thanks to (Scrumch) for helping me troubleshoot issues.
  20. Hi! I'm making my first mod because i wanted to add a character i made in the game, i'm not really good at coding so i was wondering if someone could help me with a perk! Basically what i want my character to do is to give a sanity aura (Like a gloomer) to other players around, with a maximum of 2 players near my character (If there's 1 person near he will still give sanity aura) But when there are 3 or more players near my character, he will give an insanity aura instead I know that is it possible to make a character give sanity aura, but i'm not so sure if something this specific can be made Many thanks for the help!
  21. Version 1.11

    399 downloads

    Link, of The Legend of Zelda fame. Link is a seasoned adventurer, and well equipped for whatever may come his way in the wilderness. His experience has jaded him to the point of sanity being a non-issue. He'll fight a king of nightmare-beasts before breakfast, and not even blink at it. He is used to living off what's available, and has developed a strong stomach. Compared to the average character, Link is faster, stronger, and tougher. However, he has a smaller stomach, and faster hunger rate - running around, and fighting like that burns off the calories much faster! Link is perhaps best played as a hunter - hunt, kill, and eat monsters to stay alive. Or, failing monsters… adorable, harmless little bunnies. You monster. Link brings a number of Hero's Items with him on his adventure. All Hero's Items are unbreakable, and uncraftable. So don't lose them! This has been broken and abandoned for quite some time, but I finally restored it to working order. RoG compatible, Shipwrecked will crash on World Generation sometimes, and always causes issues with the Coconade. It could probably be fixed with a rewrite of the Bomb code, but I think I just have to call it incompatible with Shipwrecked.
  22. Could someone help me with some of my custom perks of my character, please? I would really appreciate it the perk would be: - slowly regain sanity and life by hiding with the bush hat I would really appreciate for the help
  23. So, I've been working on how my Character would play out in DST but I'm a bit stumped on how to actually code it in. So, if anyone knows, Would you be so kind to reply and answer these: How can I make the prototyping sanity gain smaller? How do I animate with Spriter? Is there a way I can make an event happen around my character? (Ex: My character is a set distance from something and one of his mechanics comes into play)