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Compiler not updating anim.bin


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Hello all,

 

Been a while. I am trying to update a couple of my mods and for some reason the autocompiler is no longer building the bin files from the spriter project. I am sure I just need to point it to them somehow but I used to delete the bin and it would build a new one automatically.

 

Any ideas?

 

Thanks for the help.

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@ProfFarnsworth, Why not just delete the whole zip and have it rebuild it? Or is that what you mean?

 

Thanks for the reply Rez. Yes, that is what I mean. I used to be able to just save over the spriter file and it would recompile, but now even deleting the zip in anim folder and zip in exported will not cause a rebuild. I was thinking it may have something to do with the name change that took place in January, but haven't seen any posts related to that.

 

Do you know if krane is still viable with DST? I see no reason why it shouldn't be. Might finally be time to learn it.

 

Cheers,

 

Prof

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@ProfFarnsworth, the problem lies in one of the mods not exporting properly. Delete all other mods except the one you're working on and then run the auto compiler. Once you're back in game download the other mods again.

 

Alternatively you could just move the other mods to a different directory until the auto compiler has finished.

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@ProfFarnsworth, the problem lies in one of the mods not exporting properly. Delete all other mods except the one you're working on and then run the auto compiler. Once you're back in game download the other mods again.

 

Alternatively you could just move the other mods to a different directory until the auto compiler has finished.

 

Thanks @Kzisor, I will give that a try tonight!

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@ProfFarnsworth, the problem lies in one of the mods not exporting properly. Delete all other mods except the one you're working on and then run the auto compiler. Once you're back in game download the other mods again.

 

Alternatively you could just move the other mods to a different directory until the auto compiler has finished.

 

Just wanted to confirm this solution worked and thanks again!

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