WalrusMan Posted March 20, 2015 Share Posted March 20, 2015 I'm thinking about making a villagers mod, such as the pigs and bunnies but I want to know if it is possible to make them look different than eachother instead of one appearance and give them different speech and names according to their appearance? Link to comment https://forums.kleientertainment.com/forums/topic/52216-villagers-mod/ Share on other sites More sharing options...
Coski Posted March 20, 2015 Share Posted March 20, 2015 and a cannibal character who can eat human meat Link to comment https://forums.kleientertainment.com/forums/topic/52216-villagers-mod/#findComment-623495 Share on other sites More sharing options...
WalrusMan Posted March 20, 2015 Author Share Posted March 20, 2015 and a cannibal character who can eat human meatWhat? Link to comment https://forums.kleientertainment.com/forums/topic/52216-villagers-mod/#findComment-623500 Share on other sites More sharing options...
Coski Posted March 20, 2015 Share Posted March 20, 2015 What? Villagers meat. Just saying..... Link to comment https://forums.kleientertainment.com/forums/topic/52216-villagers-mod/#findComment-623502 Share on other sites More sharing options...
Corrosive Posted March 21, 2015 Share Posted March 21, 2015 and a cannibal character who can eat human meat Shia LaBeouf? Link to comment https://forums.kleientertainment.com/forums/topic/52216-villagers-mod/#findComment-623570 Share on other sites More sharing options...
WalrusMan Posted March 21, 2015 Author Share Posted March 21, 2015 This is starting to get out of hand Link to comment https://forums.kleientertainment.com/forums/topic/52216-villagers-mod/#findComment-623574 Share on other sites More sharing options...
Mobbstar Posted March 21, 2015 Share Posted March 21, 2015 This is starting to get out of hand You can set their anim builds to alternatives, similiar to how they're named, or to how flowers work. If you don't save it (ideally using a component), it'll generate a new look for every follower when changing layers or restarting the game (they also change names though, probably negligible). Link to comment https://forums.kleientertainment.com/forums/topic/52216-villagers-mod/#findComment-623629 Share on other sites More sharing options...
WalrusMan Posted March 21, 2015 Author Share Posted March 21, 2015 (edited) You can set their anim builds to alternatives, similiar to how they're named, or to how flowers work.If you don't save it (ideally using a component), it'll generate a new look for every follower when changing layers or restarting the game (they also change names though, probably negligible).Could I make a bunch of separate villagers in their own mods and put them in the one whole mod (if that makes sense.) Then make it so they are in the same place in game without duplicates?This probably makes no sense. Edited March 21, 2015 by WalrusMan Link to comment https://forums.kleientertainment.com/forums/topic/52216-villagers-mod/#findComment-623670 Share on other sites More sharing options...
Mobbstar Posted March 21, 2015 Share Posted March 21, 2015 Could I make a bunch of separate villagers in their own mods and put them in the one whole mod (if that makes sense.) Then make it so they are in the same place in game without duplicates?This probably makes no sense. It doesn't indeed. You can make mods load after your "main" mod, so those mods can access or override the main mods files. I do something like that for Industrial Resolution (BASE loads first, everything else afterwards) Link to comment https://forums.kleientertainment.com/forums/topic/52216-villagers-mod/#findComment-623679 Share on other sites More sharing options...
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