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How to call animations from separate entities


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As you can see in the above picture the animator made all the animations in different entities... I have absolutely no clue how to call them with the PlayAnimation command! Got any ideas? because I REALLY do not want to go through 5 hours of work to move them all into 1 entity just because spriter doesn't know how to copy/move an animation!

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I have an other problem... the images are so large that it's putting it into 6 different atlases which is causing it to only use 1 atlas and everything is bugging out :C

 

please tell me there's a way to fix this without having to redo all of the animations... D:

or that there's a way to resize the images without messing up the animations :L

 

do you know how to fix that @Kzisor?

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I have an other problem... the images are so large that it's putting it into 6 different atlases which is causing it to only use 1 atlas and everything is bugging out :C

 

please tell me there's a way to fix this without having to redo all of the animations... D:

or that there's a way to resize the images without messing up the animations :L

 

do you know how to fix that @Kzisor?

 

The amount of atlas files should have no bearing on the size of the animations. You could scale the animation size down, but it would require redoing the animations. Either way it's probably your best bet to redo the animations.

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