SamLogan Posted February 20, 2015 Share Posted February 20, 2015 Hello, I'd like to play as Deerclops. Since there're already art and animations in the game files how can I convert them to a playable version by using the Extended character mod? Link to comment https://forums.kleientertainment.com/forums/topic/51223-need-help-for-a-giant-character-extented-mod/ Share on other sites More sharing options...
rezecib Posted February 20, 2015 Share Posted February 20, 2015 @SamLogan, Well... There are many approaches you could use, but none of them will be easy, I think. I would probably make a new stategraph for it, starting by copying the player stategraph and changing what animations get called. I actually wouldn't use the Extended Character Template, because that's mainly there to facilitate adding new art. Link to comment https://forums.kleientertainment.com/forums/topic/51223-need-help-for-a-giant-character-extented-mod/#findComment-614984 Share on other sites More sharing options...
DarkXero Posted February 21, 2015 Share Posted February 21, 2015 Step 1) Pick WildernessStep 2) Join as WilsonStep 3) ThePlayer:EnableMovementPrediction(false) if you are a clientLe Clops.zip Link to comment https://forums.kleientertainment.com/forums/topic/51223-need-help-for-a-giant-character-extented-mod/#findComment-615023 Share on other sites More sharing options...
Mario384 Posted February 21, 2015 Share Posted February 21, 2015 Step 1) Pick WildernessStep 2) Join as WilsonStep 3) ThePlayer:EnableMovementPrediction(false) if you are a client Hmm, this Would possibly work, but would remove Wilson. However, I just finished a mod that allows you to play as a spider in DST, and it works prefectly. So, once I clean that up, I'll change a few things to make it a playable deerclops. Link to comment https://forums.kleientertainment.com/forums/topic/51223-need-help-for-a-giant-character-extented-mod/#findComment-615030 Share on other sites More sharing options...
DarkXero Posted February 21, 2015 Share Posted February 21, 2015 Hmm, this Would possibly work, but would remove Wilson. However, I just finished a mod that allows you to play as a spider in DST, and it works prefectly. So, once I clean that up, I'll change a few things to make it a playable deerclops. I used Wilson because I was too lazy to set up the rest. The cleaner way is making your own stategraph but... eeeeeeeeeeeeeeeeh Link to comment https://forums.kleientertainment.com/forums/topic/51223-need-help-for-a-giant-character-extented-mod/#findComment-615042 Share on other sites More sharing options...
Mario384 Posted February 21, 2015 Share Posted February 21, 2015 I used Wilson because I was too lazy to set up the rest. The cleaner way is making your own stategraph but... eeeeeeeeeeeeeeeeh Mind if I modify this later to be a seperate character? It would most likely benefit the OP more. Link to comment https://forums.kleientertainment.com/forums/topic/51223-need-help-for-a-giant-character-extented-mod/#findComment-615045 Share on other sites More sharing options...
DarkXero Posted February 21, 2015 Share Posted February 21, 2015 Mind if I modify this later to be a seperate character? It would most likely benefit the OP more. Sure, go ahead, I won't claim ownership of anything. I'm excited to see what you do. Link to comment https://forums.kleientertainment.com/forums/topic/51223-need-help-for-a-giant-character-extented-mod/#findComment-615047 Share on other sites More sharing options...
Mario384 Posted February 21, 2015 Share Posted February 21, 2015 Sure, go ahead, I won't claim ownership of anything. I'm excited to see what you do. Nothing much, actually. Just going to add -Ignore Hunger and Sanity (I think you already did the sanity part)-Hook up a light so Charlie doesn't kill the Deerclops That's it really. Ad some dummy selection picture and it's set. Link to comment https://forums.kleientertainment.com/forums/topic/51223-need-help-for-a-giant-character-extented-mod/#findComment-615051 Share on other sites More sharing options...
SamLogan Posted February 21, 2015 Author Share Posted February 21, 2015 (edited) Step 1) Pick WildernessStep 2) Join as WilsonStep 3) ThePlayer:EnableMovementPrediction(false) if you are a clientReally good job, it's a good base to make a brand new character. Do you know how can I reduce vribration when walking? Hmm, this Would possibly work, but would remove Wilson. However, I just finished a mod that allows you to play as a spider in DST, and it works prefectly. So, once I clean that up, I'll change a few things to make it a playable deerclops. Nice, i'm interesting to test your playable spider and deerclops. Edited February 21, 2015 by SamLogan Link to comment https://forums.kleientertainment.com/forums/topic/51223-need-help-for-a-giant-character-extented-mod/#findComment-615122 Share on other sites More sharing options...
SamLogan Posted February 21, 2015 Author Share Posted February 21, 2015 (edited) double post, sorry. Edited February 21, 2015 by SamLogan Link to comment https://forums.kleientertainment.com/forums/topic/51223-need-help-for-a-giant-character-extented-mod/#findComment-615123 Share on other sites More sharing options...
Mario384 Posted February 21, 2015 Share Posted February 21, 2015 Really good job, it's a good base to make a brand new character. Do you know how can I reduce vribration when walking? Nice, i'm interesting to test your playable spider and deerclops. The vibrations are actually built into the deerclop's stategraph files. It's easy to remove, if you want. Link to comment https://forums.kleientertainment.com/forums/topic/51223-need-help-for-a-giant-character-extented-mod/#findComment-615162 Share on other sites More sharing options...
SamLogan Posted February 21, 2015 Author Share Posted February 21, 2015 The vibrations are actually built into the deerclop's stategraph files. It's easy to remove, if you want. Yes, I would try. Link to comment https://forums.kleientertainment.com/forums/topic/51223-need-help-for-a-giant-character-extented-mod/#findComment-615165 Share on other sites More sharing options...
Mario384 Posted February 21, 2015 Share Posted February 21, 2015 (edited) Just got the Deerclops to work as it's own seperate character. Get it here http://forums.kleientertainment.com/files/file/1105-dst-playable-deerclops/ Also, I know OP didn't want the shaking, but there's a reason why it's here in the first place. I know it can be a bit annoying, but for balance purposes, it's best that way. I remember seeing the OP's purpose for wanting the mod (nice custom server idea, btw!) However, on the case of multiple monster playables, the game seems to crash. This might be able to sort out in the future. EDIT: Expect a test version of a playable Warg soon. Edited February 21, 2015 by Mario384 Link to comment https://forums.kleientertainment.com/forums/topic/51223-need-help-for-a-giant-character-extented-mod/#findComment-615186 Share on other sites More sharing options...
DarkXero Posted February 21, 2015 Share Posted February 21, 2015 SamLogan, you can also go to settings and disable screen shake. Link to comment https://forums.kleientertainment.com/forums/topic/51223-need-help-for-a-giant-character-extented-mod/#findComment-615210 Share on other sites More sharing options...
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