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@SamLogan, Well... There are many approaches you could use, but none of them will be easy, I think. I would probably make a new stategraph for it, starting by copying the player stategraph and changing what animations get called.

 

I actually wouldn't use the Extended Character Template, because that's mainly there to facilitate adding new art.

Step 1) Pick Wilderness

Step 2) Join as Wilson

Step 3) ThePlayer:EnableMovementPrediction(false) if you are a client

 

Hmm, this Would possibly work, but would remove Wilson.  However, I just finished a mod that allows you to play as a spider in DST, and it works prefectly.  So, once I clean that up, I'll change a few things to make it a playable deerclops. 

Hmm, this Would possibly work, but would remove Wilson.  However, I just finished a mod that allows you to play as a spider in DST, and it works prefectly.  So, once I clean that up, I'll change a few things to make it a playable deerclops. 

 

I used Wilson because I was too lazy to set up the rest. :highly_amused:

 

The cleaner way is making your own stategraph but... eeeeeeeeeeeeeeeeh :wilson_incredulous:

 

I used Wilson because I was too lazy to set up the rest. :highly_amused:

 

The cleaner way is making your own stategraph but... eeeeeeeeeeeeeeeeh :wilson_incredulous:

 

 

Mind if I modify this later to be a seperate character?  It would most likely benefit the OP more.

Sure, go ahead, I won't claim ownership of anything. I'm excited to see what you do.

 

Nothing much, actually.  Just going to add

 

-Ignore Hunger and Sanity (I think you already did the sanity part)

-Hook up a light so Charlie doesn't kill the Deerclops

 

That's it really.  Ad some dummy selection picture and it's set.

Step 1) Pick Wilderness

Step 2) Join as Wilson

Step 3) ThePlayer:EnableMovementPrediction(false) if you are a client

Really good job, it's a good base to make a brand new character. :grin:

 

Do you know how can I reduce vribration when walking?

 

Hmm, this Would possibly work, but would remove Wilson.  However, I just finished a mod that allows you to play as a spider in DST, and it works prefectly.  So, once I clean that up, I'll change a few things to make it a playable deerclops. 

 

Nice, i'm interesting to test your playable spider and deerclops. :-)

Edited by SamLogan

Really good job, it's a good base to make a brand new character. :grin:

 

Do you know how can I reduce vribration when walking?

 

 

Nice, i'm interesting to test your playable spider and deerclops. :-)

 

The vibrations are actually built into the deerclop's stategraph files.  It's easy to remove, if you want.

Just got the Deerclops to work as it's own seperate character. :grin:  Get it here http://forums.kleientertainment.com/files/file/1105-dst-playable-deerclops/ Also, I know OP didn't want the shaking, but there's a reason why it's here in the first place.  I know it can be a bit annoying, but for balance purposes, it's best that way.  I remember seeing the OP's purpose for wanting the mod (nice custom server idea, btw!) However, on the case of multiple monster playables, the game seems to crash.  This might be able to sort out in the future.  EDIT:  Expect a test version of a playable Warg soon.

Edited by Mario384

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