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I need DST motivation


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I got DST for all my friends yet none of them seem to like it and my internet may be a tad to slow to get the full experince! Because of that I have to be a farmer/gather. Do you think thease roles are respected? Or do you think a role such as killing mobs for drops is more respectable? Because my average DST day goes like check bee boxes, harvest farms, plant farms, collect trees, replant trees, Cook dinner (I cook whatever is neeed weather it be health, hunger, sainty, or any combonation of the three), Lay out beds for the low sanity players heal players with low health, Keep gaurd, Make new weapons and armor for everyone. Thats pretty much my day and i don't think my friends understand the sturggle.  

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Hi,

 

Well, I think you need to responsabilize them, saying for example that you can help them at the start, providing them a bunch of starting materials, and letting them use the structures of your camp.

But, you gotta tell them that they need to be active and independant regarding food and creating stuff.

 

If there are 'really' your friends and you're on a vocal server too, then it's easy to assign tasks for each one, and eventually make a rotation on those tasks so that noone become bored (like cooking, farming wood, farming roots and replanting, farming rabbits, farming spiders, etc).

 

Last tips:
I think it's easy to farm for new players than trying to hunt for example. And it teaches them the basics of the game.
Also, care that everybody gets the prototype you're working on.
And last but not least, when someone leaves the server, ask him if he has valuable resources such as silk or meat and drop it before leaving if necesary.

 

Edit: yes, just answering your question: as the goal of the game is to survive, any 'role' is respectable to my mind, especially if you work not only for you but also for others. What I was trying to say before is that you also need to teach your friends while playiong so that they can become as valuable for the group as you seem to be :)!

Gatherers are important! Few days ago I had a good 6 or so people in my server and all they did was complain that we were out of silk/reeds/twigs/grass/flint/whatever-the-flavour-of-the-day-was but would never go and get it themselves, leaving myself and the person I was voice chatting with to go do everything.

When you have that many Wigfrids (Read: four) you'd think you'd be swimming in meat as it's so easy for her to get it but no, it was quite the opposite.

Yes. As long as you make sure that 3 other people on your server don't also assign themselves that "role." I had a long game, through winter, with an amazing base set up, like 60 berry bushes that we raided from a pig village early, lots of farms, racks, bird before first winter, 4 crock pots, and we had 1 player who took care of the base very well, but 2 other players that decided to stay and "help" (read: leech) and just stood around asking other players to bring them gathered materials. If you feel that that's what you need to do, you need to assign the other players well and make sure you get them to do what they need to do. I typically let people who base-hug stay for the rest of the current session, but blacklist them from future worlds.

Also, you can go out and explore with a poor connection, and gather, just don't pick fights and be very careful when you're wandering through areas where there might be Tallbirds. 

Hi,

 

Well, I think you need to responsabilize them, saying for example that you can help them at the start, providing them a bunch of starting materials, and letting them use the structures of your camp.

But, you gotta tell them that they need to be active and independant regarding food and creating stuff.

 

If there are 'really' your friends and you're on a vocal server too, then it's easy to assign tasks for each one, and eventually make a rotation on those tasks so that noone become bored (like cooking, farming wood, farming roots and replanting, farming rabbits, farming spiders, etc).

 

Last tips:

I think it's easy to farm for new players than trying to hunt for example. And it teaches them the basics of the game.

Also, care that everybody gets the prototype you're working on.

And last but not least, when someone leaves the server, ask him if he has valuable resources such as silk or meat and drop it before leaving if necesary.

 

Edit: yes, just answering your question: as the goal of the game is to survive, any 'role' is respectable to my mind, especially if you work not only for you but also for others. What I was trying to say before is that you also need to teach your friends while playiong so that they can become as valuable for the group as you seem to be :-)!

Oh no i was saying that they don't know how to play they are quite good!

I got DST for all my friends yet none of them seem to like it and my internet may be a tad to slow to get the full experince! Because of that I have to be a farmer/gather. Do you think thease roles are respected? Or do you think a role such as killing mobs for drops is more respectable? Because my average DST day goes like check bee boxes, harvest farms, plant farms, collect trees, replant trees, Cook dinner (I cook whatever is neeed weather it be health, hunger, sainty, or any combonation of the three), Lay out beds for the low sanity players heal players with low health, Keep gaurd, Make new weapons and armor for everyone. Thats pretty much my day and i don't think my friends understand the sturggle.  

 

1) Those roles should be respected.

It depends on the case, but I think hunter and gatherer are equally respectable roles.

 

2) all of those tasks are high value tasks, and I would kill for someone to do them for me, while I'm out hunting things.

 

3) if you're looking to up your "value" here's something you can do -

 

If you can fight a single werepig in your current lag, feed pigs four monster meat, and kill them one at a time. Else: get 20 monster meat and have five pigs fight one werepig at a time. Use the meat to feed your friends, keep the pigskins for phase 2 of this plan. Start building pig houses near your base, keep having them fight eachother until you have a veritable  army of pigs. Now you're ready for phase 3 which is: plant spider dens next to the pigs, now you have a great spider silk, gland, and monster meat farm, which you can use to make more pigs, tents, and telltale hearts (if you play on one of the survival servers)

 

Another thing you can do to up your value is play as wickerbottom. Use applied horticulture to make a ridiculous farm of twigs/grass/dragonfruit. to do this:

plant as many farms in as tight of an area as you can. Fill in the rest of the area with saplings and grass tufts. (applied horticulture works for about a screen's distance, so make each use count for as much as you can, really pack that stuff in there) Now plant seeds in every farm and use applied horticulture. Reap the rewards. If there's a dragonfruit, feed it to the bird to get dragonfruit seeds and use manure to multiply those seeds by first planting them, then using manure, then feeding the fruit to the bird. Soon you'll have a farm absolutely full of dragonfruit.

 

Those are the two methods a high lag player can use to really up their value without actual combat coming in to play.

 

edit:

If you ever feel the need to kill something (koalefant, MacTusk, Hounds, whatever) Use the environment to your advantage. Tallbirds, Beefalo in heat, and tentacles are your friends, just be careful when picking up the loot.

 

The other ones are obvious, but in the specific case of MacTusk, let something kill the hounds and then chase him, he won't shoot as long as he's running, and when you catch up, you can stunlock him easily.

 

the specific case of MacTusk, let something kill the hounds and then chase him, he won't shoot as long as he's running, and when you catch up, you can stunlock him easily

 

My mehod for MacTusk is :

-Freeze MacTusk with an ice staff.

-Kill the hounds (log suit/spear is enough imo)

-Stunlock MacTusk (you may have to freez him a second time though).

-Finally, you can kill little MacTusk too if you want (the way you killed the big one, or with boomerang/blow dart)

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