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Finley got All The "things" put And now what?


ruo66

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I mean should i delete all my progress and move to the other world?!
i unlocked soo many things, magic, structures surviving winter and 31 DAYS!(a lot to me.) and only died once!

i have found a maxwall door, so there's that. should try to complete adventure mod(witch is insanely hard since im not cheating or using any guides) and than delete and move to the new world? is it worth it?

You should consider travelling to a new world to unlock and try out new characters. It's also viable when your resources are at an end, as you can merge your remaining repertoire with the newly available assets.

But ive unlocked all of the XP related Characters already. why should i delete instead of keep playing or playing the Adventure mod? can you tell me what will i gain?

I find it more fun to explore the caves, though they're super dangerous. The portal doesn't seem worth it to me.

 

Maxwell's door let's you play adventure mode and if you die there you go back to where you were (just outside of the door), but I'm not sure what happens when you reach the end, so I have a separate save for it.

But ive unlocked all of the XP related Characters already. why should i delete instead of keep playing or playing the Adventure mod? can you tell me what will i gain?

Well, you get to carry your inventory to the next world. You'd gain more of the nonrenewable resources, like rocks, but those are renewable in caves anyway. One advantage is that it resets the day counter, so you'll get less hounds. The teleportato isn't that useful in survival mode, i guess. :razz:

As for adventure mode, you lose nothing by trying it. If you die in adventure mode, you'll be returned to your world, right outside the door, as if you never left.

Of course, if you do survive adventure mode, you'll still return to your world, but things will be... different.

Well, you get to carry your inventory to the next world. You'd gain more of the nonrenewable resources, like rocks, but those are renewable in caves anyway. One advantage is that it resets the day counter, so you'll get less hounds. The teleportato isn't that useful in survival mode, i guess. :razz:

As for adventure mode, you lose nothing by trying it. If you die in adventure mode, you'll be returned to your world, right outside the door, as if you never left.

Of course, if you do survive adventure mode, you'll still return to your world, but things will be... different.

Oh now you got me so interested! but god adventurer soooo hard!

you know what? ill try to unlock more stuff in sandbox mod in my game, get good inventory from my base, than go back to Maxwell's door, try until i ******* delete the game to beat his chapters, and after that ill teleport to the new world.

sounds good?

Oh now you got me so interested! but god adventurer soooo hard!

you know what? ill try to unlock more stuff in sandbox mod in my game, get good inventory from my base, than go back to Maxwell's door, try until i ******* delete the game to beat his chapters, and after that ill teleport to the new world.

sounds good?

Well, you can't carry your inventory into adventure mode. You can carry it into a new world using the teleportato you built from the things. Sorry if I wasn't clear.

But, yeah, there's no penalty for losing in adventure mode so you might as well at least try it now that you've found Maxwell's Door.

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