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Forgot to even post the actual problem, haha....  Nothing changes when the time of day changes.  Whenever I log in, it will check for the current time of day, but other than that it won't change at all.  The problem is getting the ListenForEvent to actually listen for something.

You can check for world state changed like this:

 

changing:

inst.ListenForEvent("daytime", function() updatestats(inst) end, GetWorld())inst.ListenForEvent("dusktime", function() updatestats(inst) end, GetWorld())inst.ListenForEvent("nighttime", function() updatestats(inst) end, GetWorld())

to

inst:WatchWorldState("phase", updatestats)

unless you wanted to to be a ListenForEvent only..
I think you can still use but I'm not sure about this one..

inst:ListenForEvent("phasechanged", updatestats)
inst.ListenForEvent("daytime", function() updatestats(inst) end, GetWorld())inst.ListenForEvent("dusktime", function() updatestats(inst) end, GetWorld())inst.ListenForEvent("nighttime", function() updatestats(inst) end, GetWorld())

The GetWorld part is invaild in dst. It is now TheWorld. Thats what i was told

Edited by DarkCrafter

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