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About MattDoesnt

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  1. Oh, wow. I actually had that line, but I had 'commented' my inst.soundsname line. Solution right under my nose. Thanks!
  2. I've just started working on my character mod again recently, and noticed his voice doesn't work. I've been using inst.soundsname = "webber"in my master_postinit and it worked pre-RoG with extended characters mod that brought in the RoG characters but it doesn't work with the official RoG character even though the file appears to be the same name. I've tried prying a couple things from the webber prefab and still am, but no luck yet.
  3. Hello, I'm working on a custom sleeping item, and I'm not quite sure how to go about making the art. I'm basing it on the bedroll : And this is my (very rough) concept art: I'm wondering how the game will accept it, as I haven't gotten the actual mod working and am unable to test it, so I figured I'd just ask about how it works in theory. Will I be fine if I just replace the art within some sort of accepted area? Is there any way to expand the area? Im interested in expanding the area, because the concept art is not my first choice of animation, it's just what I came up with in the limited amount of space I assume I have to work with. Any input is appreciated!
  4. Wow, I can't believe I forgot fire hounds do this. Thanks for that. I'm also interested in this line: inst.components.lootdropper:SetChanceLootTable('hound_fire') I'll post back with results when I get the chance. Thanks again!
  5. I'm working on a character mod based on vampirism. Found here: A feature I'm interested in adding is either my corpse, or my items bursting into flames on death. Ideally, I hope for any fire on death to spread, so all of my items than can turn to ash, turn to ash. I'm very new to Lua, so any pointers in the right direction would be greatly appreciated!