nathobatho Posted January 11, 2015 Share Posted January 11, 2015 Bug Submission: Category: General Issue Title: Bugs with Clockwork Rooks Issue Description: When playing Don't Starve Together we found 2 problems which seem to be bugs which both happen with the Clockwork Rook (for those who don't know, thats the robot that rams at players). Firstly, this might not be a bug but it seems like it is. The hitbox of the Clockwork Rook is stupidly large. All of the friends I have played with so far have complained about it. It can be standing a clear distance away from you and still hit you. The hitbox never seemed to be a problem in the singleplayer. The second bug is quite situational but it's a bug none the less. If a Clockwork Rook is locked onto a player over a small body of water it will keep trying to get the player by running up to the edge of the water. When another player has died and is a ghost, if they move into the way of the Clockwork Rook they can be glitched into the water and cannot get back onto the land. Relogging does not fix this glitch either and the ghost player will still be over the water. Pretty much ruins the game for that person cause they can no longer do anything. Steps to Reproduce: Make the Clockwork Rook's hitbox more realistic and fix the bug so ghost can never be on the water? Link to comment https://forums.kleientertainment.com/forums/topic/48918-general-bugs-with-clockwork-rooks/ Share on other sites More sharing options...
Enbo Posted January 11, 2015 Share Posted January 11, 2015 If your friend gets glitched into the water (and you are the host) press ` on keyboard (above TAB) and type in c_move(c_find("your friends character")) , it will teleport him where your mouse is. Where I wrote "your friends character" you obviously have to type in your friend's character, ex "wilson", "willow", "wx78", "wendy" etc. Link to comment https://forums.kleientertainment.com/forums/topic/48918-general-bugs-with-clockwork-rooks/#findComment-600214 Share on other sites More sharing options...
Michi01 Posted January 11, 2015 Share Posted January 11, 2015 Firstly, this might not be a bug but it seems like it is. The hitbox of the Clockwork Rook is stupidly large. All of the friends I have played with so far have complained about it. It can be standing a clear distance away from you and still hit you. The hitbox never seemed to be a problem in the singleplayer. The second bug is quite situational but it's a bug none the less. If a Clockwork Rook is locked onto a player over a small body of water it will keep trying to get the player by running up to the edge of the water. It's not a bug, clockwork rooks are just very dopey. When another player has died and is a ghost, if they move into the way of the Clockwork Rook they can be glitched into the water and cannot get back onto the land. Relogging does not fix this glitch either and the ghost player will still be over the water. Pretty much ruins the game for that person cause they can no longer do anything. What Enbo said. Link to comment https://forums.kleientertainment.com/forums/topic/48918-general-bugs-with-clockwork-rooks/#findComment-600236 Share on other sites More sharing options...
rezecib Posted January 12, 2015 Share Posted January 12, 2015 Firstly, this might not be a bug but it seems like it is. The hitbox of the Clockwork Rook is stupidly large. All of the friends I have played with so far have complained about it. It can be standing a clear distance away from you and still hit you. The hitbox never seemed to be a problem in the singleplayer. You might be experiencing desync here. You can try turning off action prediction and seeing if you still have the problems. To turn it off on a game-by-game basis, enter ThePlayer:EnableMovementPrediction(false) on the console. Link to comment https://forums.kleientertainment.com/forums/topic/48918-general-bugs-with-clockwork-rooks/#findComment-600771 Share on other sites More sharing options...
Developer Wade Posted January 12, 2015 Developer Share Posted January 12, 2015 Yeah, we'll look into the issue with creatures possibly being able to push ghosts outside of the world. We didn't have to deal with player ghosts in the base game, so we're still working on their functionality. Link to comment https://forums.kleientertainment.com/forums/topic/48918-general-bugs-with-clockwork-rooks/#findComment-601107 Share on other sites More sharing options...
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