AzuredreamsXT Posted January 9, 2015 Share Posted January 9, 2015 In Sandbox mode? With regards to difficulty, specifically. I know the hound attacks get bigger, but beyond that does anything else change from one year to the next? Also, when you move to a new world, it is supposedly more difficult right? Does anyone know just what this means in terms of game mechanics? Link to comment Share on other sites More sharing options...
Mobbstar Posted January 10, 2015 Share Posted January 10, 2015 I second this notion. I think that forest spirits are more likely to attack you (in combination with more attacking you). I don't think worlds get more difficult, that was a suggested mechanic. Link to comment Share on other sites More sharing options...
Catweaselcrow Posted January 10, 2015 Share Posted January 10, 2015 Hound waves get bigger and the warning time decreases (up to day 100), plus the chance of red/blue hounds (depending on season) increases (up to day 75). More Krampi spawn when naughtiness threshold is reached (maxing out at day 100). Naughtiness threshold does not decrease over time. Simply recalculated within a range each time a Krampus event happens. More treeguards can spawn (maxing out at day 80) when chopping down a tree. Chance of spawning does not increase over time.Poison birch spawning does not increase over time. Just a straight chance depending on worldgen setting. Depth worms spawn more frequently, with greater numbers and less warning (Maxing out at day 150). Pretty sure that a new world (after jumping thru the Teleportato) simply gets reset to day 1. The number of days spent in the previous world is discarded. Link to comment Share on other sites More sharing options...
Mobbstar Posted January 10, 2015 Share Posted January 10, 2015 Depth worms spawn more frequently, with greater numbers and less warning (Maxing out at day 150). They have a warning phase? You mean the growl a split second before they jab at you from the darkness, when you don't expect combat and thus don't wear armour? Link to comment Share on other sites More sharing options...
Catweaselcrow Posted January 10, 2015 Share Posted January 10, 2015 I just had a look in scripts/periodicthreats.lua, and it says the older the world, the less the warning time is. Whether it actually works as intended in-game, is another matter entirely.... Link to comment Share on other sites More sharing options...
Michi01 Posted January 10, 2015 Share Posted January 10, 2015 They have a warning phase? You mean the growl a split second before they jab at you from the darkness, when you don't expect combat and thus don't wear armour? I remember hearing the growl like 30 seconds before they attacked. Link to comment Share on other sites More sharing options...
AzuredreamsXT Posted January 10, 2015 Author Share Posted January 10, 2015 So wait, not only does using the teleportato not win you the game by escaping back to Wilson's home world, the new worlds it takes you too aren't even any harder? What on earth is the point then? Link to comment Share on other sites More sharing options...
Catweaselcrow Posted January 10, 2015 Share Posted January 10, 2015 In a way, escaping from the world using the teleportato could be considered winning. You get XP for how long you survived (similar to if you died), and you could consider it as winning one game and starting a new game (with a different character, if you so choose) with the added bonus of all the items in your inventory (and any "pre-built" structures). But there's no way to "win" as such. Even when you finish Adventure Mode, you don't win, per se. The reasons for using the teleportato....well, some resources do run out, your world might not have a Pig King, you might want to practise for Adventure Mode (which involves lots of world jumping).....or like so many things in DS....because you can. It's a sandbox. Link to comment Share on other sites More sharing options...
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