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Are you tired of manually installing mods? So am I, therefore i decided to make a Mod Manager for Don't Starve.

The features im hoping to add are:

  • Multiple Installations Support (Like, DS & DST)
  • Auto Updating (Of Manager)
  • Big mod library (Community Driven)
  • Easy mod updating
  • Easy mod installing/uninstalling
  • Easy mod overview

Please let me know if there's anything you would like it to have.
 
Features im currently working on/finished:

  • Auto Updating (Finished)
  • Mutliple Installations Support(Finished)
  • Installing/Uninstalling mods (20% Complete)

Note that the first release of this manager will be for windows only, but i am working on getting mac & linux versions.

 

(PS: I am Norwegian, so feel free to correct any bad english you see =3)
 
Have some screenshots:
 
Current loading screen:
OCRb6t0.png
 
Current installation selection screen:
jk4rDEj.png

Edited by TheUnknownKiller

*Update*

I am getting closer to a finished product, but right now i have one issue. Mod listing.
Since i havent found a way to intergrate with the Klei Mod database, im acctually going to need to make one formyself. And thats going to be fun with the 700+ mods out there. Which is why, when i get it up, i would love it if people helped me and adds mod to the database.
It will be an open database, so everyone can add to it, but i would obviosly like the mod creators themselves to add the mods as there is a lot of information to fill out.

Also, have a screenshot of the 00000.1 version of the mod selection screen thingy.
Note that everything can be subject of change, aspecially the icons.

Nphimwz.png

*Update*

I am getting closer to a finished product, but right now i have one issue. Mod listing.

Since i havent found a way to intergrate with the Klei Mod database, im acctually going to need to make one formyself. And thats going to be fun with the 700+ mods out there. Which is why, when i get it up, i would love it if people helped me and adds mod to the database.

It will be an open database, so everyone can add to it, but i would obviosly like the mod creators themselves to add the mods as there is a lot of information to fill out.

 

Can you somehow intergrate with [this]? Just an idea

Can you somehow intergrate with [this]? Just an idea

 

I have thought of that, and its a great idea, but there isnt just enough information avalible in it. in addition to whats already there, i am going to need a direct file link, version/api compatability & the mod version. it will also contain mod size, but thats auto generated by a script.

This sounds awesome, can't wait to use it when it's done.

 

I have thought of that, and its a great idea, but there isnt just enough information avalible in it. in addition to whats already there, i am going to need a direct file link, version/api compatability & the mod version. it will also contain mod size, but thats auto generated by a script.

 

Hmm. I think I can add direct file links and mod versions there, but I'll have to look into each mod to find the api comparability. Perhaps getting more people involved would be a good idea after all, but the problem with that is quite obvious; not everyone who makes a change will contribute flawlessly. Giving the power to change a database to the general public doesn't sound very rational to me.

 

Edit: I was about to add mod versions and realized that it would need to be constantly updated manually unless it somehow gets the data from the download page. This would pose another problem if attempted, some developers put the version number at the end of the mod name instead of the version field.

 

Edited by Blueberrys

So yeah, Sorry for not updating this thread in well. A long time.
I haven't completely put this project on ice, but at the moment i am looking for a way to get a mod database going, so the launcher/mod manager/whatever you want to call it, knows what mods are avalible.

My best bet would be to get Blueberrys Sortable list of mods implemented, as it already has a lot of mods in it, and is not managed by the general public..

But that leaves me with the issue of the launcher not knowing the mod version, etc.

If anyone has any suggestions, feel free to leave them here :)

But that leaves me with the issue of the launcher not knowing the mod version, etc.

I think the best way to get those would be to access the mod page directly. Inputting them manually is not a robust solution due to the regularly-changing nature of those fields.

 

May I ask what you're using to build the application? Just out of curiosity.

I think the best way to get those would be to access the mod page directly. Inputting them manually is not a robust solution due to the regularly-changing nature of those fields.

 

May I ask what you're using to build the application? Just out of curiosity.

 

I am using C# for the windows version.

FYI, development updates are going to go a bit slow, due to me attending to school i cant work on this as much as i'd like. And i am also figuring how i am going to do the mod database.

Edited by TheUnknownKiller

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