Argol228 Posted January 1, 2015 Share Posted January 1, 2015 I am getting a character made for me at the moment and an idea struck me.My character has a passion for high heels. and the idea occurred. what if she could craft different high heels for different purposes. They are worn in the body slot and are basically a unique version of the already available chest pieces.perhaps give her a trait where she loses sanity and moves slower when not wearing a pair Link to comment https://forums.kleientertainment.com/forums/topic/48117-mod-idea-is-it-possible/ Share on other sites More sharing options...
Mobbstar Posted January 1, 2015 Share Posted January 1, 2015 Of course it should be possible... technically. Practically, the only problem is that she doesn't visually wear the shoes. You could mad-hack around that problem by changing her whole animation depending on her current shoes. Link to comment https://forums.kleientertainment.com/forums/topic/48117-mod-idea-is-it-possible/#findComment-595409 Share on other sites More sharing options...
Argol228 Posted January 1, 2015 Author Share Posted January 1, 2015 Of course it should be possible... technically. Practically, the only problem is that she doesn't visually wear the shoes. You could mad-hack around that problem by changing her whole animation depending on her current shoes.fair enough. So how difficult would it be for someone like me, who has never touched code out side of simple .ini/xml tweaks to try and make? Link to comment https://forums.kleientertainment.com/forums/topic/48117-mod-idea-is-it-possible/#findComment-595410 Share on other sites More sharing options...
Kzisor Posted January 1, 2015 Share Posted January 1, 2015 Lua is very different than ini/xml tweaking. I'd say that what you're trying to accomplish would probably be in the intermediate area of modding. It's not difficult if you know what has to be done, but it will be time consuming. Link to comment https://forums.kleientertainment.com/forums/topic/48117-mod-idea-is-it-possible/#findComment-595461 Share on other sites More sharing options...
debugman18 Posted January 2, 2015 Share Posted January 2, 2015 You could just change her texture atlas based on what she has equipped.It's not really hard at all. You would only have to redraw her feet/shoes for each atlas, and use the OnEquip callback to change the atlas each time. For consistency, you'd probably also want to change her atlas when a certain item is detected on load.That's also not hard.So yeah, very doable. Good luck! Link to comment https://forums.kleientertainment.com/forums/topic/48117-mod-idea-is-it-possible/#findComment-595594 Share on other sites More sharing options...
Argol228 Posted January 2, 2015 Author Share Posted January 2, 2015 You could just change her texture atlas based on what she has equipped.It's not really hard at all. You would only have to redraw her feet/shoes for each atlas, and use the OnEquip callback to change the atlas each time.For consistency, you'd probably also want to change her atlas when a certain item is detected on load.That's also not hard.So yeah, very doable. Good luck! Sounds good. though what is an atlas :/ Link to comment https://forums.kleientertainment.com/forums/topic/48117-mod-idea-is-it-possible/#findComment-595713 Share on other sites More sharing options...
Mobbstar Posted January 2, 2015 Share Posted January 2, 2015 Sounds good. though what is an atlas :/ It's either an xml for images, or in animations (your chase) the texture file (.tex) that holds the textures. Link to comment https://forums.kleientertainment.com/forums/topic/48117-mod-idea-is-it-possible/#findComment-595719 Share on other sites More sharing options...
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