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The differences is that entity count is the number of entities in the simulation both in C++ and Lua). Awake is the number that are currently being updated each frame in C++ (Physics and rendering).

 

I don't have any good values for standard ranges for you at the moment, but you should see the awake count rise and fall back down as players move to and away from dense areas.

I don't have any good values for standard ranges for you at the moment [...]

Based on some testing I did some 18 months ago the proximity range to wake entities was 64 (16 tiles) and the farness range to put entities to sleep was 72 (18 tiles). These figures may certainly be outdated.

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