tetrified Posted December 29, 2014 Share Posted December 29, 2014 Just a quick question to make sure I'm not missing something obvious: meteor showers don't seem to bring in gold rocks, does that mean that the only renewable source of gold is the pig king? Meaning that unless you have a pig king in the world, you only have so much gold before you completely run out? Link to comment https://forums.kleientertainment.com/forums/topic/47870-gold-in-dst/ Share on other sites More sharing options...
Pyromailmann Posted December 29, 2014 Share Posted December 29, 2014 Meteor Showers bring in Gold Rocks. Link to comment https://forums.kleientertainment.com/forums/topic/47870-gold-in-dst/#findComment-594357 Share on other sites More sharing options...
rezecib Posted December 29, 2014 Share Posted December 29, 2014 Meteor Showers do not bring in Gold Rocks. Fixed. See prefabs/shadowmeteor.lua (rock2 is the gold rock): if sz == "small" then -- No loot elseif sz == "medium" then table.insert(inst.loot, {prefab='rocks', chance=TUNING.METEOR_CHANCE_INVITEM_OFTEN*mod}) table.insert(inst.loot, {prefab='rocks', chance=TUNING.METEOR_CHANCE_INVITEM_RARE*mod}) table.insert(inst.loot, {prefab='flint', chance=TUNING.METEOR_CHANCE_INVITEM_ALWAYS*mod}) table.insert(inst.loot, {prefab='flint', chance=TUNING.METEOR_CHANCE_INVITEM_VERYRARE*mod}) table.insert(inst.loot, {prefab='moonrocknugget', chance=TUNING.METEOR_CHANCE_INVITEM_SUPERRARE*mod}) elseif sz == "large" then local picked_boulder = false if rand <= TUNING.METEOR_CHANCE_BOULDERMOON*mod then table.insert(inst.loot, {prefab="rock_moon", chance=1}) picked_boulder = true end if not picked_boulder and rand <= TUNING.METEOR_CHANCE_BOULDERFLINTLESS*mod then local r = math.random() if r <= .33 then -- Randomize which flintless rock we use table.insert(inst.loot, {prefab="rock_flintless", chance=1}) elseif r <= .67 then table.insert(inst.loot, {prefab="rock_flintless_med", chance=1}) else table.insert(inst.loot, {prefab="rock_flintless_low", chance=1}) end picked_boulder = true end if not picked_boulder then -- Don't check for chance or mod this one: we need to pick a boulder table.insert(inst.loot, {prefab="rock1", chance=1}) end end the only renewable source of gold is the pig king? Meaning that unless you have a pig king in the world, you only have so much gold before you completely run out This is correct. Link to comment https://forums.kleientertainment.com/forums/topic/47870-gold-in-dst/#findComment-594362 Share on other sites More sharing options...
Rosten Posted December 29, 2014 Share Posted December 29, 2014 Pig Kings spawn in every world now IIRC. Link to comment https://forums.kleientertainment.com/forums/topic/47870-gold-in-dst/#findComment-594367 Share on other sites More sharing options...
rezecib Posted December 30, 2014 Share Posted December 30, 2014 @Blazingice26, I think he was always supposed to spawn in every world, but sometimes the world couldn't make enough room to place him. It seems with the default world size of Large now, though, that the chances of having space for him are better, but it's still possible to not have him. Link to comment https://forums.kleientertainment.com/forums/topic/47870-gold-in-dst/#findComment-594390 Share on other sites More sharing options...
tetrified Posted December 30, 2014 Author Share Posted December 30, 2014 Pig Kings spawn in every world now IIRC. @Blazingice26, I think he was always supposed to spawn in every world, but sometimes the world couldn't make enough room to place him. It seems with the default world size of Large now, though, that the chances of having space for him are better, but it's still possible to not have him. Looks like we were one of the unlucky few, I'm considering spawning him in if I can figure out how to spawn the set piece. Link to comment https://forums.kleientertainment.com/forums/topic/47870-gold-in-dst/#findComment-594626 Share on other sites More sharing options...
Rosten Posted December 31, 2014 Share Posted December 31, 2014 Looks like we were one of the unlucky few, I'm considering spawning him in if I can figure out how to spawn the set piece. Unless something is different in DST, the command for that would be c_spawn("pig_king",1) Link to comment https://forums.kleientertainment.com/forums/topic/47870-gold-in-dst/#findComment-594839 Share on other sites More sharing options...
tetrified Posted December 31, 2014 Author Share Posted December 31, 2014 Unless something is different in DST, the command for that would be c_spawn("pig_king",1) I like the obelisks, so I was going to try to figure out how to either A) spawn those in evenly around him, or B) try to spawn in the setpiece wholesale. Not quite sure how to do either, yet. Link to comment https://forums.kleientertainment.com/forums/topic/47870-gold-in-dst/#findComment-594843 Share on other sites More sharing options...
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