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Where to store global data?


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@Maris, TheWorld.state.myfavoritedeerclopsmemorial

 

 

Edit: Oops, you also need this:

AddPrefabPostInit("forest", function(inst) inst.state.myfavoritedeerclopsmemorial = {} end)

WorldState checks if the field exists at all before it populates it from the save data, so you need to just throw something in there so it can do that. There might be a better place to put this, but that's where I had it when I was struggling to figure it out.

Edited by rezecib
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It will not be saved if I restart the game...

Now I'm saving my global data in pigking object. I know that is not correct... However it will save the data if I want to quit.

Edited by Maris
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