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[Tutorial] Using Extended Sample Character Template


Dragon Wolf Leo
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Hi,

 

Sorry I am completely new at this, but I was able to get work through your tutorial and make a Character on the normal Don't Starve(Thank you). However i am completely lost on how to make one for DST, when I downloaded the Extended Simple Character through Steam, I can find the image files or the export forward. What should I do to fix this?

 

-Rokuna

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Hi! =3

 

Completely new to this stuff. Ive followed the tutorial and everything is working aside from head and hair placement. Ive tried adjusting the position in the .png file and in Spriter but it still won't line up properly in the game. Ive run the auto complier so I have no clue what Im doing wrong. Please heeelp~

 

The spriter file unchanged.

post-700025-0-88672900-1443034976_thumb.

 

How it should look.

post-700025-0-52707900-1443034976_thumb.

 

And how it looks in game reguardless of the changes.

post-700025-0-53493400-1443034975_thumb.

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Hi! =3

 

Completely new to this stuff. Ive followed the tutorial and everything is working aside from head and hair placement. Ive tried adjusting the position in the .png file and in Spriter but it still won't line up properly in the game. Ive run the auto complier so I have no clue what Im doing wrong. Please heeelp~

 

The spriter file unchanged.

attachicon.gifspriterdefault.png

 

How it should look.

attachicon.gifspriterchanged.png

 

And how it looks in game reguardless of the changes.

attachicon.gifingame.png

 

were you trying to change the head positions in spriter by dragging the images to different spots? Because as far as I know, That doesn't actually change the in-game model. To change the position of something, you have to change it's position in the actual image file, because re-arranging the spriter model doesn't actually do anything

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were you trying to change the head positions in spriter by dragging the images to different spots? Because as far as I know, That doesn't actually change the in-game model. To change the position of something, you have to change it's position in the actual image file, because re-arranging the spriter model doesn't actually do anything

 

I figured as much. I'm just worried about the bottom of the hair getting cut off. I'll fiddle with it some more though =) Thanks

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I figured as much. I'm just worried about the bottom of the hair getting cut off. I'll fiddle with it some more though =) Thanks

 

No problem!

Have you considered drawing part of the hair in the pigtails  slot? It may animate a bit funny, but maybe it'll give you more room to work with

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No problem!

Have you considered drawing part of the hair in the pigtails slot? It may animate a bit funny, but maybe it'll give you more room to work with

I edited it all in file and it shows up right on the unchanged spriter file. I also tried splitting the hair and moving it to the pigtails folder but everything is staying the same as before in game. Did I miss a step?

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I edited it all in file and it shows up right on the unchanged spriter file. I also tried splitting the hair and moving it to the pigtails folder but everything is staying the same as before in game. Did I miss a step?

 

You mean when you change something it's not actually changing the in-game appearance? hm. Has the autocompiler been acting funny since you changed it? like, when it's compiling, does it randomly spew out a jargon of text and close before you can read it? if so, it might be another texture error.

 

if that does turn out to be the case, (it might not be), redoing the images that started causing the errors would likely fix it.

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You mean when you change something it's not actually changing the in-game appearance? hm. Has the autocompiler been acting funny since you changed it? like, when it's compiling, does it randomly spew out a jargon of text and close before you can read it? if so, it might be another texture error.

 

if that does turn out to be the case, (it might not be), redoing the images that started causing the errors would likely fix it.

 

Okay Im gonna mess with the hair later and just work on head positioning for now. Is there anything other than Spriter that'll let me see the character without repeatedly loading the game, because its still not matching the positions it shows in-game. Im having to edit and reload over and over =(

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Troubleshooting

If problems arise, check your log to see what the error is. For Don't Starve, this is located in Documents\Klei\DoNotStarve\log.txt. For Don't Starve Together, this is located in Documents\Klei\DoNotStarveTogether\log.txt

This is the basics for using this template. I hope this tutorial was helpful.

 

I am having troubles whenever i enable my character mod so i can test the dialogue i get an error about something not being closed on line 11 of the dialogue. Somebody please help this is the log i got

 

 

 

 

Starting up
Don't Starve: 151567 WIN32_STEAM
Build Date: 2015-09-29_17-37-18
THREAD - started 'GAClient' (8476)
HttpClient::ClientThread::Main()
cGame::InitializeOnMainThread
WindowManager::Initialize
WindowManager::SetFullscreen(0, 1600, 900, 60)
GLInfo
~~~~~~
GL_VENDOR: Google Inc.
GL_RENDERER: ANGLE (AMD Radeon HD 6320 Graphics)
GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
OpenGL extensions (19, 19):
GL_ANGLE_depth_texture
GL_ANGLE_framebuffer_blit
GL_ANGLE_framebuffer_multisample
GL_ANGLE_instanced_arrays
GL_ANGLE_pack_reverse_row_order
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_ANGLE_texture_usage
GL_ANGLE_translated_shader_source
GL_EXT_read_format_bgra
GL_EXT_robustness
GL_EXT_texture_compression_dxt1
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_storage
GL_OES_get_program_binary
GL_OES_packed_depth_stencil
GL_OES_rgb8_rgba8
GL_OES_standard_derivatives
GL_OES_texture_npot
GL_MAX_TEXTURE_SIZE = 16384
GL_MAX_TEXTURE_IMAGE_UNITS = 16
GL_MAX_RENDERBUFFER_SIZE = 16384
GL_MAX_VIEWPORT_DIMS = 16384, 16384
GL_MAX_VARYING_VECTORS = 10
GL_MAX_VERTEX_ATTRIBS = 16
GL_MAX_VERTEX_UNIFORM_VECTORS = 254
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221
4 compressed texture formats
texture format 0x83f0
texture format 0x83f1
texture format 0x83f2
texture format 0x83f3
THREAD - started 'WindowsInputManager' (8816)
cDontStarveGame::DoGameSpecificInitialize()
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
scripts/main.lua(161,1) running main.lua
 
scripts/modindex.lua(320,1) loaded modindex
scripts/modindex.lua(75,1) ModIndex: Beginning normal load sequence.
 
scripts/modindex.lua(248,1) WARNING loading modinfo.lua: workshop-222342168 does not specify if it is compatible with the base game. It may not work properly.
scripts/modindex.lua(251,1) WARNING loading modinfo.lua: workshop-222342168 does not specify if it is compatible with Reign of Giants. It may not work properly.
scripts/modindex.lua(248,1) WARNING loading modinfo.lua: workshop-338247304 does not specify if it is compatible with the base game. It may not work properly.
scripts/modindex.lua(251,1) WARNING loading modinfo.lua: workshop-338247304 does not specify if it is compatible with Reign of Giants. It may not work properly.
scripts/modindex.lua(248,1) WARNING loading modinfo.lua: workshop-343955701 does not specify if it is compatible with the base game. It may not work properly.
scripts/modindex.lua(251,1) WARNING loading modinfo.lua: workshop-343955701 does not specify if it is compatible with Reign of Giants. It may not work properly.
LOADING LUA SUCCESS
scripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 2451
scripts/playerprofile.lua(508,1) loaded profile
scripts/playerprofile.lua(572,1) bloom_enabled false
DEVICE CAP 1444522281
scripts/saveindex.lua(99,1) loaded saveindex
scripts/gamelogic.lua(1175,1) OnFilesLoaded()
scripts/gamelogic.lua(1164,1) OnUpdatePurchaseStateComplete
scripts/gamelogic.lua(117,1) Unload BE
Could not unload undefined prefab 0x4374c56c (yellowstaff)
Could not unload undefined prefab 0x303bfdce (axe)
Could not unload undefined prefab 0x378bda50 (wall_wood_item)
Could not unload undefined prefab 0x8cc766ef (pumpkin_lantern)
Could not unload undefined prefab 0xfdcabd86 (earmuffshat)
Could not unload undefined prefab 0x7f46d7c0 (batbat)
Could not unload undefined prefab 0xcceee6c3 (cutstone)
Could not unload undefined prefab 0xaf34ecc0 (trunkvest_winter)
Could not unload undefined prefab 0x875750ea (turf_road)
Could not unload undefined prefab 0x4aeb6641 (armordragonfly)
Could not unload undefined prefab 0xcd7669e5 (nightsword)
Could not unload undefined prefab 0x1daa5ab7 (turf_carpetfloor)
Could not unload undefined prefab 0xefa57cea (bandage)
Could not unload undefined prefab 0xde4bc7e7 (wall_hay_item)
Could not unload undefined prefab 0xe51acd32 (lightning_rod)
Could not unload undefined prefab 0x947bfcb8 (lightning_rod_placer)
Could not unload undefined prefab 0x68ba7100 (researchlab2)
Could not unload undefined prefab 0x3386a16a (researchlab2_placer)
Could not unload undefined prefab 0x3f5176c5 (firepit)
Could not unload undefined prefab 0x8a462465 (firepit_placer)
Could not unload undefined prefab 0x75370b6 (papyrus)
Could not unload undefined prefab 0xbea16a01 (hambat)
Could not unload undefined prefab 0xeb646050 (icehat)
Could not unload undefined prefab 0x10473739 (spear)
Could not unload undefined prefab 0x8d44bbad (cookpot)
Could not unload undefined prefab 0x30d2f57d (cookpot_placer)
Could not unload undefined prefab 0x89c20b1b (telebase)
Could not unload undefined prefab 0x868a468f (telebase_placer)
Could not unload undefined prefab 0x9d92cce (purpleamulet)
Could not unload undefined prefab 0xcf1626 (rabbithouse)
Could not unload undefined prefab 0x1aa31ec4 (rabbithouse_placer)
Could not unload undefined prefab 0xe474f23c (armormarble)
Could not unload undefined prefab 0x3ccdbe75 (icestaff)
Could not unload undefined prefab 0x68ba7101 (researchlab3)
Could not unload undefined prefab 0xd6985329 (researchlab3_placer)
Could not unload undefined prefab 0x21bf03b1 (thulecite)
Could not unload undefined prefab 0x539e9e8a (trunkvest_summer)
Could not unload undefined prefab 0xf4eb0943 (shovel)
Could not unload undefined prefab 0x761a1799 (gunpowder)
Could not unload undefined prefab 0x9a99c7b7 (armorgrass)
Could not unload undefined prefab 0xda17c8e8 (armorslurper)
Could not unload undefined prefab 0x47611d71 (sweatervest)
Could not unload undefined prefab 0x85181f7c (minerhat)
Could not unload undefined prefab 0xe8f381a1 (turf_checkerfloor)
Could not unload undefined prefab 0xd3671c87 (rainhat)
Could not unload undefined prefab 0x2e264dbc (blowdart_pipe)
Could not unload undefined prefab 0x2f0f89cb (reflectivevest)
Could not unload undefined prefab 0xc4101586 (hammer)
Could not unload undefined prefab 0x41ba89b5 (nightmarefuel)
Could not unload undefined prefab 0xfbaefa0e (rainometer)
Could not unload undefined prefab 0xeea990dc (rainometer_placer)
Could not unload undefined prefab 0x7fcb037d (greenstaff)
Could not unload undefined prefab 0x7fceff10 (featherfan)
Could not unload undefined prefab 0x3c935451 (eyeturret_item)
Could not unload undefined prefab 0xcba65752 (amulet)
Could not unload undefined prefab 0xe16c07d0 (ruinshat)
Could not unload undefined prefab 0xd2c60301 (dragonflychest)
Could not unload undefined prefab 0xa72c4129 (dragonflychest_placer)
Could not unload undefined prefab 0xb1591875 (greenamulet)
Could not unload undefined prefab 0xdac7fbf5 (birdcage)
Could not unload undefined prefab 0xe1f9b335 (birdcage_placer)
Could not unload undefined prefab 0x68ba7102 (researchlab4)
Could not unload undefined prefab 0x79aa04e8 (researchlab4_placer)
Could not unload undefined prefab 0x2c158f7c (torch)
Could not unload undefined prefab 0x265d1455 (turf_woodfloor)
Could not unload undefined prefab 0x9a0ed246 (yellowamulet)
Could not unload undefined prefab 0xb4e674c6 (hawaiianshirt)
Could not unload undefined prefab 0xc78d9876 (siestahut)
Could not unload undefined prefab 0xb22fa874 (siestahut_placer)
Could not unload undefined prefab 0xce5a342e (firesuppressor)
Could not unload undefined prefab 0xbbba0ebc (firesuppressor_placer)
Could not unload undefined prefab 0x9a6718eb (resurrectionstatue)
Could not unload undefined prefab 0x6b0c64bf (resurrectionstatue_placer)
Could not unload undefined prefab 0xdfb37276 (telestaff)
Could not unload undefined prefab 0x3f6c9ebb (diviningrod)
Could not unload undefined prefab 0xa6b98890 (beargervest)
Could not unload undefined prefab 0xe5936c6a (firestaff)
Could not unload undefined prefab 0x34fb4f82 (pitchfork)
Could not unload undefined prefab 0x3d4d1dc6 (bedroll_straw)
Could not unload undefined prefab 0xadfdb7ae (armor_sanity)
Could not unload undefined prefab 0x76d26529 (bugnet)
Could not unload undefined prefab 0x5ce426c4 (blowdart_fire)
Could not unload undefined prefab 0x4740cff7 (tent)
Could not unload undefined prefab 0xb4d742b3 (tent_placer)
Could not unload undefined prefab 0x8a2d55ba (catcoonhat)
Could not unload undefined prefab 0x4116c653 (raincoat)
Could not unload undefined prefab 0x62a5e7fe (nightlight)
Could not unload undefined prefab 0x185806ec (nightlight_placer)
Could not unload undefined prefab 0xa1e54a85 (goldenaxe)
Could not unload undefined prefab 0xe6af29d2 (compass)
Could not unload undefined prefab 0x19c004b2 (pighouse)
Could not unload undefined prefab 0x469fe538 (pighouse_placer)
Could not unload undefined prefab 0xca16846d (boards)
Could not unload undefined prefab 0xfa14dec6 (birdtrap)
Could not unload undefined prefab 0x7c11af2 (treasurechest)
Could not unload undefined prefab 0xd411bef8 (treasurechest_placer)
Could not unload undefined prefab 0xef21c9f2 (rope)
Could not unload undefined prefab 0xb981ecda (fast_farmplot)
Could not unload undefined prefab 0x6c77c310 (fast_farmplot_placer)
Could not unload undefined prefab 0xbcfca634 (strawhat)
Could not unload undefined prefab 0x111db7ae (footballhat)
Could not unload undefined prefab 0x1eee0485 (transistor)
Could not unload undefined prefab 0x1cd9e60e (razor)
Could not unload undefined prefab 0x1541c9cc (armorruins)
Could not unload undefined prefab 0xe87e06c0 (icebox)
Could not unload undefined prefab 0xf2bd1baa (icebox_placer)
Could not unload undefined prefab 0x36768a92 (orangestaff)
Could not unload undefined prefab 0x2ca456a0 (orangeamulet)
Could not unload undefined prefab 0xff7a976 (staff_tornado)
Could not unload undefined prefab 0xd8067599 (beehat)
Could not unload undefined prefab 0xc22935e4 (icepack)
Could not unload undefined prefab 0x739fbe3c (homesign)
Could not unload undefined prefab 0x33fdbd2e (homesign_placer)
Could not unload undefined prefab 0x1c42203 (bell)
Could not unload undefined prefab 0x15220700 (backpack)
Could not unload undefined prefab 0xa8b25abc (wall_ruins_item)
Could not unload undefined prefab 0x3ede96f8 (nightstick)
Could not unload undefined prefab 0xd5201c09 (beebox)
Could not unload undefined prefab 0x753b7621 (beebox_placer)
Could not unload undefined prefab 0xb918c5fd (fishingrod)
Could not unload undefined prefab 0x651e3e9e (eyebrellahat)
Could not unload undefined prefab 0x92ccc001 (coldfirepit)
Could not unload undefined prefab 0x21e04429 (coldfirepit_placer)
Could not unload undefined prefab 0x5a59f5cc (goldenshovel)
Could not unload undefined prefab 0x2e54b535 (cane)
Could not unload undefined prefab 0xb6201ac9 (onemanband)
Could not unload undefined prefab 0x4685284 (umbrella)
Could not unload undefined prefab 0xda1f7edf (winterometer)
Could not unload undefined prefab 0x955229cb (winterometer_placer)
Could not unload undefined prefab 0xe2bfa46 (tophat)
Could not unload undefined prefab 0xacbea762 (fertilizer)
Could not unload undefined prefab 0x3949a42 (meatrack)
Could not unload undefined prefab 0x56340ba8 (meatrack_placer)
Could not unload undefined prefab 0x6dda899f (watermelonhat)
Could not unload undefined prefab 0x94cf6c04 (goldenpickaxe)
Could not unload undefined prefab 0x86860bc2 (boomerang)
Could not unload undefined prefab 0xb1fa364d (pickaxe)
Could not unload undefined prefab 0x3cb06493 (healingsalve)
Could not unload undefined prefab 0x39311b4d (grass_umbrella)
Could not unload undefined prefab 0x37c31aa6 (lantern)
Could not unload undefined prefab 0xbc429ef3 (bushhat)
Could not unload undefined prefab 0x80cb1e18 (featherhat)
Could not unload undefined prefab 0x3edae42e (multitool_axe_pickaxe)
Could not unload undefined prefab 0x7f2d088c (armorwood)
Could not unload undefined prefab 0x46094f1b (beefalohat)
Could not unload undefined prefab 0xf8e41fa9 (bedroll_furry)
Could not unload undefined prefab 0xcda99af6 (winterhat)
Could not unload undefined prefab 0x1c48b877 (campfire)
Could not unload undefined prefab 0xdfe3a33 (campfire_placer)
Could not unload undefined prefab 0x4d9a964d (trap)
Could not unload undefined prefab 0x68370bd6 (trap_teeth)
Could not unload undefined prefab 0x4058bc0 (molehat)
Could not unload undefined prefab 0xcad92460 (flowerhat)
Could not unload undefined prefab 0xec43b9f4 (sewing_kit)
Could not unload undefined prefab 0xfb180669 (blowdart_sleep)
Could not unload undefined prefab 0x38967bb2 (researchlab)
Could not unload undefined prefab 0x77e9ae38 (researchlab_placer)
Could not unload undefined prefab 0x8bbc7f55 (beemine)
Could not unload undefined prefab 0xdf13a0c1 (ruins_bat)
Could not unload undefined prefab 0x22ec3802 (wall_stone_item)
Could not unload undefined prefab 0x8d60ee3a (coldfire)
Could not unload undefined prefab 0xe72d29b0 (coldfire_placer)
Could not unload undefined prefab 0x263bc4d5 (slow_farmplot)
Could not unload undefined prefab 0x321f7255 (slow_farmplot_placer)
Could not unload undefined prefab 0xe5071541 (nightmare_timepiece)
Could not unload undefined prefab 0xc3bf310c (blueamulet)
Could not unload undefined prefab 0x2ae7e3b3 (purplegem)
Could not unload undefined prefab 0x6f21e747 (piggyback)
Could not unload undefined prefab 0xf0330963 (panflute)
Could not unload undefined prefab 0xdb20fa95 (heatrock)
Could not unload undefined prefab 0x1153dbb9 (pottedfern)
Could not unload undefined prefab 0xf2102a71 (pottedfern_placer)
Could not unload undefined prefab 0x33ab6997 (hud)
Could not unload undefined prefab 0x3364203d (forest)
Could not unload undefined prefab 0x2e5cb72d (cave)
Could not unload undefined prefab 0x40b82ff2 (maxwell)
Could not unload undefined prefab 0xbddda476 (fire)
Could not unload undefined prefab 0x1078732c (character_fire)
Could not unload undefined prefab 0x427b5b39 (shatter)
scripts/gamelogic.lua(120,1) Unload BE done
scripts/dlcsupport.lua(24,1) Load scripts/DLC001_prefab_files
scripts/gamelogic.lua(132,1) Load FE
scripts/gamelogic.lua(136,1) Load FE: done
scripts/screens/mainscreen.lua(576,1) platform_motd table: 0F72FBE0
SimLuaProxy::QueryServer()
HttpClientWriteCallback (0x06B74E14, 1, 1298, 0x06D9FA64)
HttpClientWriteCallback READ 1298 (1298 total)
scripts/modindex.lua(85,1) ModIndex: Load sequence finished successfully.
 
Reset() returning
QueryServerComplete no callback
scripts/screens/mainscreen.lua(576,1) platform_motd table: 12C09868
scripts/modindex.lua(248,1) WARNING loading modinfo.lua: workshop-222342168 does not specify if it is compatible with the base game. It may not work properly.
scripts/modindex.lua(251,1) WARNING loading modinfo.lua: workshop-222342168 does not specify if it is compatible with Reign of Giants. It may not work properly.
scripts/modindex.lua(248,1) WARNING loading modinfo.lua: workshop-338247304 does not specify if it is compatible with the base game. It may not work properly.
scripts/modindex.lua(251,1) WARNING loading modinfo.lua: workshop-338247304 does not specify if it is compatible with Reign of Giants. It may not work properly.
scripts/modindex.lua(248,1) WARNING loading modinfo.lua: workshop-343955701 does not specify if it is compatible with the base game. It may not work properly.
scripts/modindex.lua(251,1) WARNING loading modinfo.lua: workshop-343955701 does not specify if it is compatible with Reign of Giants. It may not work properly.
GetCachedUGCCount 0
EnumerateUserSubscribedFiles(0)
OnEnumerateUserSubscribedFilesResult 
   EResult 1, results 47/47
Enum complete. Found 47 mods.
DeleteUnsubscribedFiles [../mods]
FindDirectoriesMatching [../mods/workshop-*]
GetPublishedFileDetails(0)
Getting mod details...
OnPublishedFileDetailsResult 
   EResult 1, 222103064
   245850, 219740, [Where's My Beefalo?], 30726777088895825, 487820662817815988, 76561197989646930, 1390995491, 1417398092, 0, 0, [Creature,environment,Interface,worldgen,tweak,Reign of Giants Compatible,version:1.4], 17, [mod_publish_data_file.zip], 79011, 275659, [], 0
scripts/mods.lua(10,1) mod_name workshop-222103064
scripts/mods.lua(12,1) table: 0AE59AE8
GetPublishedFileDetails(1)
Getting mod details...
OnPublishedFileDetailsResult 
   EResult 1, 416988873
   245850, 219740, [Dusk and Night Music], 532889637740967682, 532889006059405819, 76561198067527994, 1427773217, 1428123251, 0, 0, [Other,Reign of Giants Compatible,version:1.0.1], 17, [mod_publish_data_file.zip], 5917167, 334499, [], 0
scripts/mods.lua(10,1) mod_name workshop-416988873
scripts/mods.lua(12,1) table: 0AE59AE8
GetPublishedFileDetails(2)
Getting mod details...
OnPublishedFileDetailsResult 
   EResult 1, 365478579
   245850, 219740, [stumps grow], 622969722290543883, 548643366365847167, 76561198045478851, 1419924915, 1435590009, 0, 0, [environment,Reign of Giants Compatible,version:2.0.2], 17, [mod_publish_data_file.zip], 446566, 23239, [], 0
scripts/mods.lua(10,1) mod_name workshop-365478579
scripts/mods.lua(12,1) table: 0AE59AE8
GetPublishedFileDetails(3)
Getting mod details...
OnPublishedFileDetailsResult 
   EResult 1, 180843799
   245850, 219740, [Always On Status], 54372034167456579, 506952892035268451, 76561198036753251, 1379951219, 1418568685, 0, 0, [interface,version:8.1], 17, [mod_publish_data_file.zip], 21613, 34971, [], 0
scripts/mods.lua(10,1) mod_name workshop-180843799
scripts/mods.lua(12,1) table: 0AE59AE8
GetPublishedFileDetails(4)
Getting mod details...
OnPublishedFileDetailsResult 
   EResult 1, 272586077
   245850, 219740, [TARDIS 1.5 (Update)], 565519890166177235, 3246282410303873494, 76561198099160042, 1403141195, 1408105513, 0, 0, [Art,Other,Reign of Giants Compatible], 17, [mod_publish_data_file.zip], 1187123, 84448, [], 0
scripts/mods.lua(10,1) mod_name workshop-272586077
scripts/mods.lua(12,1) table: 0AE59AE8
GetPublishedFileDetails(5)
Getting mod details...
OnPublishedFileDetailsResult 
   EResult 1, 271800759
   245850, 219740, [steam & Punk], 700643653006323833, 545265666591517795, 76561198062720007, 1402957348, 1423518436, 0, 0, [pet,item,Creature,Art,worldgen,Reign of Giants Compatible,version:3.8], 17, [mod_publish_data_file.zip], 1276985, 87052, [], 0
scripts/mods.lua(10,1) mod_name workshop-271800759
scripts/mods.lua(12,1) table: 0AE59AE8
GetPublishedFileDetails(6)
Getting mod details...
OnPublishedFileDetailsResult 
   EResult 1, 390449107
   245850, 219740, [steam Biome], 31860279094855931, 31859695211104987, 76561198055851807, 1423601187, 1424180947, 0, 0, [item,Creature,environment,Art,worldgen,Scenario,Other,Reign of Giants Compatible,version:1.0.2], 17, [mod_publish_data_file.zip], 4745807, 87620, [], 0
scripts/mods.lua(10,1) mod_name workshop-390449107
scripts/mods.lua(12,1) table: 0AE59AE8
GetPublishedFileDetails(7)
Getting mod details...
OnPublishedFileDetailsResult 
   EResult 1, 196994731
   245850, 219740, [Wall Gates], 645496115482583598, 645496115482583868, 76561198027077262, 1385072634, 1443701162, 0, 0, [item,Reign of Giants Compatible,tweak,utility,version:2.0], 17, [mod_publish_data_file.zip], 279161, 17667, [], 0
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Did everything in the tutorial and btw, ty it's well written but I have run across a problem: "could not find an asset matching  images/saveslot_portraits/syrrae.tex in any of the search paths. 

 

So the mod I renamed and changed won't run.  I haven't done any of the changes to the artwork only the renaming of files and references in the files.  Can you help? 

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not sure if it's mentioned anywhere in here... but there is a program called "bulk rename utility" which allows you to rename files and folders, including subfolders, all in one go. Pretty handy as there seems to be a lot of renaming to do :)

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Hello, I have edited the speech and I did the renaming, I've tried a lot of stuff to get it to work, but it seems it won't.

 

I have installed and edited for DST and it works completely fine, except for when I'm about to start the game. 

 

I push new servr, new world and everything starts loading, generating new world. When that finishes, everything freezes and I have to force shutdown don't starve together. I don't even get into the choose your character screen.

 

When I go back in, resume my world, I get this message, about not enough assets for my avatar.

 

 

db1gx.jpg

 

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Hello, I have edited the speech and I did the renaming, I've tried a lot of stuff to get it to work, but it seems it won't.

 

I have installed and edited for DST and it works completely fine, except for when I'm about to start the game. 

 

I push new servr, new world and everything starts loading, generating new world. When that finishes, everything freezes and I have to force shutdown don't starve together. I don't even get into the choose your character screen.

 

When I go back in, resume my world, I get this message, about not enough assets for my avatar.

 

 

db1gx.jpg

 

 

Hey I solved it, or rather. I just deleted everything and started from scratch again. hehe. 

But now I do have everything working smoothly, with custom images and speech. but how do I customize my character, not setting the max health, sanity,hunger. But more stuff like, letting the sanity regenerate a tad faster than others, or letting small critters not be afraid of my character? That's really all I want but I can't figure it out, how to write it or anything.... :c

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Ok, I don't know WHAT I've done wrong at this point, but spriter doesn't work and the mod doesn't work and troubleshooting doesn't work because the game wants me to have identical files in the same folder in order for the mod to work but my computer doesn't want there to be identical files in the same folder because it will screw things up and I have absolutely no idea what I'm doing here can someone please just help me redo everything?  :frown-new:

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Hello there. I really like the extended sample character. I have a few questions and more to come. But for know I want to ask you 3 questions.

1. What do you mean by not changing the dimensions?

2. In the Dont Starve Mod Tools can I change the location of the where things might be (ex. moving the leg and feet so they become a bit more separated)?

3. Can I use other parts from other characters (ex. use wilsons feet and leg parts)?

 

I would appreciate if you answered these questions.

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This is a guide for my extended sample character mod.

 

Video Walkthrough

Provided by Sabeku.

 

What You Need

 

Where to get the Mod Tools

E9kpvvr.png

Games > Tools > Don't Starve Mod Tools

 

Installing the Mod

Check this thread for instructions on installing the mod: http://forums.kleientertainment.com/topic/29657-how-to-install-and-use-mods/

 

Editing the mod's info

Open modinfo.lua with your text editor. This is the information displayed in the Mods screen. This is pretty straightforward, so you shouldn't have much of a problem here.

Renaming the character

You probably have an amazing new name for your character, so you probably want to change the template's name to that. Let's walk through what has to be renamed.

In Notepad++, press Ctrl + Shift + F to open the Find in Files dialog.

notepad___replace_by_dragondeplatino-d8a

There are two ways the character is named, all lowercase (esctemplate) and all uppercase (ESCTEMPLATE). The capitalization is important! Set Directory to the location of your mod, and check the Match Case checkbox. Replace esctemplate with yourcharacter, and ESCTEMPLATE with YOURCHARACTER.

Open modmain.lua with your text editor.

We should already see your character's name since we used Find in Files. So now, you can go through and change the strings such as your character's title, quote, and description.

Next, go to scripts\speech_esctemplate.lua. Change the file name to speech_[your character's name].lua. If you want to change your character's speech, this is what you'll edit.

By default, this includes Wilson's lines for Base Don't Starve. If you want to use a different character's speech file as a base, get it from dont_starve\data\scripts.

If you have Reign of Giants, it is highly suggested you use a speech file for that instead. Get it from dont_starve\data\DLC0001\scripts.

Next, go to scripts\prefabs\esctemplate.lua. Change esctemplate.lua to [your character's name].lua. Open it.

Just like in modmain.lua, replace all instances of esctemplate with your character's name.

Let's change your character's voice. Find the line inst.soundsname = "willow". Replace willow with the character's voice you want to use. The voices available are wilson, willow, wolfgang, wendy, wx78, wickerbottom, woodie, and maxwell.

Now on to renaming the rest of the files.

In the bigportraits and images folders, there are many .png, .tex, and .xml files. We want to change the name of the .png files to replace esctemplate with your characters names. While you can change the names of the .tex and .xml files, it's not necessary since the compiler will rebuild these files, so you can actually delete these and let them re-appear with your character's name when compiling.

Go to the exported folder. There are two or three folders, esctemplate, esctemplate_cleared, and if you're modding DST, ghost_esctemplate_build. For now, you can ignore esctemplate_cleared (if you want) since that's only there for reference, but you should rename the other two to your character's name, and also the .scml files inside them.

Finally, let's go to the anim folder.

You'll see one or two .zip files, esctemplate.zip, and if you're modding DST, ghost_esctemplate_build.zip. These aren't quite easy to rename, since it requires also changing the name within build.bin to work. But you don't need to. The contents of the exported folder will compile into this folder, so you can just delete these. New ones will appear, already renamed to your character's name.

Now our character should be fully renamed. It's a good idea to test the mod at this point to see if we've done this correctly.

Compiling

Compiling the mod will convert your .png files to .tex and .xml files, and your .scml to .zip files in the anim folder. This is usually done automatically, since the autocompiler launches whenever you start Don't Starve, as long as you have the mod tools installed.

Alternatively you can force-run the compiler by running Steam\steamapps\common\Don't Starve Mod Tools\mod_tools\autocompiler.exe.

If you need it, there's another way to compile the Spriter project by using scml.exe in the mod_tools folder directly. Start your Command Prompt, and drag the path of scml.exe, the path to your .scml file, and the path to your mod folder.

It should look something like this:

XS8NCCg.gif?1

 

Png files that aren't in the exported folder can be converted in a similar way, but using png.exe instead.

 

Additionally, a helper file was provided by XHunter. http://forums.kleientertainment.com/topic/46849-tutorial-using-extended-sample-character-template/?p=590522

 

If for some reason the compiler won't work, sometimes you may need to get someone else to compile the mod for you.

If everything ran smoothly, we can work on the art next.

Creating art

Remember, you need an image editor with transparency support!

 

For Don't Starve Together, here's a useful tutorial/template for making the big portrait. http://forums.kleientertainment.com/topic/55518-how-to-set-up-a-dst-big-portrait-including-the-name-simple-tutorialtemplate/

 

 

All edits to images will automatically compile except for modicon.png. This is what we need TEX Tools for. If you decide to draw a new modicon, use TEXCreator to convert from .png to .tex.

 

The images in the bigportraits and images folders are meant to be automatically compiled by the autocompiler. You can also use png.exe in the mod_tools folder if you wish to do it yourself.

 

Though, if you wish to use TEXTools for these instead, convert the .tex files to png first rather than using the ones provided. This is to avoid crashing caused by textures that don't have dimensions of the power of 2.

Now let's take a closer look at how to draw our character's in-game art. Your character's art is in all the folders within the exported folder. Open the .scml with Spriter, which comes with Don't Starve Mod Tools. You can preview the changes you make by opening this. This will save you time as opposed to opening Don't Starve every time you make a change.

The template provided includes all animatable parts, but it's likely the character you wish to make doesn't need a certain part, such as hairpigtails, tail, and/or skirt. Rather than having to edit the .scml to remove these, you can clear out the .png files of these parts. This is why I included the folder esctemplate_cleared. You can simply replace a part with one of these cleared version to "remove" it.

 

Information on faces used can be found here.

Try not to change the dimensions of any part, unless you absolutely know what your doing. Changing the dimensions of the images will require editing the .scml as well, which includes updating the length and width of a part, and also having to recalculate pivots using this complicated equation if resized from the center of the image:

NewPivot = (OldLength*OldPivot+((NewLength-OldLength)/2))/NewLength

Additionally, this will make updating to future versions of the template a bit more inconvenient.

 

Don't forget to compile your mod to see the changes.

Cleaning up

If you've finally completed your mod, and want to release it to the public without taking up any unnecessary file space, you may want to remove some of your extra work files. (Though, if you like the clutter, you don't have to do any of this!)

Please back up your mod before deleting anything!

The entire exported folder can be removed, since everything compiles into the anims folder.

All .png files can be removed, since all image data is stored as .tex and .xml files. This includes the ones in the bigportraits and images folders, and also modicon.png.

Do not remove anything else.

 

Troubleshooting

If problems arise, check your log to see what the error is. For Don't Starve, this is located in Documents\Klei\DoNotStarve\log.txt. For Don't Starve Together, this is located in Documents\Klei\DoNotStarveTogether\log.txt

This is the basics for using this template. I hope this tutorial was helpful.

 

So, I loaded up the game after editing the character via exported but for some very odd reason, My character was invisible, Help?

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Nice post!

Though I have a problem, I have edited the character and I have one into one problem, Just ONE, Which is that when I load up the mod in the game my Character's body doesnt show up. I can examine things, Fight, And even Harvest, But I can not see my character. My custom script works aswell. If you have any solutions to fix my character not appearing I would really appreciate if you could Respond and help,

Thanks, Luah.

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Nice post!

Though I have a problem, I have edited the character and I have one into one problem, Just ONE, Which is that when I load up the mod in the game my Character's body doesnt show up. I can examine things, Fight, And even Harvest, But I can not see my character. My custom script works aswell. If you have any solutions to fix my character not appearing I would really appreciate if you could Respond and help,

Thanks, Luah.

I forgot to say something, I am making my mod for DST if that changes any of the solutions

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