Zeirithgamer Posted September 12, 2015 Share Posted September 12, 2015 I am having truble I cant figyer out what this error is can someone help me out?log.txt Link to comment Share on other sites More sharing options...
RokunaZX Posted September 13, 2015 Share Posted September 13, 2015 Hi, Sorry I am completely new at this, but I was able to get work through your tutorial and make a Character on the normal Don't Starve(Thank you). However i am completely lost on how to make one for DST, when I downloaded the Extended Simple Character through Steam, I can find the image files or the export forward. What should I do to fix this? -Rokuna Link to comment Share on other sites More sharing options...
Ryouchan Posted September 23, 2015 Share Posted September 23, 2015 Hi! =3 Completely new to this stuff. Ive followed the tutorial and everything is working aside from head and hair placement. Ive tried adjusting the position in the .png file and in Spriter but it still won't line up properly in the game. Ive run the auto complier so I have no clue what Im doing wrong. Please heeelp~ The spriter file unchanged. How it should look. And how it looks in game reguardless of the changes. Link to comment Share on other sites More sharing options...
pickleplayer Posted September 25, 2015 Share Posted September 25, 2015 Hi! =3 Completely new to this stuff. Ive followed the tutorial and everything is working aside from head and hair placement. Ive tried adjusting the position in the .png file and in Spriter but it still won't line up properly in the game. Ive run the auto complier so I have no clue what Im doing wrong. Please heeelp~ The spriter file unchanged.spriterdefault.png How it should look.spriterchanged.png And how it looks in game reguardless of the changes.ingame.png were you trying to change the head positions in spriter by dragging the images to different spots? Because as far as I know, That doesn't actually change the in-game model. To change the position of something, you have to change it's position in the actual image file, because re-arranging the spriter model doesn't actually do anything Link to comment Share on other sites More sharing options...
Ryouchan Posted September 25, 2015 Share Posted September 25, 2015 were you trying to change the head positions in spriter by dragging the images to different spots? Because as far as I know, That doesn't actually change the in-game model. To change the position of something, you have to change it's position in the actual image file, because re-arranging the spriter model doesn't actually do anything I figured as much. I'm just worried about the bottom of the hair getting cut off. I'll fiddle with it some more though =) Thanks Link to comment Share on other sites More sharing options...
pickleplayer Posted September 25, 2015 Share Posted September 25, 2015 I figured as much. I'm just worried about the bottom of the hair getting cut off. I'll fiddle with it some more though =) Thanks No problem!Have you considered drawing part of the hair in the pigtails slot? It may animate a bit funny, but maybe it'll give you more room to work with Link to comment Share on other sites More sharing options...
Ryouchan Posted September 25, 2015 Share Posted September 25, 2015 No problem!Have you considered drawing part of the hair in the pigtails slot? It may animate a bit funny, but maybe it'll give you more room to work withI edited it all in file and it shows up right on the unchanged spriter file. I also tried splitting the hair and moving it to the pigtails folder but everything is staying the same as before in game. Did I miss a step? Link to comment Share on other sites More sharing options...
pickleplayer Posted September 26, 2015 Share Posted September 26, 2015 I edited it all in file and it shows up right on the unchanged spriter file. I also tried splitting the hair and moving it to the pigtails folder but everything is staying the same as before in game. Did I miss a step? You mean when you change something it's not actually changing the in-game appearance? hm. Has the autocompiler been acting funny since you changed it? like, when it's compiling, does it randomly spew out a jargon of text and close before you can read it? if so, it might be another texture error. if that does turn out to be the case, (it might not be), redoing the images that started causing the errors would likely fix it. Link to comment Share on other sites More sharing options...
Ryouchan Posted September 27, 2015 Share Posted September 27, 2015 You mean when you change something it's not actually changing the in-game appearance? hm. Has the autocompiler been acting funny since you changed it? like, when it's compiling, does it randomly spew out a jargon of text and close before you can read it? if so, it might be another texture error. if that does turn out to be the case, (it might not be), redoing the images that started causing the errors would likely fix it. Okay Im gonna mess with the hair later and just work on head positioning for now. Is there anything other than Spriter that'll let me see the character without repeatedly loading the game, because its still not matching the positions it shows in-game. Im having to edit and reload over and over =( Link to comment Share on other sites More sharing options...
IlluminatiIsAnimu Posted October 11, 2015 Share Posted October 11, 2015 TroubleshootingIf problems arise, check your log to see what the error is. For Don't Starve, this is located in Documents\Klei\DoNotStarve\log.txt. For Don't Starve Together, this is located in Documents\Klei\DoNotStarveTogether\log.txtThis is the basics for using this template. I hope this tutorial was helpful. I am having troubles whenever i enable my character mod so i can test the dialogue i get an error about something not being closed on line 11 of the dialogue. Somebody please help this is the log i got Starting upDon't Starve: 151567 WIN32_STEAMBuild Date: 2015-09-29_17-37-18THREAD - started 'GAClient' (8476)HttpClient::ClientThread::Main()cGame::InitializeOnMainThreadWindowManager::InitializeWindowManager::SetFullscreen(0, 1600, 900, 60)GLInfo~~~~~~GL_VENDOR: Google Inc.GL_RENDERER: ANGLE (AMD Radeon HD 6320 Graphics)GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)OpenGL extensions (19, 19):GL_ANGLE_depth_textureGL_ANGLE_framebuffer_blitGL_ANGLE_framebuffer_multisampleGL_ANGLE_instanced_arraysGL_ANGLE_pack_reverse_row_orderGL_ANGLE_texture_compression_dxt3GL_ANGLE_texture_compression_dxt5GL_ANGLE_texture_usageGL_ANGLE_translated_shader_sourceGL_EXT_read_format_bgraGL_EXT_robustnessGL_EXT_texture_compression_dxt1GL_EXT_texture_format_BGRA8888GL_EXT_texture_storageGL_OES_get_program_binaryGL_OES_packed_depth_stencilGL_OES_rgb8_rgba8GL_OES_standard_derivativesGL_OES_texture_npotGL_MAX_TEXTURE_SIZE = 16384GL_MAX_TEXTURE_IMAGE_UNITS = 16GL_MAX_RENDERBUFFER_SIZE = 16384GL_MAX_VIEWPORT_DIMS = 16384, 16384GL_MAX_VARYING_VECTORS = 10GL_MAX_VERTEX_ATTRIBS = 16GL_MAX_VERTEX_UNIFORM_VECTORS = 254GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4GL_MAX_FRAGMENT_UNIFORM_VECTORS = 2214 compressed texture formatstexture format 0x83f0texture format 0x83f1texture format 0x83f2texture format 0x83f3THREAD - started 'WindowsInputManager' (8816)cDontStarveGame::DoGameSpecificInitialize()cGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(161,1) running main.lua scripts/modindex.lua(320,1) loaded modindex scripts/modindex.lua(75,1) ModIndex: Beginning normal load sequence. scripts/modindex.lua(248,1) WARNING loading modinfo.lua: workshop-222342168 does not specify if it is compatible with the base game. It may not work properly. scripts/modindex.lua(251,1) WARNING loading modinfo.lua: workshop-222342168 does not specify if it is compatible with Reign of Giants. It may not work properly. scripts/modindex.lua(248,1) WARNING loading modinfo.lua: workshop-338247304 does not specify if it is compatible with the base game. It may not work properly. scripts/modindex.lua(251,1) WARNING loading modinfo.lua: workshop-338247304 does not specify if it is compatible with Reign of Giants. It may not work properly. scripts/modindex.lua(248,1) WARNING loading modinfo.lua: workshop-343955701 does not specify if it is compatible with the base game. It may not work properly. scripts/modindex.lua(251,1) WARNING loading modinfo.lua: workshop-343955701 does not specify if it is compatible with Reign of Giants. It may not work properly. LOADING LUA SUCCESSscripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 2451 scripts/playerprofile.lua(508,1) loaded profile scripts/playerprofile.lua(572,1) bloom_enabled false DEVICE CAP 1444522281scripts/saveindex.lua(99,1) loaded saveindex scripts/gamelogic.lua(1175,1) OnFilesLoaded() scripts/gamelogic.lua(1164,1) OnUpdatePurchaseStateComplete scripts/gamelogic.lua(117,1) Unload BE Could not unload undefined prefab 0x4374c56c (yellowstaff)Could not unload undefined prefab 0x303bfdce (axe)Could not unload undefined prefab 0x378bda50 (wall_wood_item)Could not unload undefined prefab 0x8cc766ef (pumpkin_lantern)Could not unload undefined prefab 0xfdcabd86 (earmuffshat)Could not unload undefined prefab 0x7f46d7c0 (batbat)Could not unload undefined prefab 0xcceee6c3 (cutstone)Could not unload undefined prefab 0xaf34ecc0 (trunkvest_winter)Could not unload undefined prefab 0x875750ea (turf_road)Could not unload undefined prefab 0x4aeb6641 (armordragonfly)Could not unload undefined prefab 0xcd7669e5 (nightsword)Could not unload undefined prefab 0x1daa5ab7 (turf_carpetfloor)Could not unload undefined prefab 0xefa57cea (bandage)Could not unload undefined prefab 0xde4bc7e7 (wall_hay_item)Could not unload undefined prefab 0xe51acd32 (lightning_rod)Could not unload undefined prefab 0x947bfcb8 (lightning_rod_placer)Could not unload undefined prefab 0x68ba7100 (researchlab2)Could not unload undefined prefab 0x3386a16a (researchlab2_placer)Could not unload undefined prefab 0x3f5176c5 (firepit)Could not unload undefined prefab 0x8a462465 (firepit_placer)Could not unload undefined prefab 0x75370b6 (papyrus)Could not unload undefined prefab 0xbea16a01 (hambat)Could not unload undefined prefab 0xeb646050 (icehat)Could not unload undefined prefab 0x10473739 (spear)Could not unload undefined prefab 0x8d44bbad (cookpot)Could not unload undefined prefab 0x30d2f57d (cookpot_placer)Could not unload undefined prefab 0x89c20b1b (telebase)Could not unload undefined prefab 0x868a468f (telebase_placer)Could not unload undefined prefab 0x9d92cce (purpleamulet)Could not unload undefined prefab 0xcf1626 (rabbithouse)Could not unload undefined prefab 0x1aa31ec4 (rabbithouse_placer)Could not unload undefined prefab 0xe474f23c (armormarble)Could not unload undefined prefab 0x3ccdbe75 (icestaff)Could not unload undefined prefab 0x68ba7101 (researchlab3)Could not unload undefined prefab 0xd6985329 (researchlab3_placer)Could not unload undefined prefab 0x21bf03b1 (thulecite)Could not unload undefined prefab 0x539e9e8a (trunkvest_summer)Could not unload undefined prefab 0xf4eb0943 (shovel)Could not unload undefined prefab 0x761a1799 (gunpowder)Could not unload undefined prefab 0x9a99c7b7 (armorgrass)Could not unload undefined prefab 0xda17c8e8 (armorslurper)Could not unload undefined prefab 0x47611d71 (sweatervest)Could not unload undefined prefab 0x85181f7c (minerhat)Could not unload undefined prefab 0xe8f381a1 (turf_checkerfloor)Could not unload undefined prefab 0xd3671c87 (rainhat)Could not unload undefined prefab 0x2e264dbc (blowdart_pipe)Could not unload undefined prefab 0x2f0f89cb (reflectivevest)Could not unload undefined prefab 0xc4101586 (hammer)Could not unload undefined prefab 0x41ba89b5 (nightmarefuel)Could not unload undefined prefab 0xfbaefa0e (rainometer)Could not unload undefined prefab 0xeea990dc (rainometer_placer)Could not unload undefined prefab 0x7fcb037d (greenstaff)Could not unload undefined prefab 0x7fceff10 (featherfan)Could not unload undefined prefab 0x3c935451 (eyeturret_item)Could not unload undefined prefab 0xcba65752 (amulet)Could not unload undefined prefab 0xe16c07d0 (ruinshat)Could not unload undefined prefab 0xd2c60301 (dragonflychest)Could not unload undefined prefab 0xa72c4129 (dragonflychest_placer)Could not unload undefined prefab 0xb1591875 (greenamulet)Could not unload undefined prefab 0xdac7fbf5 (birdcage)Could not unload undefined prefab 0xe1f9b335 (birdcage_placer)Could not unload undefined prefab 0x68ba7102 (researchlab4)Could not unload undefined prefab 0x79aa04e8 (researchlab4_placer)Could not unload undefined prefab 0x2c158f7c (torch)Could not unload undefined prefab 0x265d1455 (turf_woodfloor)Could not unload undefined prefab 0x9a0ed246 (yellowamulet)Could not unload undefined prefab 0xb4e674c6 (hawaiianshirt)Could not unload undefined prefab 0xc78d9876 (siestahut)Could not unload undefined prefab 0xb22fa874 (siestahut_placer)Could not unload undefined prefab 0xce5a342e (firesuppressor)Could not unload undefined prefab 0xbbba0ebc (firesuppressor_placer)Could not unload undefined prefab 0x9a6718eb (resurrectionstatue)Could not unload undefined prefab 0x6b0c64bf (resurrectionstatue_placer)Could not unload undefined prefab 0xdfb37276 (telestaff)Could not unload undefined prefab 0x3f6c9ebb (diviningrod)Could not unload undefined prefab 0xa6b98890 (beargervest)Could not unload undefined prefab 0xe5936c6a (firestaff)Could not unload undefined prefab 0x34fb4f82 (pitchfork)Could not unload undefined prefab 0x3d4d1dc6 (bedroll_straw)Could not unload undefined prefab 0xadfdb7ae (armor_sanity)Could not unload undefined prefab 0x76d26529 (bugnet)Could not unload undefined prefab 0x5ce426c4 (blowdart_fire)Could not unload undefined prefab 0x4740cff7 (tent)Could not unload undefined prefab 0xb4d742b3 (tent_placer)Could not unload undefined prefab 0x8a2d55ba (catcoonhat)Could not unload undefined prefab 0x4116c653 (raincoat)Could not unload undefined prefab 0x62a5e7fe (nightlight)Could not unload undefined prefab 0x185806ec (nightlight_placer)Could not unload undefined prefab 0xa1e54a85 (goldenaxe)Could not unload undefined prefab 0xe6af29d2 (compass)Could not unload undefined prefab 0x19c004b2 (pighouse)Could not unload undefined prefab 0x469fe538 (pighouse_placer)Could not unload undefined prefab 0xca16846d (boards)Could not unload undefined prefab 0xfa14dec6 (birdtrap)Could not unload undefined prefab 0x7c11af2 (treasurechest)Could not unload undefined prefab 0xd411bef8 (treasurechest_placer)Could not unload undefined prefab 0xef21c9f2 (rope)Could not unload undefined prefab 0xb981ecda (fast_farmplot)Could not unload undefined prefab 0x6c77c310 (fast_farmplot_placer)Could not unload undefined prefab 0xbcfca634 (strawhat)Could not unload undefined prefab 0x111db7ae (footballhat)Could not unload undefined prefab 0x1eee0485 (transistor)Could not unload undefined prefab 0x1cd9e60e (razor)Could not unload undefined prefab 0x1541c9cc (armorruins)Could not unload undefined prefab 0xe87e06c0 (icebox)Could not unload undefined prefab 0xf2bd1baa (icebox_placer)Could not unload undefined prefab 0x36768a92 (orangestaff)Could not unload undefined prefab 0x2ca456a0 (orangeamulet)Could not unload undefined prefab 0xff7a976 (staff_tornado)Could not unload undefined prefab 0xd8067599 (beehat)Could not unload undefined prefab 0xc22935e4 (icepack)Could not unload undefined prefab 0x739fbe3c (homesign)Could not unload undefined prefab 0x33fdbd2e (homesign_placer)Could not unload undefined prefab 0x1c42203 (bell)Could not unload undefined prefab 0x15220700 (backpack)Could not unload undefined prefab 0xa8b25abc (wall_ruins_item)Could not unload undefined prefab 0x3ede96f8 (nightstick)Could not unload undefined prefab 0xd5201c09 (beebox)Could not unload undefined prefab 0x753b7621 (beebox_placer)Could not unload undefined prefab 0xb918c5fd (fishingrod)Could not unload undefined prefab 0x651e3e9e (eyebrellahat)Could not unload undefined prefab 0x92ccc001 (coldfirepit)Could not unload undefined prefab 0x21e04429 (coldfirepit_placer)Could not unload undefined prefab 0x5a59f5cc (goldenshovel)Could not unload undefined prefab 0x2e54b535 (cane)Could not unload undefined prefab 0xb6201ac9 (onemanband)Could not unload undefined prefab 0x4685284 (umbrella)Could not unload undefined prefab 0xda1f7edf (winterometer)Could not unload undefined prefab 0x955229cb (winterometer_placer)Could not unload undefined prefab 0xe2bfa46 (tophat)Could not unload undefined prefab 0xacbea762 (fertilizer)Could not unload undefined prefab 0x3949a42 (meatrack)Could not unload undefined prefab 0x56340ba8 (meatrack_placer)Could not unload undefined prefab 0x6dda899f (watermelonhat)Could not unload undefined prefab 0x94cf6c04 (goldenpickaxe)Could not unload undefined prefab 0x86860bc2 (boomerang)Could not unload undefined prefab 0xb1fa364d (pickaxe)Could not unload undefined prefab 0x3cb06493 (healingsalve)Could not unload undefined prefab 0x39311b4d (grass_umbrella)Could not unload undefined prefab 0x37c31aa6 (lantern)Could not unload undefined prefab 0xbc429ef3 (bushhat)Could not unload undefined prefab 0x80cb1e18 (featherhat)Could not unload undefined prefab 0x3edae42e (multitool_axe_pickaxe)Could not unload undefined prefab 0x7f2d088c (armorwood)Could not unload undefined prefab 0x46094f1b (beefalohat)Could not unload undefined prefab 0xf8e41fa9 (bedroll_furry)Could not unload undefined prefab 0xcda99af6 (winterhat)Could not unload undefined prefab 0x1c48b877 (campfire)Could not unload undefined prefab 0xdfe3a33 (campfire_placer)Could not unload undefined prefab 0x4d9a964d (trap)Could not unload undefined prefab 0x68370bd6 (trap_teeth)Could not unload undefined prefab 0x4058bc0 (molehat)Could not unload undefined prefab 0xcad92460 (flowerhat)Could not unload undefined prefab 0xec43b9f4 (sewing_kit)Could not unload undefined prefab 0xfb180669 (blowdart_sleep)Could not unload undefined prefab 0x38967bb2 (researchlab)Could not unload undefined prefab 0x77e9ae38 (researchlab_placer)Could not unload undefined prefab 0x8bbc7f55 (beemine)Could not unload undefined prefab 0xdf13a0c1 (ruins_bat)Could not unload undefined prefab 0x22ec3802 (wall_stone_item)Could not unload undefined prefab 0x8d60ee3a (coldfire)Could not unload undefined prefab 0xe72d29b0 (coldfire_placer)Could not unload undefined prefab 0x263bc4d5 (slow_farmplot)Could not unload undefined prefab 0x321f7255 (slow_farmplot_placer)Could not unload undefined prefab 0xe5071541 (nightmare_timepiece)Could not unload undefined prefab 0xc3bf310c (blueamulet)Could not unload undefined prefab 0x2ae7e3b3 (purplegem)Could not unload undefined prefab 0x6f21e747 (piggyback)Could not unload undefined prefab 0xf0330963 (panflute)Could not unload undefined prefab 0xdb20fa95 (heatrock)Could not unload undefined prefab 0x1153dbb9 (pottedfern)Could not unload undefined prefab 0xf2102a71 (pottedfern_placer)Could not unload undefined prefab 0x33ab6997 (hud)Could not unload undefined prefab 0x3364203d (forest)Could not unload undefined prefab 0x2e5cb72d (cave)Could not unload undefined prefab 0x40b82ff2 (maxwell)Could not unload undefined prefab 0xbddda476 (fire)Could not unload undefined prefab 0x1078732c (character_fire)Could not unload undefined prefab 0x427b5b39 (shatter)scripts/gamelogic.lua(120,1) Unload BE done scripts/dlcsupport.lua(24,1) Load scripts/DLC001_prefab_files scripts/gamelogic.lua(132,1) Load FE scripts/gamelogic.lua(136,1) Load FE: done scripts/screens/mainscreen.lua(576,1) platform_motd table: 0F72FBE0 SimLuaProxy::QueryServer()HttpClientWriteCallback (0x06B74E14, 1, 1298, 0x06D9FA64)HttpClientWriteCallback READ 1298 (1298 total)scripts/modindex.lua(85,1) ModIndex: Load sequence finished successfully. Reset() returningQueryServerComplete no callbackscripts/screens/mainscreen.lua(576,1) platform_motd table: 12C09868 scripts/modindex.lua(248,1) WARNING loading modinfo.lua: workshop-222342168 does not specify if it is compatible with the base game. It may not work properly. scripts/modindex.lua(251,1) WARNING loading modinfo.lua: workshop-222342168 does not specify if it is compatible with Reign of Giants. It may not work properly. scripts/modindex.lua(248,1) WARNING loading modinfo.lua: workshop-338247304 does not specify if it is compatible with the base game. It may not work properly. scripts/modindex.lua(251,1) WARNING loading modinfo.lua: workshop-338247304 does not specify if it is compatible with Reign of Giants. It may not work properly. scripts/modindex.lua(248,1) WARNING loading modinfo.lua: workshop-343955701 does not specify if it is compatible with the base game. It may not work properly. scripts/modindex.lua(251,1) WARNING loading modinfo.lua: workshop-343955701 does not specify if it is compatible with Reign of Giants. It may not work properly. GetCachedUGCCount 0EnumerateUserSubscribedFiles(0)OnEnumerateUserSubscribedFilesResult EResult 1, results 47/47Enum complete. Found 47 mods.DeleteUnsubscribedFiles [../mods]FindDirectoriesMatching [../mods/workshop-*]GetPublishedFileDetails(0)Getting mod details...OnPublishedFileDetailsResult EResult 1, 222103064 245850, 219740, [Where's My Beefalo?], 30726777088895825, 487820662817815988, 76561197989646930, 1390995491, 1417398092, 0, 0, [Creature,environment,Interface,worldgen,tweak,Reign of Giants Compatible,version:1.4], 17, [mod_publish_data_file.zip], 79011, 275659, [], 0scripts/mods.lua(10,1) mod_name workshop-222103064 scripts/mods.lua(12,1) table: 0AE59AE8 GetPublishedFileDetails(1)Getting mod details...OnPublishedFileDetailsResult EResult 1, 416988873 245850, 219740, [Dusk and Night Music], 532889637740967682, 532889006059405819, 76561198067527994, 1427773217, 1428123251, 0, 0, [Other,Reign of Giants Compatible,version:1.0.1], 17, [mod_publish_data_file.zip], 5917167, 334499, [], 0scripts/mods.lua(10,1) mod_name workshop-416988873 scripts/mods.lua(12,1) table: 0AE59AE8 GetPublishedFileDetails(2)Getting mod details...OnPublishedFileDetailsResult EResult 1, 365478579 245850, 219740, [stumps grow], 622969722290543883, 548643366365847167, 76561198045478851, 1419924915, 1435590009, 0, 0, [environment,Reign of Giants Compatible,version:2.0.2], 17, [mod_publish_data_file.zip], 446566, 23239, [], 0scripts/mods.lua(10,1) mod_name workshop-365478579 scripts/mods.lua(12,1) table: 0AE59AE8 GetPublishedFileDetails(3)Getting mod details...OnPublishedFileDetailsResult EResult 1, 180843799 245850, 219740, [Always On Status], 54372034167456579, 506952892035268451, 76561198036753251, 1379951219, 1418568685, 0, 0, [interface,version:8.1], 17, [mod_publish_data_file.zip], 21613, 34971, [], 0scripts/mods.lua(10,1) mod_name workshop-180843799 scripts/mods.lua(12,1) table: 0AE59AE8 GetPublishedFileDetails(4)Getting mod details...OnPublishedFileDetailsResult EResult 1, 272586077 245850, 219740, [TARDIS 1.5 (Update)], 565519890166177235, 3246282410303873494, 76561198099160042, 1403141195, 1408105513, 0, 0, [Art,Other,Reign of Giants Compatible], 17, [mod_publish_data_file.zip], 1187123, 84448, [], 0scripts/mods.lua(10,1) mod_name workshop-272586077 scripts/mods.lua(12,1) table: 0AE59AE8 GetPublishedFileDetails(5)Getting mod details...OnPublishedFileDetailsResult EResult 1, 271800759 245850, 219740, [steam & Punk], 700643653006323833, 545265666591517795, 76561198062720007, 1402957348, 1423518436, 0, 0, [pet,item,Creature,Art,worldgen,Reign of Giants Compatible,version:3.8], 17, [mod_publish_data_file.zip], 1276985, 87052, [], 0scripts/mods.lua(10,1) mod_name workshop-271800759 scripts/mods.lua(12,1) table: 0AE59AE8 GetPublishedFileDetails(6)Getting mod details...OnPublishedFileDetailsResult EResult 1, 390449107 245850, 219740, [steam Biome], 31860279094855931, 31859695211104987, 76561198055851807, 1423601187, 1424180947, 0, 0, [item,Creature,environment,Art,worldgen,Scenario,Other,Reign of Giants Compatible,version:1.0.2], 17, [mod_publish_data_file.zip], 4745807, 87620, [], 0scripts/mods.lua(10,1) mod_name workshop-390449107 scripts/mods.lua(12,1) table: 0AE59AE8 GetPublishedFileDetails(7)Getting mod details...OnPublishedFileDetailsResult EResult 1, 196994731 245850, 219740, [Wall Gates], 645496115482583598, 645496115482583868, 76561198027077262, 1385072634, 1443701162, 0, 0, [item,Reign of Giants Compatible,tweak,utility,version:2.0], 17, [mod_publish_data_file.zip], 279161, 17667, [], 0 Link to comment Share on other sites More sharing options...
AndrosDracon Posted October 12, 2015 Share Posted October 12, 2015 Could you perhaps also explain how to add perks? I've been wanting to create a character that immobilizes [or freezes] surrounding enemies if he gets hit ack. Also this guide rocks! Now to making the sprite phooey Link to comment Share on other sites More sharing options...
s4ndm4n2006 Posted October 12, 2015 Share Posted October 12, 2015 Did everything in the tutorial and btw, ty it's well written but I have run across a problem: "could not find an asset matching images/saveslot_portraits/syrrae.tex in any of the search paths. So the mod I renamed and changed won't run. I haven't done any of the changes to the artwork only the renaming of files and references in the files. Can you help? Link to comment Share on other sites More sharing options...
xargon999 Posted October 16, 2015 Share Posted October 16, 2015 not sure if it's mentioned anywhere in here... but there is a program called "bulk rename utility" which allows you to rename files and folders, including subfolders, all in one go. Pretty handy as there seems to be a lot of renaming to do Link to comment Share on other sites More sharing options...
Lethalix Posted October 24, 2015 Share Posted October 24, 2015 When i open Dont starve, its saids that the mod crashed last time i opened the game...it does that every time...can someone tell my why? Link to comment Share on other sites More sharing options...
AkaneChaan Posted October 25, 2015 Share Posted October 25, 2015 Hello, I have edited the speech and I did the renaming, I've tried a lot of stuff to get it to work, but it seems it won't. I have installed and edited for DST and it works completely fine, except for when I'm about to start the game. I push new servr, new world and everything starts loading, generating new world. When that finishes, everything freezes and I have to force shutdown don't starve together. I don't even get into the choose your character screen. When I go back in, resume my world, I get this message, about not enough assets for my avatar. Link to comment Share on other sites More sharing options...
MF99K Posted October 26, 2015 Share Posted October 26, 2015 As soon as I enable the mod the game crashes and I get this message: http://orig12.deviantart.net/5eab/f/2015/299/2/d/untitled_by_mf99k-d9efce9.jpg Link to comment Share on other sites More sharing options...
MF99K Posted October 27, 2015 Share Posted October 27, 2015 As soon as I enable the mod the game crashes and I get this message: http://orig12.deviantart.net/5eab/f/2015/299/2/d/untitled_by_mf99k-d9efce9.jpgnow it just crashes without an error message Link to comment Share on other sites More sharing options...
tinymasterofevil Posted October 28, 2015 Share Posted October 28, 2015 My game crashes everytime i pick the character and going into the world pls help Link to comment Share on other sites More sharing options...
AkaneChaan Posted October 28, 2015 Share Posted October 28, 2015 Hello, I have edited the speech and I did the renaming, I've tried a lot of stuff to get it to work, but it seems it won't. I have installed and edited for DST and it works completely fine, except for when I'm about to start the game. I push new servr, new world and everything starts loading, generating new world. When that finishes, everything freezes and I have to force shutdown don't starve together. I don't even get into the choose your character screen. When I go back in, resume my world, I get this message, about not enough assets for my avatar. Hey I solved it, or rather. I just deleted everything and started from scratch again. hehe. But now I do have everything working smoothly, with custom images and speech. but how do I customize my character, not setting the max health, sanity,hunger. But more stuff like, letting the sanity regenerate a tad faster than others, or letting small critters not be afraid of my character? That's really all I want but I can't figure it out, how to write it or anything.... :c Link to comment Share on other sites More sharing options...
MF99K Posted October 29, 2015 Share Posted October 29, 2015 Ok, I don't know WHAT I've done wrong at this point, but spriter doesn't work and the mod doesn't work and troubleshooting doesn't work because the game wants me to have identical files in the same folder in order for the mod to work but my computer doesn't want there to be identical files in the same folder because it will screw things up and I have absolutely no idea what I'm doing here can someone please just help me redo everything? Link to comment Share on other sites More sharing options...
HoPeYveltal Posted November 1, 2015 Share Posted November 1, 2015 Hello there. I really like the extended sample character. I have a few questions and more to come. But for know I want to ask you 3 questions.1. What do you mean by not changing the dimensions?2. In the Dont Starve Mod Tools can I change the location of the where things might be (ex. moving the leg and feet so they become a bit more separated)?3. Can I use other parts from other characters (ex. use wilsons feet and leg parts)? I would appreciate if you answered these questions. Link to comment Share on other sites More sharing options...
BurntTNTFreak Posted November 11, 2015 Share Posted November 11, 2015 HiIve never modded before so I have no idea what ive done wrong but i can enable the mod but when i generate the world the game crashes. any help is appreciated XD Link to comment Share on other sites More sharing options...
ImLuah Posted November 12, 2015 Share Posted November 12, 2015 This is a guide for my extended sample character mod. Video Walkthrough Provided by Sabeku. What You NeedExtended sample character mod. You can get it here: http://forums.kleientertainment.com/files/file/950-extended-sample-character/ There's separate version for single player and multiplayerAlso on the Steam Workshop. Single player version. Multiplayer version.Don't Starve Mod Tools in Steam. (See below)An image editor with transparency support, such as GIMP, Photoshop, or Paint.NET. Basically anything that isn't Microsoft Paint.A text editor. Notepad++ is recommended. http://notepad-plus-plus.org/TEX Tools, to convert image files ignored by the compiler. (The mod icon) http://forums.kleientertainment.com/index.php?/files/file/73-matts-tools/ Where to get the Mod ToolsGames > Tools > Don't Starve Mod Tools Installing the ModCheck this thread for instructions on installing the mod: http://forums.kleientertainment.com/topic/29657-how-to-install-and-use-mods/ Editing the mod's infoOpen modinfo.lua with your text editor. This is the information displayed in the Mods screen. This is pretty straightforward, so you shouldn't have much of a problem here.Renaming the characterYou probably have an amazing new name for your character, so you probably want to change the template's name to that. Let's walk through what has to be renamed.In Notepad++, press Ctrl + Shift + F to open the Find in Files dialog.There are two ways the character is named, all lowercase (esctemplate) and all uppercase (ESCTEMPLATE). The capitalization is important! Set Directory to the location of your mod, and check the Match Case checkbox. Replace esctemplate with yourcharacter, and ESCTEMPLATE with YOURCHARACTER.Open modmain.lua with your text editor.We should already see your character's name since we used Find in Files. So now, you can go through and change the strings such as your character's title, quote, and description.Next, go to scripts\speech_esctemplate.lua. Change the file name to speech_[your character's name].lua. If you want to change your character's speech, this is what you'll edit.By default, this includes Wilson's lines for Base Don't Starve. If you want to use a different character's speech file as a base, get it from dont_starve\data\scripts.If you have Reign of Giants, it is highly suggested you use a speech file for that instead. Get it from dont_starve\data\DLC0001\scripts.Next, go to scripts\prefabs\esctemplate.lua. Change esctemplate.lua to [your character's name].lua. Open it.Just like in modmain.lua, replace all instances of esctemplate with your character's name.Let's change your character's voice. Find the line inst.soundsname = "willow". Replace willow with the character's voice you want to use. The voices available are wilson, willow, wolfgang, wendy, wx78, wickerbottom, woodie, and maxwell.Now on to renaming the rest of the files.In the bigportraits and images folders, there are many .png, .tex, and .xml files. We want to change the name of the .png files to replace esctemplate with your characters names. While you can change the names of the .tex and .xml files, it's not necessary since the compiler will rebuild these files, so you can actually delete these and let them re-appear with your character's name when compiling.Go to the exported folder. There are two or three folders, esctemplate, esctemplate_cleared, and if you're modding DST, ghost_esctemplate_build. For now, you can ignore esctemplate_cleared (if you want) since that's only there for reference, but you should rename the other two to your character's name, and also the .scml files inside them.Finally, let's go to the anim folder.You'll see one or two .zip files, esctemplate.zip, and if you're modding DST, ghost_esctemplate_build.zip. These aren't quite easy to rename, since it requires also changing the name within build.bin to work. But you don't need to. The contents of the exported folder will compile into this folder, so you can just delete these. New ones will appear, already renamed to your character's name.Now our character should be fully renamed. It's a good idea to test the mod at this point to see if we've done this correctly.CompilingCompiling the mod will convert your .png files to .tex and .xml files, and your .scml to .zip files in the anim folder. This is usually done automatically, since the autocompiler launches whenever you start Don't Starve, as long as you have the mod tools installed.Alternatively you can force-run the compiler by running Steam\steamapps\common\Don't Starve Mod Tools\mod_tools\autocompiler.exe.If you need it, there's another way to compile the Spriter project by using scml.exe in the mod_tools folder directly. Start your Command Prompt, and drag the path of scml.exe, the path to your .scml file, and the path to your mod folder.It should look something like this: Png files that aren't in the exported folder can be converted in a similar way, but using png.exe instead. Additionally, a helper file was provided by XHunter. http://forums.kleientertainment.com/topic/46849-tutorial-using-extended-sample-character-template/?p=590522 If for some reason the compiler won't work, sometimes you may need to get someone else to compile the mod for you.If everything ran smoothly, we can work on the art next.Creating artRemember, you need an image editor with transparency support! For Don't Starve Together, here's a useful tutorial/template for making the big portrait. http://forums.kleientertainment.com/topic/55518-how-to-set-up-a-dst-big-portrait-including-the-name-simple-tutorialtemplate/ All edits to images will automatically compile except for modicon.png. This is what we need TEX Tools for. If you decide to draw a new modicon, use TEXCreator to convert from .png to .tex. The images in the bigportraits and images folders are meant to be automatically compiled by the autocompiler. You can also use png.exe in the mod_tools folder if you wish to do it yourself. Though, if you wish to use TEXTools for these instead, convert the .tex files to png first rather than using the ones provided. This is to avoid crashing caused by textures that don't have dimensions of the power of 2.Now let's take a closer look at how to draw our character's in-game art. Your character's art is in all the folders within the exported folder. Open the .scml with Spriter, which comes with Don't Starve Mod Tools. You can preview the changes you make by opening this. This will save you time as opposed to opening Don't Starve every time you make a change.The template provided includes all animatable parts, but it's likely the character you wish to make doesn't need a certain part, such as hairpigtails, tail, and/or skirt. Rather than having to edit the .scml to remove these, you can clear out the .png files of these parts. This is why I included the folder esctemplate_cleared. You can simply replace a part with one of these cleared version to "remove" it. Information on faces used can be found here.Try not to change the dimensions of any part, unless you absolutely know what your doing. Changing the dimensions of the images will require editing the .scml as well, which includes updating the length and width of a part, and also having to recalculate pivots using this complicated equation if resized from the center of the image:NewPivot = (OldLength*OldPivot+((NewLength-OldLength)/2))/NewLengthAdditionally, this will make updating to future versions of the template a bit more inconvenient. Don't forget to compile your mod to see the changes.Cleaning upIf you've finally completed your mod, and want to release it to the public without taking up any unnecessary file space, you may want to remove some of your extra work files. (Though, if you like the clutter, you don't have to do any of this!)Please back up your mod before deleting anything!The entire exported folder can be removed, since everything compiles into the anims folder.All .png files can be removed, since all image data is stored as .tex and .xml files. This includes the ones in the bigportraits and images folders, and also modicon.png.Do not remove anything else. TroubleshootingIf problems arise, check your log to see what the error is. For Don't Starve, this is located in Documents\Klei\DoNotStarve\log.txt. For Don't Starve Together, this is located in Documents\Klei\DoNotStarveTogether\log.txtThis is the basics for using this template. I hope this tutorial was helpful. So, I loaded up the game after editing the character via exported but for some very odd reason, My character was invisible, Help? Link to comment Share on other sites More sharing options...
ImLuah Posted November 12, 2015 Share Posted November 12, 2015 Nice post!Though I have a problem, I have edited the character and I have one into one problem, Just ONE, Which is that when I load up the mod in the game my Character's body doesnt show up. I can examine things, Fight, And even Harvest, But I can not see my character. My custom script works aswell. If you have any solutions to fix my character not appearing I would really appreciate if you could Respond and help,Thanks, Luah. Link to comment Share on other sites More sharing options...
ImLuah Posted November 13, 2015 Share Posted November 13, 2015 Nice post!Though I have a problem, I have edited the character and I have one into one problem, Just ONE, Which is that when I load up the mod in the game my Character's body doesnt show up. I can examine things, Fight, And even Harvest, But I can not see my character. My custom script works aswell. If you have any solutions to fix my character not appearing I would really appreciate if you could Respond and help,Thanks, Luah.I forgot to say something, I am making my mod for DST if that changes any of the solutions Link to comment Share on other sites More sharing options...
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