BrotatoTips Posted December 13, 2014 Share Posted December 13, 2014 hi. i am currently playing around with some character abilities and what i can do. so i took webbers spidereggsack recipe and changed it to be a deerclops_eyeball recipe. i managed to get it to work to be made from ridiculous items such as berries, petals, and twigs. but now that i am done playing around with this, i decided to remove this from my prefab. when i relaunched the game with my character, the recipe was still available to him. how do i change this without rewriting the prefab file? local nest_recipe = Recipe("deerclops_eyeball", {Ingredient("berries", 1), Ingredient("petals", 2), Ingredient("twigs", 1)}, RECIPETABS.TOWN, TECH.NONE)nest_recipe.sortkey = 1STRINGS.RECIPE_DESC.DEERCLOPS_EYES = "The EYE Shall Guide You." Link to comment Share on other sites More sharing options...
Mobbstar Posted December 13, 2014 Share Posted December 13, 2014 You are trying to do what? As soon as the game reads the block you posted, the recipe exists. That means you need to put an if clause to limit the recipe to certain characters or static conditions. Link to comment Share on other sites More sharing options...
Heavenfall Posted December 13, 2014 Share Posted December 13, 2014 This literally should not happen. I'd say make sure you don't have the same code in modmain.lua or any other file. Link to comment Share on other sites More sharing options...
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