Sycopath Posted December 9, 2014 Share Posted December 9, 2014 Hey guys, love the game. I have noticed that the first time Power Drip activates the reminder box from the tutorial shows up. This is the only program that does that and while helpful in the tutorial can actually cause lag in-game. I know this is not a big deal, but if we're gonna get program reminders it would be super useful to get one for fusion (anyone who suddenly finds themselves with <5pwr knows what I'm talking about) but then again that might lower the difficulty. Just something that might have flown under the radar. Also does anyone know how flurry gun actually works? I've never been able to use it to be the once per mission room clearer that it seems to be. tl;dr either add in reminders for all passive programs or remove the reminder for Power Drip. Link to comment https://forums.kleientertainment.com/forums/topic/45821-power-drip-reminder-and-flurry-gun/ Share on other sites More sharing options...
5thHorseman Posted December 9, 2014 Share Posted December 9, 2014 The Flurry gun works best in 3 situations: 1) Nika. She gets 2 attacks. 2) The stim that refreshes your attack. 3) Playing a game of "Pass the gun" between agents. Frankly, I think it's too much bother especially when the entire thrust of the game is to be as stealthy as possible. It'd be nice to take out 3-5 drones though in the worst rooms. Link to comment https://forums.kleientertainment.com/forums/topic/45821-power-drip-reminder-and-flurry-gun/#findComment-581862 Share on other sites More sharing options...
Shirsh Posted December 9, 2014 Share Posted December 9, 2014 I have noticed that the first time Power Drip activates the reminder box from the tutorial shows up. This is the only program that does that and while helpful in the tutorial can actually cause lag in-game.It is first (and only) passive program that you see right after tutorial, when play first time, that's why it has "reminder" which looks good to story, if it could somehow inflict real lag, maybe better solution would be existence of some script, that prevent pop-up from start if previous level wasn't tutorial? (or if campaign wasn't beaten, or if it not the first start of campaign. I saw counter of them in savegame.lua) Flurry gun have armor penetration 2 and don't consume ammo, so at least it provides you with one chance to eliminate anything in case of emergency, any kind of drone, or any heavy guard (ok, FTM barrier guards probably able to avoid it, and K&O turrets require two shots). And if there real urgent need in mass killing it can be used for it too. Link to comment https://forums.kleientertainment.com/forums/topic/45821-power-drip-reminder-and-flurry-gun/#findComment-581872 Share on other sites More sharing options...
Sycopath Posted December 9, 2014 Author Share Posted December 9, 2014 5th horseman, it seemed to me that flurry gun should be an exception to the one attack per turn for all characters, a sort of John Woo Equilibrium/The Matrix fight scene where your agent takes out everything in the room but only once per mission, otherwise it's unlimited ammunition really doesn't seem to matter. It also seemed in line with the title "flurry" gun. Yes I am aware that combat is really discouraged and it's one of the features I like most, I just think this might actually be a bug i.e. the item isn't functioning as intended. Could you, if it's not too much trouble, post a pic of the item if you come across it? I'll keep looking. Also I'm loving your let's play, (It's one of the only ones I could find on youtube and this game DESPERATELY Link to comment https://forums.kleientertainment.com/forums/topic/45821-power-drip-reminder-and-flurry-gun/#findComment-581939 Share on other sites More sharing options...
Sycopath Posted December 9, 2014 Author Share Posted December 9, 2014 5th horseman, it seemed to me that flurry gun should be an exception to the one attack per turn for all characters, a sort of John Woo Equilibrium/The Matrix fight scene where your agent takes out everything in the room but only once per mission, otherwise it's unlimited ammunition really doesn't seem to matter. It also seemed in line with the title "flurry" gun. Yes I am aware that combat is really discouraged and it's one of the features I like most, I just think this might actually be a bug i.e. the item isn't functioning as intended. Could you, if it's not too much trouble, post a pic of the item if you come across it? I'll keep looking. Also I'm loving your let's play, (It's one of the only ones I could find on youtube and this game DESPERATELYneeds some love, sorry for the quoting edit, new poster and the reply got posted before I was finished, Shirsh, Yes this is what I was referring to, some way of keeping the reminder for just the tutorial. Link to comment https://forums.kleientertainment.com/forums/topic/45821-power-drip-reminder-and-flurry-gun/#findComment-581943 Share on other sites More sharing options...
HolyDeath Posted December 9, 2014 Share Posted December 9, 2014 I can agree that flurry gun doesn't make sense if it can't be useful for other characters than Nika without additional item. Link to comment https://forums.kleientertainment.com/forums/topic/45821-power-drip-reminder-and-flurry-gun/#findComment-582064 Share on other sites More sharing options...
5thHorseman Posted December 9, 2014 Share Posted December 9, 2014 Well you get one free shot per mission without having to worry about ammo. Assuming you luck into one in the first few missions that's upwards of 10 shots. And that's not counting playing a game of "pass the gun" between your agents so they all get a shot in the same turn. Link to comment https://forums.kleientertainment.com/forums/topic/45821-power-drip-reminder-and-flurry-gun/#findComment-582065 Share on other sites More sharing options...
HolyDeath Posted December 9, 2014 Share Posted December 9, 2014 You can get other weapons that give you one free shot per mission, so this in itself is not that big of an advantage. Link to comment https://forums.kleientertainment.com/forums/topic/45821-power-drip-reminder-and-flurry-gun/#findComment-582072 Share on other sites More sharing options...
Shirsh Posted December 9, 2014 Share Posted December 9, 2014 You can get other weapons that give you one free shot per mission, so this in itself is not that big of an advantage.which one? free shot with 2AP? possibly multiplied by the number of nearby agents/prisoners/hostages?there's only plasma without AP and cooker with 1AP (both require for ammo so they not so "free"), free shot had only bio-dart gun, useless for drones problem. A lot of advantages, like with any other item)and like with almost any other item exist an opinions that it completely useless (like all this useless augments, useless starting programs, useless grenades, useless agents etc). One thinks it should be buffed, other thinks that it should be nerfed. Completely depends on play style and specific situation. By the way it is strange that after the 7th update no threads about the benefits or uselessness of econchip)rare item probably Link to comment https://forums.kleientertainment.com/forums/topic/45821-power-drip-reminder-and-flurry-gun/#findComment-582079 Share on other sites More sharing options...
5thHorseman Posted December 9, 2014 Share Posted December 9, 2014 By the way it is strange that after the 7th update no threads about the benefits or uselessness of econchip) rare item probably I don't think it deserves its own thread but FTR I've not bothered with the Econochip. Inventory slots are far too precious to devote one to the chance of converting one limited resource into another. Link to comment https://forums.kleientertainment.com/forums/topic/45821-power-drip-reminder-and-flurry-gun/#findComment-582097 Share on other sites More sharing options...
Shirsh Posted December 9, 2014 Share Posted December 9, 2014 But additional 100-200$ from console, at story mode, at second mission for example, "mmmm, donuts" ^_^but when I saw it first time (and second, and third etc before luck provide me with Banks and curiosity wins) I was sure that it something completely useless Link to comment https://forums.kleientertainment.com/forums/topic/45821-power-drip-reminder-and-flurry-gun/#findComment-582109 Share on other sites More sharing options...
Sycopath Posted December 9, 2014 Author Share Posted December 9, 2014 which one? free shot with 2AP? possibly multiplied by the number of nearby agents/prisoners/hostages?there's only plasma without AP and cooker with 1AP (both require for ammo so they not so "free"), free shot had only bio-dart gun, useless for drones problem. A lot of advantages, like with any other item)and like with almost any other item exist an opinions that it completely useless (like all this useless augments, useless starting programs, useless grenades, useless agents etc). One thinks it should be buffed, other thinks that it should be nerfed. Completely depends on play style and specific situation. By the way it is strange that after the 7th update no threads about the benefits or uselessness of econchip)rare item probably I'm not sure which weapons cost AP to use, "possibly multiplied...." I'm not arguing for the inherent useful or uselessness of the flurry gun, I am arguing along with others that as the item is currently is not how the devs might have intended the item to be. Someone please put a mod on this and every thread (god I know that sounds whiny I just LOVE THIS FRAKKING GAME) Link to comment https://forums.kleientertainment.com/forums/topic/45821-power-drip-reminder-and-flurry-gun/#findComment-582275 Share on other sites More sharing options...
Shirsh Posted December 9, 2014 Share Posted December 9, 2014 I'm not sure which weapons cost AP to use, "possibly multiplied...." I'm not arguing for the inherent useful or uselessness of the flurry gun, I am arguing along with others that as the item is currently is not how the devs might have intended the item to be. Someone please put a mod on this and every thread (god I know that sounds whiny I just LOVE THIS FRAKKING GAME)as "AP" I meant not action point, but armor penetration) and at fact I don't arguing with you at all Link to comment https://forums.kleientertainment.com/forums/topic/45821-power-drip-reminder-and-flurry-gun/#findComment-582281 Share on other sites More sharing options...
HolyDeath Posted December 9, 2014 Share Posted December 9, 2014 which one? free shot with 2AP? possibly multiplied by the number of nearby agents/prisoners/hostages?Please pay attention to what's written:You can get other weapons that give you one free shot per mission, so this in itself is not that big of an advantage.The Energy Pistol comes into mind, if I recall correctly. and like with almost any other item exist an opinions that it completely useless (like all this useless augments, useless starting programs, useless grenades, useless agents etc). One thinks it should be buffed, other thinks that it should be nerfed. Completely depends on play style and specific situation. Again, you don't pay attention to what is written. I am not saying that the flurry gun is useless. I am saying that the flurry gun requires too much investment for it to be useful for other characters than Nika. Juggling an item to be able to use it more than once is a joke in my opinion. Link to comment https://forums.kleientertainment.com/forums/topic/45821-power-drip-reminder-and-flurry-gun/#findComment-582284 Share on other sites More sharing options...
Sycopath Posted December 9, 2014 Author Share Posted December 9, 2014 Shirsh, Thanks for the clarification on AP that makes much more sense. (noob mistake on my part) As for the term arguing, I didn't mean it as in "fighting" I meant, "making a case for" it's a simple instance of word ambiguity, I didn't think you were arguing with me personally. Link to comment https://forums.kleientertainment.com/forums/topic/45821-power-drip-reminder-and-flurry-gun/#findComment-582294 Share on other sites More sharing options...
Shirsh Posted December 9, 2014 Share Posted December 9, 2014 Please pay attention to what's written:The Energy Pistol comes into mind, if I recall correctly.You probably miss fact that Flurry gun is new name for Energy pistol since 5th update, that's reason for our mutual misunderstandingI did not mean to say that you are wrong, but have in mind that our different points of view depends to our different styles of play, and was trying to speak not about you personallyand since Sycopath was asking about way how Flurry/Energy works, I believe that he should not see only one opinion, that gun not worth price, but another, that the gun can be repaid many times its price in full, too, and at the end chose his own strategy that fulfill his way to play. Link to comment https://forums.kleientertainment.com/forums/topic/45821-power-drip-reminder-and-flurry-gun/#findComment-582300 Share on other sites More sharing options...
HolyDeath Posted December 9, 2014 Share Posted December 9, 2014 Is it? Energy Pistol had one charge that recharged per level. If Flurry Gun works as you say then it has unlimited number of charges for a single turn. It must be entirely different weapon. Or I mixed up name of another. As for seeing only one opinion - my opinion on extra investement is an opinion, but my statement that extra investment is required is not opinion, it's fact. Link to comment https://forums.kleientertainment.com/forums/topic/45821-power-drip-reminder-and-flurry-gun/#findComment-582333 Share on other sites More sharing options...
Shirsh Posted December 9, 2014 Share Posted December 9, 2014 Well, as before, it has number of shots limited only by amount of attacks of agents, at one single turn per every lever (one charge per mission), I hope so sounds clearer (I assume you've never tried to toss Energy gun from one agent to another after shot or you're just pulling my leg) Link to comment https://forums.kleientertainment.com/forums/topic/45821-power-drip-reminder-and-flurry-gun/#findComment-582345 Share on other sites More sharing options...
HolyDeath Posted December 11, 2014 Share Posted December 11, 2014 You might be correct on this one. Link to comment https://forums.kleientertainment.com/forums/topic/45821-power-drip-reminder-and-flurry-gun/#findComment-583107 Share on other sites More sharing options...
ErlKing Posted December 11, 2014 Share Posted December 11, 2014 Iam not so sure about story mode, but in my endless run i got my hands on two flurry guns early on, had anatomy analysis on Nika and eventually got few stims 3... Oh that beast of blondie, i know its not very stealthy, but when things were getting hairy there was pretty satisfying option to go and just-shoot-em-up all at once. So, yeah, its really situational weapon that excel with some items/augments, but pretty cool one. ps: new Anatomy Analysis fix kinda limit lethal options, so that way not so useful now (though i now wonder how 2 AA work together) Link to comment https://forums.kleientertainment.com/forums/topic/45821-power-drip-reminder-and-flurry-gun/#findComment-583171 Share on other sites More sharing options...
Igniferroque Posted December 30, 2014 Share Posted December 30, 2014 The Flurry gun works best in 3 situations:1) Nika. She gets 2 attacks.2) The stim that refreshes your attack.3) Playing a game of "Pass the gun" between agents. Thank you for numbers 2 and 3. I had not thought of those. And while I would have eventually come up with 2, I probably would never have come up with 3 on my own. Link to comment https://forums.kleientertainment.com/forums/topic/45821-power-drip-reminder-and-flurry-gun/#findComment-594601 Share on other sites More sharing options...
Anelyn Posted January 2, 2015 Share Posted January 2, 2015 I am not a big fan of lethal weaponry. Early game you always can play around turrets if you must dispose of some enemies in a deadly way, and later on with all the traps / tranq darts / melee KO you pretty much only need 1 gun to dispose of null drones / other robots you can't control (because of a hidden null drone for example) etc. EMP's are amazing and pretty much a must if you get a level loaded on robots / barriers etc. Sure if you want to play it in a murderous way, by all means But for me this is mainly a knight & cape and not knight & dagger type of game, so I always try to avoid lethal resolutions (against living enemies of course) - several times I even preferred to let one of my guys get shot then KO the attacker and revive him than to kill him Link to comment https://forums.kleientertainment.com/forums/topic/45821-power-drip-reminder-and-flurry-gun/#findComment-595766 Share on other sites More sharing options...
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