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    • JoeW

      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      UPDATE: Earlier this week, we discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). It’s a really unfortunate situation and we’ve been working hard with 505 to resolve this as soon as possible. Below is the latest information: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks. When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc will also be able to contact Klei support for a voucher code that includes Don't Starve, Shipwrecked and the Reign of Giants DLC until the new disc is ready. Please specify your country as certain vouchers only work in certain regions.  We will have more details when they become available including details on contacting us and what information we might need.  Once again, thanks to everybody for their patience while we work this out. For questions or concerns, the forum discussion can be found below:   
    • JanH

      Rhymes with Play - Creature Design Finalization LIVE!   04/26/2018

      Join the Oxygen Not Included team as we finalize new creature designs for the upcoming Ranching Upgrade Mark II. Catch us live on the Klei Twitch channel (April 26th) and watch our design process first-hand as we go from temp art to the final creature art that you'll see in the game. Don't forget to click the follow button on the Klei Twitch channel to get alerted whenever we go live. As always, the Rhymes with Play Dev Streams are live Thursdays at 3:30 PM PST (10:30 PM UTC) Where is it?
      https://www.twitch.tv/kleientertainment Use our handy widget below to see when the stream goes live in your area: Check out the stream announce thread for discussions!


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About 5thHorseman

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  1. Found a typo on your Biography.

    1. 5thHorseman


      I don't see it?

    2. Auth


      Invisible, Inc should be Invisible, Inc.

      (Sorry that's just one of my pet peeves)

  2. In game the best way to do it would be a second circle, around the tile you're hovering over, that shows you how far your agent can go NEXT TURN if he or she were to stop in that tile. Maybe you have to hold down SHIFT or something to see it. If you assume 1-2-1-2 (aka 1.5 tiles per diagonal move) then yes, the difference is always in your favor (if not the odds). However, if you're going for more accuracy and assume 1.4, 1.41, etc then whenever there's a difference it'll always be against you because you're always assuming you move LESS. If only root 2 was 1.45xxxxxxx then it'd be better EDIT: One more quick thing. Most of that chart business I put above was to show that you really only need 1.4, not 1.41421356237309504880168872420969807856967187537694807317667973799 or even 1.41 1.4 isn't THAT much harder to do the math for in your head than 1.5, and again I ask, how often do you move 11 times DIAGONALLY in a single turn?
  3. I guess I can see how someone would want that, but I can't see how I ever would. I just don't micromanage down to that level and don't find the concept of it fun. I just assume that every 2 diagonal moves takes 3 ap, count it up, and if I have it, great. If not, then I figure I don't have it. From now on I'll add an extra 1 AP if I go more than 4 diagonal squares but that's just because I did the math already and probably won't forget. Are the number of times you need to go more than 4 diagonal squares AND reach a single exact square of the only safety possible THAT frequent that whipping out a calculator or consulting a chart would be THAT terrible to do?
  4. It tells you on the left side of the screen how much AP you have left. It also shows you on the map every tile your agent can reach. I thought it was 2-1-2-1 per move, actually. I never noticed I sometimes got a "bonus" square due to it being 1.4(blablabla) ap per diagonal move.Assuming it goes 2-1-2-1 (ie, 1.5) is accurate up to the 4th diagonal move. Assuming it's actually 1.4 is accurate up to the 11th diagonal move, which would actually take you 16ap instead of 15ap. Assuming it's actually 1.41 is accurate up to the 23rd diagonal move, which would actually take you 32ap instead of 33ap. If you need it to be more accurate than this, then you're playing with far better augments and items than I've ever found. Here's a handy chart: Moves AP1 12 33 44 65 76 87 108 119 1310 1411 1612 1713 1814 2015 2116 2317 2418 2519 2720 2821 3022 3123 3324 3425 3526 3727 3828 4029 4130 42
  5. Personally I think the augment machine should prep your agent for augments. Once you've done it, you can install and uninstall augments at will, but before then you can't. And it should use its own slot and not an inventory slot. That would take quite a bit of balancing (for example, the augment mission becomes critical unless you put the machines in other maps as well) but it seems a bit more workable. They're still all-or-nothing but now you can tweak them once you've committed to going the augment route.