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[Gameplay] - Ghost Text


bdiz4shiz

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Bug Submission:

Category: Gameplay

Issue Title: Ghost Text

Issue Description: While playing co-op with some pals, I realized that after one of us I had died (in particular me) and then been revived that when you click on another person to say 'Hi ______' it produces the text that says '______ is a friend of ghosts'

Its not a huge issue, but it can be kind of peculiar when you are playing and are just trying to say hello to your partners and it produces the ghost text whilst you are not a ghost.

Steps to Reproduce: Play co-op, die, become revived, click on another character in an attempt to say hello.

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https://forums.kleientertainment.com/forums/topic/44159-gameplay-ghost-text/
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Yeah, the game keeps track of players' behavior in some respects and has custom messages for them based on that. Here's a snip from the strings:

		WILSON = 		{			GENERIC = "Hello Wilson!",			ATTACKER = "That Wilson looks shifty...",			MURDERER = "Murderer!",			REVIVER = "Wilson, friend of ghosts.",			GHOST = "Wilson could use a heart.",		},
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Yeah, the game keeps track of players' behavior in some respects and has custom messages for them based on that. Here's a snip from the strings:

		WILSON = 		{			GENERIC = "Hello Wilson!",			ATTACKER = "That Wilson looks shifty...",			MURDERER = "Murderer!",			REVIVER = "Wilson, friend of ghosts.",			GHOST = "Wilson could use a heart.",		},

 

 

Exactly! It's not terrible sophisticated tracking, but the inspect dialog for other players wasn't ever really intended to be conversational (which suggests that the line I wrote for the GENERIC case isn't great). Much in the way that your character will say different things about a campfire depending on its state, that's what I wanted to happen with other players. The GHOST case tells you that they've revived someone (which doesn't have to be you)--they're a nice player! If you're just looking for a way to say hi, might I suggest typing "/wave"? :)

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