bdiz4shiz Posted November 13, 2014 Share Posted November 13, 2014 Bug Submission: Category: Gameplay Issue Title: Ghost Text Issue Description: While playing co-op with some pals, I realized that after one of us I had died (in particular me) and then been revived that when you click on another person to say 'Hi ______' it produces the text that says '______ is a friend of ghosts' Its not a huge issue, but it can be kind of peculiar when you are playing and are just trying to say hello to your partners and it produces the ghost text whilst you are not a ghost. Steps to Reproduce: Play co-op, die, become revived, click on another character in an attempt to say hello. Link to comment https://forums.kleientertainment.com/forums/topic/44159-gameplay-ghost-text/ Share on other sites More sharing options...
Silentdarkness1 Posted November 13, 2014 Share Posted November 13, 2014 That's not a bug. It's intended, I think. Link to comment https://forums.kleientertainment.com/forums/topic/44159-gameplay-ghost-text/#findComment-568416 Share on other sites More sharing options...
rezecib Posted November 13, 2014 Share Posted November 13, 2014 Yeah, the game keeps track of players' behavior in some respects and has custom messages for them based on that. Here's a snip from the strings: WILSON = { GENERIC = "Hello Wilson!", ATTACKER = "That Wilson looks shifty...", MURDERER = "Murderer!", REVIVER = "Wilson, friend of ghosts.", GHOST = "Wilson could use a heart.", }, Link to comment https://forums.kleientertainment.com/forums/topic/44159-gameplay-ghost-text/#findComment-568465 Share on other sites More sharing options...
Developer SethR Posted November 14, 2014 Developer Share Posted November 14, 2014 Yeah, the game keeps track of players' behavior in some respects and has custom messages for them based on that. Here's a snip from the strings: WILSON = { GENERIC = "Hello Wilson!", ATTACKER = "That Wilson looks shifty...", MURDERER = "Murderer!", REVIVER = "Wilson, friend of ghosts.", GHOST = "Wilson could use a heart.", }, Exactly! It's not terrible sophisticated tracking, but the inspect dialog for other players wasn't ever really intended to be conversational (which suggests that the line I wrote for the GENERIC case isn't great). Much in the way that your character will say different things about a campfire depending on its state, that's what I wanted to happen with other players. The GHOST case tells you that they've revived someone (which doesn't have to be you)--they're a nice player! If you're just looking for a way to say hi, might I suggest typing "/wave"? Link to comment https://forums.kleientertainment.com/forums/topic/44159-gameplay-ghost-text/#findComment-568527 Share on other sites More sharing options...
bdiz4shiz Posted November 17, 2014 Author Share Posted November 17, 2014 thanks for the clarification makes sense now! Link to comment https://forums.kleientertainment.com/forums/topic/44159-gameplay-ghost-text/#findComment-569969 Share on other sites More sharing options...
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