Dryicefox Posted October 27, 2014 Share Posted October 27, 2014 Night-vision, or as the part of the modding community calls it, the game breaker. Needs to be redone in order for characters that use it to see properly.You might retort, "Well that's for mod characters only!" But if you look at RoG, there is night-vision in the form of molevision.Since there are characters that have night-vision and molevision is a thing, night-vision needs to be rethought so that sight is an individual factor between characters.One way to do this is to make sight individual and on the common_postinit.I'm not saying I know how this will be done, but that it needs to be rethought to help implement characters that see at night. Link to comment https://forums.kleientertainment.com/forums/topic/42948-rethinking-nightvision/ Share on other sites More sharing options...
rezecib Posted October 27, 2014 Share Posted October 27, 2014 This is also necessary for a proper implementation of Woodie's werebeaver form. When I enable it now, it causes the entire world to light up in a reddish tone. Link to comment https://forums.kleientertainment.com/forums/topic/42948-rethinking-nightvision/#findComment-558025 Share on other sites More sharing options...
Toroic Posted October 28, 2014 Share Posted October 28, 2014 I think the modding community really overestimates the power of nightvison. Is it useful and powerful? Yes.Is it gamebreaking? No.Willow already has an infinite torch, and she's still arguably the weakest character.There's already a bunch of ways for a character to overcome darkness. Miner hat, for example, is essentially limited darkvison already. Link to comment https://forums.kleientertainment.com/forums/topic/42948-rethinking-nightvision/#findComment-558364 Share on other sites More sharing options...
rezecib Posted October 28, 2014 Share Posted October 28, 2014 I think the modding community really overestimates the power of nightvison. Is it useful and powerful? Yes.Is it gamebreaking? No.Willow already has an infinite torch, and she's still arguably the weakest character.There's already a bunch of ways for a character to overcome darkness. Miner hat, for example, is essentially limited darkvison already. It's not really about balance, it's about bugginess. When Woodie goes werebeaver it lights up the world, and that saves people from Charlie, sure, but you could already just reconnect to a server for a free spawn light anyway. The real problem is that it's... just not the way it should be. Woodie going werebeaver is supposed to give HIM night vision, but now it's lighting up the whole world? That's just weird. It needs a fix, and that fix will most likely involve some amount of rewriting how lighting is networked, at least. Edit: But it actually is relevant to balance, too. Like cold and wetness, darkness is not a real threat to experienced players, but what it does do is tax their item slots. You have to dedicate a slot to producing light for you, or constantly move and place a lantern, or spend resource placing a campfire and sticking by it. Link to comment https://forums.kleientertainment.com/forums/topic/42948-rethinking-nightvision/#findComment-558485 Share on other sites More sharing options...
fsp98 Posted January 25, 2015 Share Posted January 25, 2015 And also the players with nightvision would see Charlie !!!!! Link to comment https://forums.kleientertainment.com/forums/topic/42948-rethinking-nightvision/#findComment-605938 Share on other sites More sharing options...
rezecib Posted January 25, 2015 Share Posted January 25, 2015 @filipsperl, No, Charlie leaves them alone. Woodie has nightvision in the base game if you want to check it out. Also, this thread is pretty old, try not to necro Link to comment https://forums.kleientertainment.com/forums/topic/42948-rethinking-nightvision/#findComment-605943 Share on other sites More sharing options...
fsp98 Posted January 25, 2015 Share Posted January 25, 2015 sorry for necro but I mean Werebeaver and players with Moggles would see Charlie attacking other ones, who doesn't see in dark Link to comment https://forums.kleientertainment.com/forums/topic/42948-rethinking-nightvision/#findComment-605950 Share on other sites More sharing options...
rezecib Posted January 25, 2015 Share Posted January 25, 2015 @filipsperl, Oh, good point. Charlie technically has no animations, so they wouldn't see anything... but maybe they should add some? Link to comment https://forums.kleientertainment.com/forums/topic/42948-rethinking-nightvision/#findComment-605976 Share on other sites More sharing options...
Neu7ral Posted January 26, 2015 Share Posted January 26, 2015 @filipsperl, Oh, good point. Charlie technically has no animations, so they wouldn't see anything... but maybe they should add some?A fast shadow hands (charlie's hands) spawning attacking the victim and dissapear fastly after attack him? Link to comment https://forums.kleientertainment.com/forums/topic/42948-rethinking-nightvision/#findComment-606003 Share on other sites More sharing options...
Learner Posted February 3, 2015 Share Posted February 3, 2015 Personally, I'd think of it like this... Charlie isn't kept away simply by light... she is kept away if she was able to be seen. If a player had some sort of night vision on them and were next to another player onscreen who did not... then Charlie simply doesn't attack either of them, because that would result in her being seen by the first player. From his perspective, he'd probably see nothingness attacking the 2nd player.Plus... I can't imagine for the life of me a better way to spook the heck out of some newer players, then for them to be in pitch blackness... and nothing happens. (Take note of this following trope: http://tvtropes.org/pmwiki/pmwiki.php/Main/NothingIsScarier)Seriously! Can you imagine how confused and panicked that person would be if that happened? The 2nd player doesn't know what's going on! He's thinks he was suppose to be dead by now. (While he's wondering what's going on, I hand him a torch... BOO! "Mysterious items popping into my inventory... oooohhh")And well... if the first player were to walk away... then Charlie is once again free to smite the blind.tl:dr CHARLIE DOES NOT NEED ANIMATIONS! THAT'S THE WHOLE POINT OF HER ATTACKING IN THE DARK... SO SHE CAN NOT BE SEEN! Link to comment https://forums.kleientertainment.com/forums/topic/42948-rethinking-nightvision/#findComment-609097 Share on other sites More sharing options...
DarkXero Posted February 4, 2015 Share Posted February 4, 2015 With nightvision, I imagine a dark cloud-like blob appearing over the player being attacked by Charlie. Link to comment https://forums.kleientertainment.com/forums/topic/42948-rethinking-nightvision/#findComment-609573 Share on other sites More sharing options...
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