jbeetle Posted October 18, 2014 Share Posted October 18, 2014 I'd like for there to be a crafted item that banishes a player ghost (or really an AI ghost since they aren't that common) to another part of the map. Player ghosts are the most annoying thing, especially because once you've successfully killed another player, they have way more fun setting fire to your stuff. It could also be used in a non-PVP setting to find a touchstone quicker (potentially). Yay? Nay? Link to comment Share on other sites More sharing options...
Quiet Posted October 18, 2014 Share Posted October 18, 2014 YAY. YAYAYAYAYAYAY. If not this, there has to be some way to get rid of player ghosts. They're more destructive then any of the giants in ROG. Link to comment Share on other sites More sharing options...
rezecib Posted October 18, 2014 Share Posted October 18, 2014 If there's something strangeIn your neighborhood Who you gonna call?Ghostbusters! Link to comment Share on other sites More sharing options...
Halielman Posted October 18, 2014 Share Posted October 18, 2014 If there's something strangeIn your neighborhoodWho you gonna call?Ghostbusters!1800-tollfreenumber Link to comment Share on other sites More sharing options...
Veit Posted October 19, 2014 Share Posted October 19, 2014 I like this idea. Either a forcefield type thing that creates a space the ghosts can not haunt or maybe something that can protect individual objects? Link to comment Share on other sites More sharing options...
jbeetle Posted October 19, 2014 Author Share Posted October 19, 2014 I like this idea. Either a forcefield type thing that creates a space the ghosts can not haunt or maybe something that can protect individual objects?I don't want ghosts to have zero power. That destroys the point of interacting with the living. I just want them to not follow me around 24/7, especially if they're just doing it because they're mad I killed them. Erasing the map and moving them away as a one shot deal would be fine. Link to comment Share on other sites More sharing options...
Veit Posted October 19, 2014 Share Posted October 19, 2014 I don't want ghosts to have zero power. That destroys the point of interacting with the living. I just want them to not follow me around 24/7, especially if they're just doing it because they're mad I killed them. Erasing the map and moving them away as a one shot deal would be fine. Well that wouldn't mean zero power. Those fields could be hard to obtain and have a durability. Or set a timer for ghosts so that they can only haunt/exist on the server for a certain amount of days? If that is not implemented yet, idk Link to comment Share on other sites More sharing options...
jbeetle Posted October 19, 2014 Author Share Posted October 19, 2014 Or set a timer for ghosts so that they can only haunt/exist on the server for a certain amount of days? If that is not implemented yet, idkRight now, they can haunt....FOREVAAAAAAAAAAAA Link to comment Share on other sites More sharing options...
Spazmatic Posted October 22, 2014 Share Posted October 22, 2014 I'd like for there to be a crafted item that banishes a player ghost (or really an AI ghost since they aren't that common) to another part of the map. Player ghosts are the most annoying thing, especially because once you've successfully killed another player, they have way more fun setting fire to your stuff. It could also be used in a non-PVP setting to find a touchstone quicker (potentially). Yay? Nay?So pretty much like a telelocator staff, only cheaper to make and exclusive to ghosts? The telelocator staff already works on ghosts btw! Link to comment Share on other sites More sharing options...
MilleniumCount Posted October 22, 2014 Share Posted October 22, 2014 Some sort of exorzism stuff. salt, smoke or an amulett, base defense structure thing. Shew them ghost their place. Don't mess (too much) with the living! Link to comment Share on other sites More sharing options...
jbeetle Posted October 22, 2014 Author Share Posted October 22, 2014 So pretty much like a telelocator staff, only cheaper to make and exclusive to ghosts? The telelocator staff already works on ghosts btw!You need the caves, though! but yes, I guess that's what I'm asking for. Perhaps they or someone else could think of something to make it a bit different. I just think the idea of killing a player just for him to make your life hell wasn't really what they had in mind. Link to comment Share on other sites More sharing options...
MilleniumCount Posted October 22, 2014 Share Posted October 22, 2014 I just think the idea of killing a player just for him to make your life hell wasn't really what they had in mind. Well .... ut sementem feceris, ita metes ... perhaps this is partly what they had in mind to give the poor and slained soul something to be at least a bit joyful about. Link to comment Share on other sites More sharing options...
jbeetle Posted October 22, 2014 Author Share Posted October 22, 2014 Well .... ut sementem feceris, ita metes ... perhaps this is partly what they had in mind to give the poor and slained soul something to be at least a bit joyful about.Perhaps. Being annoying and destroying everything should be further apart though. Link to comment Share on other sites More sharing options...
MilleniumCount Posted October 22, 2014 Share Posted October 22, 2014 Perhaps. Being annoying and destroying everything should be further apart though. Very true. I think there should be something you can do. I think Wilson could build a ghost trap out of twigs ans silk easily. ^^ Link to comment Share on other sites More sharing options...
AdamTheGamer Posted October 22, 2014 Share Posted October 22, 2014 ding ding ding ding. ding... ding... ding Yaaaaaaaaaaay! you probably won't get the reference. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.