Cyde042 Posted October 8, 2014 Share Posted October 8, 2014 Title. I'm not asking for the function but how do I make it? Do I need to make a actions.lua in the mod folder? Or something like that. How do I tell the mod to load it after init then? Link to comment Share on other sites More sharing options...
orian34 Posted October 8, 2014 Share Posted October 8, 2014 i don't think it's possible... erh. Link to comment Share on other sites More sharing options...
_Q_ Posted October 8, 2014 Share Posted October 8, 2014 Title. I'm not asking for the function but how do I make it? Do I need to make a actions.lua in the mod folder? Or something like that. How do I tell the mod to load it after init then? You can look at that mod:http://steamcommunity.com/sharedfiles/filedetails/?id=250583758It adds new milk action for beefalos so its possible to make new actions if that what you meant by action that is. Link to comment Share on other sites More sharing options...
chromiumboy Posted October 8, 2014 Share Posted October 8, 2014 Its certainly possible, just tricky to do and there many different ways the game handles actions. For example, interacting with an object on the ground, sitting in your inventory or with a new tool you designed will have slightly different implementations. What are you trying to achieve? Link to comment Share on other sites More sharing options...
Cyde042 Posted October 9, 2014 Author Share Posted October 9, 2014 You can look at that mod:http://steamcommunity.com/sharedfiles/filedetails/?id=250583758It adds new milk action for beefalos so its possible to make new actions if that what you meant by action that is. Yes, that's what I'm looking for. Thanks. Link to comment Share on other sites More sharing options...
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