tenthinsight Posted June 25, 2014 Share Posted June 25, 2014 Finally got my gun into the game, however, my character disappears after firing it. He also can no longer move. Just sorta bleeps out of existence. Any ideas as to what could cause. Most likely a lua coding issue. Link to comment Share on other sites More sharing options...
Dryicefox Posted June 25, 2014 Share Posted June 25, 2014 Finally got my gun into the game, however, my character disappears after firing it. He also can no longer move. Just sorta bleeps out of existence. Any ideas as to what could cause. Most likely a lua coding issue.Post a log.txt of your crash.documents/klei/donotstarve/log.txt Link to comment Share on other sites More sharing options...
tenthinsight Posted June 25, 2014 Author Share Posted June 25, 2014 Hey, fox. "Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. " seems to be a big issue here. Starting upDon't Starve: 104670 WIN32_STEAMBuild Date: 2014-06-24_11-27-28THREAD - started 'GAClient' (776616)HttpClient::ClientThread::Main()cGame::InitializeOnMainThreadWindowManager::InitializeRestoreWindowPosition Saved Client Pos (927 x 504) Adjusted Window Pos (918 x 468)EnsureWindowOnScreen All good.GLInfo~~~~~~GL_VENDOR: Google Inc.GL_RENDERER: ANGLE (NVIDIA Quadro 1000M )GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)THREAD - started 'WindowsInputManager' (777988)OpenGL extensions (19, 19):GL_ANGLE_depth_textureGL_ANGLE_framebuffer_blitGL_ANGLE_framebuffer_multisampleGL_ANGLE_instanced_arraysGL_ANGLE_pack_reverse_row_orderGL_ANGLE_texture_compression_dxt3GL_ANGLE_texture_compression_dxt5GL_ANGLE_texture_usageGL_ANGLE_translated_shader_sourceGL_EXT_read_format_bgraGL_EXT_robustnessGL_EXT_texture_compression_dxt1GL_EXT_texture_format_BGRA8888GL_EXT_texture_storageGL_OES_get_program_binaryGL_OES_packed_depth_stencilGL_OES_rgb8_rgba8GL_OES_standard_derivativesGL_OES_texture_npotGL_MAX_TEXTURE_SIZE = 16384GL_MAX_TEXTURE_IMAGE_UNITS = 16GL_MAX_RENDERBUFFER_SIZE = 16384GL_MAX_VIEWPORT_DIMS = 16384, 16384GL_MAX_VARYING_VECTORS = 10GL_MAX_VERTEX_ATTRIBS = 16GL_MAX_VERTEX_UNIFORM_VECTORS = 254GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4GL_MAX_FRAGMENT_UNIFORM_VECTORS = 2214 compressed texture formatstexture format 0x83f0texture format 0x83f1texture format 0x83f2texture format 0x83f3cDontStarveGame::DoGameSpecificInitialize()cGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(161,1) running main.lua scripts/modindex.lua(311,1) loaded modindex scripts/modindex.lua(75,1) ModIndex: Beginning normal load sequence. scripts/modindex.lua(386,1) Could not load mod_config_data/modconfiguration_The Officer scripts/mods.lua(152,1) Loading mod: The Officer scripts/mods.lua(179,1) Mod: The Officer Loading modworldgenmain.lua scripts/mods.lua(187,1) Mod: The Officer Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(179,1) Mod: The Officer Loading modmain.lua LOADING LUA SUCCESSscripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 702 scripts/playerprofile.lua(477,1) loaded profile scripts/playerprofile.lua(541,1) bloom_enabled false scripts/saveindex.lua(99,1) loaded saveindex scripts/gamelogic.lua(1172,1) OnFilesLoaded() scripts/gamelogic.lua(1161,1) OnUpdatePurchaseStateComplete scripts/gamelogic.lua(117,1) Unload BE Could not unload undefined prefab 0x4374c56c (yellowstaff)Could not unload undefined prefab 0x303bfdce (axe)Could not unload undefined prefab 0x378bda50 (wall_wood_item)Could not unload undefined prefab 0x8cc766ef (pumpkin_lantern)Could not unload undefined prefab 0xfdcabd86 (earmuffshat)Could not unload undefined prefab 0x7f46d7c0 (batbat)Could not unload undefined prefab 0xcceee6c3 (cutstone)Could not unload undefined prefab 0xaf34ecc0 (trunkvest_winter)Could not unload undefined prefab 0x875750ea (turf_road)Could not unload undefined prefab 0x4aeb6641 (armordragonfly)Could not unload undefined prefab 0xcd7669e5 (nightsword)Could not unload undefined prefab 0x1daa5ab7 (turf_carpetfloor)Could not unload undefined prefab 0xefa57cea (bandage)Could not unload undefined prefab 0xde4bc7e7 (wall_hay_item)Could not unload undefined prefab 0xe51acd32 (lightning_rod)Could not unload undefined prefab 0x947bfcb8 (lightning_rod_placer)Could not unload undefined prefab 0x68ba7100 (researchlab2)Could not unload undefined prefab 0x3386a16a (researchlab2_placer)Could not unload undefined prefab 0x3f5176c5 (firepit)Could not unload undefined prefab 0x8a462465 (firepit_placer)Could not unload undefined prefab 0x75370b6 (papyrus)Could not unload undefined prefab 0xbea16a01 (hambat)Could not unload undefined prefab 0xeb646050 (icehat)Could not unload undefined prefab 0x10473739 (spear)Could not unload undefined prefab 0x8d44bbad (cookpot)Could not unload undefined prefab 0x30d2f57d (cookpot_placer)Could not unload undefined prefab 0x89c20b1b (telebase)Could not unload undefined prefab 0x868a468f (telebase_placer)Could not unload undefined prefab 0x9d92cce (purpleamulet)Could not unload undefined prefab 0xcf1626 (rabbithouse)Could not unload undefined prefab 0x1aa31ec4 (rabbithouse_placer)Could not unload undefined prefab 0xe474f23c (armormarble)Could not unload undefined prefab 0x3ccdbe75 (icestaff)Could not unload undefined prefab 0x68ba7101 (researchlab3)Could not unload undefined prefab 0xd6985329 (researchlab3_placer)Could not unload undefined prefab 0x21bf03b1 (thulecite)Could not unload undefined prefab 0x539e9e8a (trunkvest_summer)Could not unload undefined prefab 0xf4eb0943 (shovel)Could not unload undefined prefab 0x761a1799 (gunpowder)Could not unload undefined prefab 0x9a99c7b7 (armorgrass)Could not unload undefined prefab 0xda17c8e8 (armorslurper)Could not unload undefined prefab 0x47611d71 (sweatervest)Could not unload undefined prefab 0x85181f7c (minerhat)Could not unload undefined prefab 0xe8f381a1 (turf_checkerfloor)Could not unload undefined prefab 0xd3671c87 (rainhat)Could not unload undefined prefab 0x2e264dbc (blowdart_pipe)Could not unload undefined prefab 0x2f0f89cb (reflectivevest)Could not unload undefined prefab 0xc4101586 (hammer)Could not unload undefined prefab 0x41ba89b5 (nightmarefuel)Could not unload undefined prefab 0xfbaefa0e (rainometer)Could not unload undefined prefab 0xeea990dc (rainometer_placer)Could not unload undefined prefab 0x7fcb037d (greenstaff)Could not unload undefined prefab 0x7fceff10 (featherfan)Could not unload undefined prefab 0x3c935451 (eyeturret_item)Could not unload undefined prefab 0xcba65752 (amulet)Could not unload undefined prefab 0xe16c07d0 (ruinshat)Could not unload undefined prefab 0xd2c60301 (dragonflychest)Could not unload undefined prefab 0xa72c4129 (dragonflychest_placer)Could not unload undefined prefab 0xb1591875 (greenamulet)Could not unload undefined prefab 0xdac7fbf5 (birdcage)Could not unload undefined prefab 0xe1f9b335 (birdcage_placer)Could not unload undefined prefab 0x68ba7102 (researchlab4)Could not unload undefined prefab 0x79aa04e8 (researchlab4_placer)Could not unload undefined prefab 0x2c158f7c (torch)Could not unload undefined prefab 0x265d1455 (turf_woodfloor)Could not unload undefined prefab 0x9a0ed246 (yellowamulet)Could not unload undefined prefab 0xb4e674c6 (hawaiianshirt)Could not unload undefined prefab 0xc78d9876 (siestahut)Could not unload undefined prefab 0xb22fa874 (siestahut_placer)Could not unload undefined prefab 0xce5a342e (firesuppressor)Could not unload undefined prefab 0xbbba0ebc (firesuppressor_placer)Could not unload undefined prefab 0x9a6718eb (resurrectionstatue)Could not unload undefined prefab 0x6b0c64bf (resurrectionstatue_placer)Could not unload undefined prefab 0xdfb37276 (telestaff)Could not unload undefined prefab 0x3f6c9ebb (diviningrod)Could not unload undefined prefab 0xa6b98890 (beargervest)Could not unload undefined prefab 0xe5936c6a (firestaff)Could not unload undefined prefab 0x34fb4f82 (pitchfork)Could not unload undefined prefab 0x3d4d1dc6 (bedroll_straw)Could not unload undefined prefab 0xadfdb7ae (armor_sanity)Could not unload undefined prefab 0x76d26529 (bugnet)Could not unload undefined prefab 0x5ce426c4 (blowdart_fire)Could not unload undefined prefab 0x4740cff7 (tent)Could not unload undefined prefab 0xb4d742b3 (tent_placer)Could not unload undefined prefab 0x8a2d55ba (catcoonhat)Could not unload undefined prefab 0x4116c653 (raincoat)Could not unload undefined prefab 0x62a5e7fe (nightlight)Could not unload undefined prefab 0x185806ec (nightlight_placer)Could not unload undefined prefab 0xa1e54a85 (goldenaxe)Could not unload undefined prefab 0xe6af29d2 (compass)Could not unload undefined prefab 0x19c004b2 (pighouse)Could not unload undefined prefab 0x469fe538 (pighouse_placer)Could not unload undefined prefab 0xca16846d (boards)Could not unload undefined prefab 0xfa14dec6 (birdtrap)Could not unload undefined prefab 0x7c11af2 (treasurechest)Could not unload undefined prefab 0xd411bef8 (treasurechest_placer)Could not unload undefined prefab 0xef21c9f2 (rope)Could not unload undefined prefab 0xb981ecda (fast_farmplot)Could not unload undefined prefab 0x6c77c310 (fast_farmplot_placer)Could not unload undefined prefab 0xbcfca634 (strawhat)Could not unload undefined prefab 0x111db7ae (footballhat)Could not unload undefined prefab 0x1eee0485 (transistor)Could not unload undefined prefab 0x1cd9e60e (razor)Could not unload undefined prefab 0x1541c9cc (armorruins)Could not unload undefined prefab 0xe87e06c0 (icebox)Could not unload undefined prefab 0xf2bd1baa (icebox_placer)Could not unload undefined prefab 0x36768a92 (orangestaff)Could not unload undefined prefab 0x2ca456a0 (orangeamulet)Could not unload undefined prefab 0xff7a976 (staff_tornado)Could not unload undefined prefab 0xd8067599 (beehat)Could not unload undefined prefab 0xc22935e4 (icepack)Could not unload undefined prefab 0x739fbe3c (homesign)Could not unload undefined prefab 0x33fdbd2e (homesign_placer)Could not unload undefined prefab 0x1c42203 (bell)Could not unload undefined prefab 0x15220700 (backpack)Could not unload undefined prefab 0xa8b25abc (wall_ruins_item)Could not unload undefined prefab 0x3ede96f8 (nightstick)Could not unload undefined prefab 0xd5201c09 (beebox)Could not unload undefined prefab 0x753b7621 (beebox_placer)Could not unload undefined prefab 0xb918c5fd (fishingrod)Could not unload undefined prefab 0x651e3e9e (eyebrellahat)Could not unload undefined prefab 0x92ccc001 (coldfirepit)Could not unload undefined prefab 0x21e04429 (coldfirepit_placer)Could not unload undefined prefab 0x5a59f5cc (goldenshovel)Could not unload undefined prefab 0x2e54b535 (cane)Could not unload undefined prefab 0xb6201ac9 (onemanband)Could not unload undefined prefab 0x4685284 (umbrella)Could not unload undefined prefab 0xda1f7edf (winterometer)Could not unload undefined prefab 0x955229cb (winterometer_placer)Could not unload undefined prefab 0xe2bfa46 (tophat)Could not unload undefined prefab 0xacbea762 (fertilizer)Could not unload undefined prefab 0x3949a42 (meatrack)Could not unload undefined prefab 0x56340ba8 (meatrack_placer)Could not unload undefined prefab 0x6dda899f (watermelonhat)Could not unload undefined prefab 0x94cf6c04 (goldenpickaxe)Could not unload undefined prefab 0x86860bc2 (boomerang)Could not unload undefined prefab 0xb1fa364d (pickaxe)Could not unload undefined prefab 0x3cb06493 (healingsalve)Could not unload undefined prefab 0x39311b4d (grass_umbrella)Could not unload undefined prefab 0x37c31aa6 (lantern)Could not unload undefined prefab 0xbc429ef3 (bushhat)Could not unload undefined prefab 0x80cb1e18 (featherhat)Could not unload undefined prefab 0x3edae42e (multitool_axe_pickaxe)Could not unload undefined prefab 0x7f2d088c (armorwood)Could not unload undefined prefab 0x46094f1b (beefalohat)Could not unload undefined prefab 0xf8e41fa9 (bedroll_furry)Could not unload undefined prefab 0xcda99af6 (winterhat)Could not unload undefined prefab 0x1c48b877 (campfire)Could not unload undefined prefab 0xdfe3a33 (campfire_placer)Could not unload undefined prefab 0x4d9a964d (trap)Could not unload undefined prefab 0x68370bd6 (trap_teeth)Could not unload undefined prefab 0x4058bc0 (molehat)Could not unload undefined prefab 0xcad92460 (flowerhat)Could not unload undefined prefab 0xec43b9f4 (sewing_kit)Could not unload undefined prefab 0xfb180669 (blowdart_sleep)Could not unload undefined prefab 0x38967bb2 (researchlab)Could not unload undefined prefab 0x77e9ae38 (researchlab_placer)Could not unload undefined prefab 0x8bbc7f55 (beemine)Could not unload undefined prefab 0xdf13a0c1 (ruins_bat)Could not unload undefined prefab 0x22ec3802 (wall_stone_item)Could not unload undefined prefab 0x8d60ee3a (coldfire)Could not unload undefined prefab 0xe72d29b0 (coldfire_placer)Could not unload undefined prefab 0x263bc4d5 (slow_farmplot)Could not unload undefined prefab 0x321f7255 (slow_farmplot_placer)Could not unload undefined prefab 0xe5071541 (nightmare_timepiece)Could not unload undefined prefab 0xc3bf310c (blueamulet)Could not unload undefined prefab 0x2ae7e3b3 (purplegem)Could not unload undefined prefab 0x6f21e747 (piggyback)Could not unload undefined prefab 0xf0330963 (panflute)Could not unload undefined prefab 0xdb20fa95 (heatrock)Could not unload undefined prefab 0x1153dbb9 (pottedfern)Could not unload undefined prefab 0xf2102a71 (pottedfern_placer)Could not unload undefined prefab 0x33ab6997 (hud)Could not unload undefined prefab 0x3364203d (forest)Could not unload undefined prefab 0x2e5cb72d (cave)Could not unload undefined prefab 0x40b82ff2 (maxwell)Could not unload undefined prefab 0xbddda476 (fire)Could not unload undefined prefab 0x1078732c (character_fire)Could not unload undefined prefab 0x427b5b39 (shatter)scripts/gamelogic.lua(120,1) Unload BE done scripts/dlcsupport.lua(24,1) Load scripts/DLC001_prefab_files HttpClientWriteCallback (0x00D1D607, 1, 16, 0x06E5F8B8)HttpClientWriteCallback READ 16 (16 total)scripts/mods.lua(269,1) Mod: The Officer Registering prefabs scripts/mods.lua(275,1) Mod: The Officer Registering prefab file: prefabs/cpt scripts/mods.lua(279,1) Mod: The Officer cpt scripts/mods.lua(275,1) Mod: The Officer Registering prefab file: prefabs/cptcap scripts/mods.lua(279,1) Mod: The Officer cptcap scripts/mods.lua(275,1) Mod: The Officer Registering prefab file: prefabs/bulletgun scripts/mods.lua(279,1) Mod: The Officer bulletgun scripts/mods.lua(275,1) Mod: The Officer Registering prefab file: prefabs/gun_projectile scripts/mods.lua(279,1) Mod: The Officer bullet_projectile scripts/mods.lua(279,1) Mod: The Officer shadow_projectile scripts/mods.lua(292,1) Mod: The Officer Registering default mod prefab scripts/gamelogic.lua(132,1) Load FE scripts/gamelogic.lua(136,1) Load FE: done scripts/screens/mainscreen.lua(525,1) platform_motd table: 12932AF0 SimLuaProxy::QueryServer()scripts/modindex.lua(85,1) ModIndex: Load sequence finished successfully. Reset() returningQueryServerComplete no callbackHttpClientWriteCallback (0x00D1D689, 1, 1007, 0x06E5F8B8)HttpClientWriteCallback READ 1007 (1007 total)scripts/screens/mainscreen.lua(525,1) platform_motd table: 12932708 scripts/mods.lua(304,1) unloading prefabs for mod MOD_The Officer Collecting garbage...lua_gc took 0.01 seconds~SimLuaProxy()lua_close took 0.01 secondsReleaseAllReleaseAll FinishedcGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(161,1) running main.lua scripts/modindex.lua(311,1) loaded modindex scripts/modindex.lua(75,1) ModIndex: Beginning normal load sequence. scripts/modindex.lua(386,1) Could not load mod_config_data/modconfiguration_The Officer scripts/mods.lua(152,1) Loading mod: The Officer scripts/mods.lua(179,1) Mod: The Officer Loading modworldgenmain.lua scripts/mods.lua(187,1) Mod: The Officer Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(179,1) Mod: The Officer Loading modmain.lua LOADING LUA SUCCESSscripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 702 scripts/playerprofile.lua(477,1) loaded profile scripts/playerprofile.lua(541,1) bloom_enabled false scripts/saveindex.lua(99,1) loaded saveindex scripts/gamelogic.lua(1172,1) OnFilesLoaded() scripts/gamelogic.lua(1161,1) OnUpdatePurchaseStateComplete scripts/gamelogic.lua(148,1) Unload FE scripts/gamelogic.lua(150,1) Unload FE done scripts/dlcsupport.lua(24,1) Load scripts/DLC001_prefab_files scripts/mods.lua(269,1) Mod: The Officer Registering prefabs scripts/mods.lua(275,1) Mod: The Officer Registering prefab file: prefabs/cpt scripts/mods.lua(279,1) Mod: The Officer cpt scripts/mods.lua(275,1) Mod: The Officer Registering prefab file: prefabs/cptcap scripts/mods.lua(279,1) Mod: The Officer cptcap scripts/mods.lua(275,1) Mod: The Officer Registering prefab file: prefabs/bulletgun scripts/mods.lua(279,1) Mod: The Officer bulletgun scripts/mods.lua(275,1) Mod: The Officer Registering prefab file: prefabs/gun_projectile scripts/mods.lua(279,1) Mod: The Officer bullet_projectile scripts/mods.lua(279,1) Mod: The Officer shadow_projectile scripts/mods.lua(292,1) Mod: The Officer Registering default mod prefab scripts/gamelogic.lua(164,1) LOAD BE scripts/gamelogic.lua(172,1) LOAD BE : done MiniMapComponent::AddAtlas( minimap/minimap_data.xml )scripts/components/seasonmanager.lua(1586,1) AUTUMN TIME scripts/gamelogic.lua(494,1) Loading Nav Grid scripts/entityscript.lua(280,1) component finiteuses already exists! scripts/saveindex.lua(395,1) ClearCurrentResurrectors CB scripts/saveindex.lua(420,1) DeregisterResurrector scripts/saveindex.lua(436,1) DeregisterResurrector scripts/saveindex.lua(420,1) DeregisterResurrector scripts/saveindex.lua(436,1) DeregisterResurrector scripts/saveindex.lua(218,1) LoadSavedSeasonData CB scripts/widgets/bloodover.lua(30,1) update state scripts/widgets/bloodover.lua(50,1) turn off scripts/modindex.lua(85,1) ModIndex: Load sequence finished successfully. HttpClientWriteCallback (0x00D1D607, 1, 16, 0x06E5F8B8)HttpClientWriteCallback READ 16 (16 total)Reset() returningQueryServerComplete no callbackCould not find anim [shoot] in bank [wilson]scripts/components/resurrector.lua(42,1) Resurrector:OnSave 100038 - resurrectionstone used:false active:false scripts/saveindex.lua(420,1) DeregisterResurrector scripts/saveindex.lua(436,1) DeregisterResurrector scripts/components/resurrector.lua(42,1) Resurrector:OnSave 100039 - resurrectionstone used:false active:false scripts/saveindex.lua(420,1) DeregisterResurrector scripts/saveindex.lua(436,1) DeregisterResurrector scripts/mainfunctions.lua(556,1) Can't find 109997 109997 - robin scripts/mods.lua(304,1) unloading prefabs for mod MOD_The Officer scripts/mainfunctions.lua(582,1) Saved survival_3 Collecting garbage...lua_gc took 0.06 seconds~SimLuaProxy()Cancelling LuaQueryCallback handle [4]lua_close took 0.09 secondsHttpClientWriteCallback (0x00D1D607, 1, 16, 0x06E5F8B8)HttpClientWriteCallback READ 16 (16 total)ReleaseAllReleaseAll FinishedcGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(161,1) running main.lua scripts/modindex.lua(311,1) loaded modindex scripts/modindex.lua(75,1) ModIndex: Beginning normal load sequence. scripts/modindex.lua(386,1) Could not load mod_config_data/modconfiguration_The Officer scripts/mods.lua(152,1) Loading mod: The Officer scripts/mods.lua(179,1) Mod: The Officer Loading modworldgenmain.lua scripts/mods.lua(187,1) Mod: The Officer Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(179,1) Mod: The Officer Loading modmain.lua LOADING LUA SUCCESSscripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 702 scripts/playerprofile.lua(477,1) loaded profile scripts/playerprofile.lua(541,1) bloom_enabled false scripts/saveindex.lua(99,1) loaded saveindex scripts/gamelogic.lua(1172,1) OnFilesLoaded() scripts/gamelogic.lua(1161,1) OnUpdatePurchaseStateComplete scripts/gamelogic.lua(117,1) Unload BE scripts/gamelogic.lua(120,1) Unload BE done scripts/dlcsupport.lua(24,1) Load scripts/DLC001_prefab_files scripts/mods.lua(269,1) Mod: The Officer Registering prefabs scripts/mods.lua(275,1) Mod: The Officer Registering prefab file: prefabs/cpt scripts/mods.lua(279,1) Mod: The Officer cpt scripts/mods.lua(275,1) Mod: The Officer Registering prefab file: prefabs/cptcap scripts/mods.lua(279,1) Mod: The Officer cptcap scripts/mods.lua(275,1) Mod: The Officer Registering prefab file: prefabs/bulletgun scripts/mods.lua(279,1) Mod: The Officer bulletgun scripts/mods.lua(275,1) Mod: The Officer Registering prefab file: prefabs/gun_projectile scripts/mods.lua(279,1) Mod: The Officer bullet_projectile scripts/mods.lua(279,1) Mod: The Officer shadow_projectile scripts/mods.lua(292,1) Mod: The Officer Registering default mod prefab scripts/gamelogic.lua(132,1) Load FE scripts/gamelogic.lua(136,1) Load FE: done scripts/screens/mainscreen.lua(525,1) platform_motd table: 2BCA44C8 SimLuaProxy::QueryServer()HttpClientWriteCallback (0x00D1D689, 1, 1007, 0x06E5F8B8)scripts/modindex.lua(85,1) ModIndex: Load sequence finished successfully. HttpClientWriteCallback READ 1007 (1007 total)Reset() returningQueryServerComplete for non-existent handle [4] ok, HTTP 200: [{"result":"OK"}]scripts/screens/mainscreen.lua(525,1) platform_motd table: 2BCA93D8 scripts/mods.lua(304,1) unloading prefabs for mod MOD_The Officer Collecting garbage...lua_gc took 0.01 seconds~SimLuaProxy()lua_close took 0.02 secondsOrphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. HttpClient::ClientThread::Main() completeShutting down Link to comment Share on other sites More sharing options...
Rosten Posted June 25, 2014 Share Posted June 25, 2014 He didn't say it crashed, so a log wouldn't be very helpful IIRC, the best way to get help would be to post a zip of your mod, (Or atleast copy/paste the relevant code) Oh, and i'm pretty sure the Orphaned unnamed resource is nothing. My log has a ton of those, and my mod works fine. Link to comment Share on other sites More sharing options...
rustymyers Posted June 25, 2014 Share Posted June 25, 2014 okj, Link to comment Share on other sites More sharing options...
tenthinsight Posted June 26, 2014 Author Share Posted June 26, 2014 Righty-o. Here's the zip. Let me know what you guys find out. I'm newbing here so I hope its something simple or stupid that I overlooked.The Officer.zip Link to comment Share on other sites More sharing options...
tenthinsight Posted June 26, 2014 Author Share Posted June 26, 2014 Oh, and the big portrait is just a placeholder for now so don't judge too harshly. haha. Link to comment Share on other sites More sharing options...
debugman18 Posted June 26, 2014 Share Posted June 26, 2014 Here's the biggest issue:local function onattack_gun(inst, attacker, target)So, the parameters should actually be (and what they are actually representing) are:local function onattack_gun(attacker, target, projectile)Basically, you're actually telling the character to do silly things.target.sg:GoToState("hit")You're actually doing this:attacker.sg:GoToState("hit")That doesn't solve the issue completely, but it should put you in the right direction. Make sure you're using the correct parameters when using component functions, otherwise you'll get some very strange results. Link to comment Share on other sites More sharing options...
tenthinsight Posted June 26, 2014 Author Share Posted June 26, 2014 That makes sense. Truly jealous of your fluency in the language. Now we got some crashes after making the changes. Going to keep doing some fiddling with your suggestions in mind. Anyone else got any ideas? Link to comment Share on other sites More sharing options...
debugman18 Posted June 26, 2014 Share Posted June 26, 2014 That makes sense. Truly jealous of your fluency in the language. Now we got some crashes after making the changes. Going to keep doing some fiddling with your suggestions in mind. Anyone else got any ideas? Fluency? Hahaha, nope. I know what I'm doing, but I'm definitely not fluent. As for the crash, I didn't experience any in my tests after changing those parameters. What does your log say? Link to comment Share on other sites More sharing options...
tenthinsight Posted June 26, 2014 Author Share Posted June 26, 2014 scratch that. Made a boo boo. No crash. Character bleeps out of existence for a split second until target is hit. Target dies, all is well. IF the weapon misses for whatever reason (bird flies off mid attack) the character will remain out of existence. What would account for these little bugs, besides my incompetence. Link to comment Share on other sites More sharing options...
debugman18 Posted June 26, 2014 Share Posted June 26, 2014 scratch that. Made a boo boo. No crash. Character bleeps out of existence for a split second until target is hit. Target dies, all is well. IF the weapon misses for whatever reason (bird flies off mid attack) the character will remain out of existence. What would account for these little bugs, besides my incompetence. I'm not sure why the character flashes. I haven't looked at it past that, I'll check into later when I'm back at home if you're still having trouble. Link to comment Share on other sites More sharing options...
tenthinsight Posted June 26, 2014 Author Share Posted June 26, 2014 No worries. you have been invaluable so far. Really appreciate it. Link to comment Share on other sites More sharing options...
tenthinsight Posted June 26, 2014 Author Share Posted June 26, 2014 Anyone else been able to get this to work? Link to comment Share on other sites More sharing options...
tenthinsight Posted June 28, 2014 Author Share Posted June 28, 2014 consider it abandoned. Had potential. Link to comment Share on other sites More sharing options...
tenthinsight Posted June 28, 2014 Author Share Posted June 28, 2014 looks badass though. Link to comment Share on other sites More sharing options...
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