Seiklus Posted June 20, 2014 Share Posted June 20, 2014 For example, Webber, Maxwell, and Woodie in Beaver form should decrease sanity when any other character is nearby them. Not to mention that Abigail should creep out non-Wendy allies. maybe extra specific auras? (i.e. Willow would decrease Webber's sanity because spiders fear light/fire.) Link to comment Share on other sites More sharing options...
J20hawkz Posted June 20, 2014 Share Posted June 20, 2014 I was thinking characters should emit a sanity aura depending on how low their sanity is. Not sure on figures but < 50% of max sanity seem fair? Link to comment Share on other sites More sharing options...
Ixmore Posted June 24, 2014 Share Posted June 24, 2014 I was think the same thing and Wes having a positive sanity aura and other characters providing benefits while around around other characters while having negative consequences Example: Ms. Wickerbotton is a walking ancient pseudoscience station able to share her knowledge of her blueprinted items to other players while they're around her. But, she will share her insomnia effect on you if your around her. Link to comment Share on other sites More sharing options...
OatmealEFN Posted June 25, 2014 Share Posted June 25, 2014 (Can't quote for some reason, so, sorry lxmore.)That's not exactly how insomnia works.I do like the idea of Wickerbottom being a walking science machine though. As for the actual question. Werebeaver probably should. I would figure someone would eventually get over webber though since he talks like a little kid and you would think the initial shock would be gone after talking for a few days/weeks/months. I would like if every character provided a sanity boost like pigs (I like it since it would encourage cooperation rather than competition). If that happened, maybe those characters could give less than others.It would be funny if Wes gave more though, since I don't see him being much more than a troll character in a multiplayer setting.(Can't quote for some reason, so, sorry lxmore.)That's not exactly how insomnia works.I do like the idea of Wickerbottom being a walking science machine though. As for the actual question. Werebeaver probably should. I would figure someone would eventually get over webber though since he talks like a little kid and you would think the initial shock would be gone after talking for a few days/weeks/months. I would like if every character provided a sanity boost like pigs (I like it since it would encourage cooperation rather than competition). If that happened, maybe those characters could give less than others.It would be funny if Wes gave more though, since I don't see him being much more than a troll character in a multiplayer setting. Link to comment Share on other sites More sharing options...
Clwnbaby Posted June 27, 2014 Share Posted June 27, 2014 No characters shouldn't have a sanity aura. What there should be is a sanity bonus when in the vicinty of 1 or more players much in the same way with befriended pigs. It would be a clever way to promote unity and working together while also providing the feeling of huddleing together next to the dying fire fearing for your lives that Charlie is lurking out in the dark just waiting to get you. Link to comment Share on other sites More sharing options...
Pyromailmann Posted June 27, 2014 Share Posted June 27, 2014 None of the characters NEED a sanity aura, Webber is a kid trapped inside a spider. Wolfgang would be afraid of him, sure but that doesn't mean he'd smash him to bits even though I don't care about Webber being a kid inside a spider. Link to comment Share on other sites More sharing options...
Zeklo Posted June 28, 2014 Share Posted June 28, 2014 So would WX get a sanity decrease from all players? Since he hates living things. Link to comment Share on other sites More sharing options...
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