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MODS and Starving Together


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   I'm assuming that in order to synchronize the clients properly, all players will have to have the same mods

installed (assuming multiplayer supports mods in the first place.)

 

That's how it works in most games, so I wouldn't expect any different here.

I wonder if whoever starts the game will have control over what mods are used. Since it would make sense, even without the mods that only one play would be able to adjust the environment settings before starting the game. Although, maybe they won't have the environment settings for multiplayer mode.

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