Biggun777 Posted May 14, 2014 Share Posted May 14, 2014 These are just some of my ideas for the mechanics in the multiplayer. 1.Death. One of the biggest problems the devs are probably going through right now and here is my idea. First the in game touch stone is a big one should it only revive the player who touched it or one use but for everyone. My idea is to have it one use per Player it would revive you like normal but wouldn't fall apart until all players use it. If examined by a player that has used it the player should respond with something like "well I guess i cant use that again" and appear a different color on your screen so you know it has been used by you already. 2nd no one is going to like to get 100 days into a game just to have one player die due to some damn frog swarm so there needs to be a way of revival for other players even after death if you have no touch stones left. it would need to be fairly hard to get but not to hard that it takes 100 days to get. lets be honest here if you die within the first 5 days just ******* restart you cant possibly done so much your buddy's wont be willing to start a new game but either way maybe it could be something that one player receives at the start of the game a one time revival of one player. 3rd Meat effigies will work for all players but only once its simple really its renewable and touch stones aren't so make touch stones the better one. 2.Bosses and Hound Attacks. This is a major one and has sparked up a huge discussion all over so ill start one at a time. Instead of having hound attacks increasing in strength for all players at once i suggest the normal hound attacks but each player receives their own individual hound attack. Now of course your thinking but that is to easy i can take care of a hound attack no problem but 4 people makes it a piece of cake at normal strength. Let me finish first you judgmental ******* its 4 attacks at max and my other suggestion is with each player hounds get a small boost nothing ground breaking just something like maybe more health and a little more damage it needs to be small so it doesn't overwhelm the player with the increased number of attacks. Bosses should receive boost according to how many players their are increased life and i cant stress this enough no huge boost to damage they do devastating amount of damage as it is i cant handle them one hitting me. Also AI improvmentsto keep the players from distracting the Bosses AI by kiting it my idea is if another player hits a boss mob while it is focused on another player it will ignore them to prevent players from bouncing the boss back and forth but allows the player to get it to unagro via tentacle. 3. Pvp. Now this is a big one some want it some dont i suggest the option to enable it if you want it or not i would think some would like the idea of not only battling the elements but other players as well. You try to survive pitted against other players trying to rob you and end you while you do the same to them. Not to much to this just an option to enable or disable it. 4. The World. I have seen some talk about it but i feel it hasn't seen much love. The world is huge as it is not much is needed for world size but one problem is food. I have problems hunting down my next meal when just starting out imagine a four players at once looking for food when it is already hard enough and i think that is where world size comes into play we need a compromise enough food to make it the first few days while getting set up but not to much to make things way to easy. Not much i can say there other than it will be the fun of the challenge maybe some minor tweaks to the world to help with food but not to much. 5.Saving. First one and i think everyone in the heat of the moment has forgot it what if my buddy has to get off for the night? Well that is where the saving function comes into play it will be hard to get all the 4 same random dudes back into a game but either way what i am saying is when a player leaves the game the host of the game is given an option to either kick the player and continue playing without him to save game and continue later or to continue playing as if there are four people playing. Now some of you are thinking well that is stupid well think of it this way i got this idea from civilization 5. In civilization 5 if someone leaves you can continue playing without him but as if he was there you could save and wait for him to get on or you could kick him and let the AI take over. If the three random guys you met doesn't want to wait for you well hats what they want if they will wait for you to get back on in an hour or so they could do option 3 and continue playing as if four players are there. it covers all areas and sure you'll run into a few dicks but that's life so get used to it don't starve hopefully is a more well developed community. If you save you'll have to wait for all players to get back on (first the host would have to get back on and open up the saved game) maybe you all come up with a time to meet up again. 6. Multiplayer chat and Key Multiplayer functions. Now there is a problem with this one what about people speaking profanity and those who cant speak English. Well as you can see i have no problem with bad language but some do and i respect that and those who cant speak english let me be your voice (because i'm pretty sure you cant read this anyways if you can shut the hell up you liar) so a compromise is in order you will need both a chat for players who want to talk away and a few keys devoted to saying like chop wood gather food help me so then language packs can change them to different languages so people who speak different languages can understand them. when starting a multiplayer game it should be where if you start with the four people who joined your lobby only them and them alone can join back if they leave this keeps people from joining into a game that has been going on for 300+ days and being swarmed and killed from hounds. If PvP is enabled at the beginning of the game all players spawn at separate parts of the map and if it isn't enabled they spawn at the same spot and they can see each other on the minimap. 7. Multiplayer exclusive. Now you all will Hate me for this one but i think there should be at Least one Multiplayer exclusive character just one it cant hurt like survive 200 days in multiplayer (just a sugestion not a real number that i think should be used) and you unlock a new character it would give people a reason to at least try it even if they don't like multiplayer and your probably thinking well that's unfair forcing someone to play something they don't like to unlock a character i think they should at least give it a try instead of judging it immediately and deciding no i'm not playing it (*cough* *cough* Adventure mode) if you don't want to play multiplayer that bad there are mods that unlock all players These are just some of my ideas i would love to hear yours or what you think could be done to improve my ideas. Link to comment https://forums.kleientertainment.com/forums/topic/36426-my-ideas-for-multiplayer-mechanics/ Share on other sites More sharing options...
jbeetle Posted May 14, 2014 Share Posted May 14, 2014 I think you have a good grasp of the problems they'll encounter, and I sincerely hope they stick to their claim of Multiplayer being completely separate from the original. This means that I hope they don't throw down a good gameplay decision on the basis that's it's too different compared to single player. It also means that I agree with point 7...not only for characters but mechanics too. I think it's necessary to change a lot of the original game's mechanics to best fit a multiplayer experience. Link to comment https://forums.kleientertainment.com/forums/topic/36426-my-ideas-for-multiplayer-mechanics/#findComment-480342 Share on other sites More sharing options...
Ridley Posted May 14, 2014 Share Posted May 14, 2014 7. Multiplayer exclusive. Now you all will Hate me for this one but i think there should be at Least one Multiplayer exclusive character just one it cant hurt like survive 200 days in multiplayer (just a sugestion not a real number that i think should be used) and you unlock a new character it would give people a reason to at least try it even if they don't like multiplayer and your probably thinking well that's unfair forcing someone to play something they don't like to unlock a character i think they should at least give it a try instead of judging it immediately and deciding no i'm not playing it (*cough* *cough* Adventure mode) if you don't want to play multiplayer that bad there are mods that unlock all players You don't want to encourage players to cheat to enjoy aspects of a game. And if people feel forced into MP, they will be more resentful towards it. "I am just playing to get this stupid new character, man." *dies a few days away from unlocking* *explodes in rage* I don't see there being in good reason for this one besides you wanting a new character with this expansion. Link to comment https://forums.kleientertainment.com/forums/topic/36426-my-ideas-for-multiplayer-mechanics/#findComment-480359 Share on other sites More sharing options...
LadyAzure Posted May 14, 2014 Share Posted May 14, 2014 Well personally for me #6 shouldn't be too much trouble, I mean the host of the lobby creates the game with all the specifications. These changes to the world should be known to anyone who is looking to join so they can decide if they want to try to play in that world before actually joining it. Once the maximum number of players has joined the game it should lock, meaning no one else can join that game. Also if players die I do not think anyone new should be able to join. My question is though, what if someone joins and never comes back? Or if someone drops out? Does a drop out warrant a "freebie" of a new player being granted a spot into the game? I mean after all if I had two randoms with me and they quit I shouldn't have to keep playing alone, I understand if they die that is fair enough but what happens in these other cases? Link to comment https://forums.kleientertainment.com/forums/topic/36426-my-ideas-for-multiplayer-mechanics/#findComment-480360 Share on other sites More sharing options...
Biggun777 Posted May 14, 2014 Author Share Posted May 14, 2014 You don't want to encourage players to cheat to enjoy aspects of a game. And if people feel forced into MP, they will be more resentful towards it. "I am just playing to get this stupid new character, man." *dies a few days away from unlocking* *explodes in rage* I don't see there being in good reason for this one besides you wanting a new character with this expansion. I understand your point but look at Adventure mode its the same thing Link to comment https://forums.kleientertainment.com/forums/topic/36426-my-ideas-for-multiplayer-mechanics/#findComment-480361 Share on other sites More sharing options...
Biggun777 Posted May 14, 2014 Author Share Posted May 14, 2014 Well personally for me #6 shouldn't be too much trouble, I mean the host of the lobby creates the game with all the specifications. These changes to the world should be known to anyone who is looking to join so they can decide if they want to try to play in that world before actually joining it. Once the maximum number of players has joined the game it should lock, meaning no one else can join that game. Also if players die I do not think anyone new should be able to join. My question is though, what if someone joins and never comes back? Or if someone drops out? Does a drop out warrant a "freebie" of a new player being granted a spot into the game? I mean after all if I had two randoms with me and they quit I shouldn't have to keep playing alone, I understand if they die that is fair enough but what happens in these other cases?Well in my opinion i wouldn't like to be shoved into a game 100+ days but if the host decides to kick a player for not playing and he wants a new player it would make sense to allow another player to join but if the game is PvP enabled if a player leaves and never comes back another player cannot join in the middle of a game Link to comment https://forums.kleientertainment.com/forums/topic/36426-my-ideas-for-multiplayer-mechanics/#findComment-480362 Share on other sites More sharing options...
Ridley Posted May 14, 2014 Share Posted May 14, 2014 I understand your point but look at Adventure mode its the same thing And is adventure mode the most popular and respected feature of Don't Starve? No. Link to comment https://forums.kleientertainment.com/forums/topic/36426-my-ideas-for-multiplayer-mechanics/#findComment-480377 Share on other sites More sharing options...
jbeetle Posted May 14, 2014 Share Posted May 14, 2014 And is adventure mode the most popular and respected feature of Don't Starve? No.problem solved if they only make him/her available in multiplayer...especially by making his perks only good in multiplayer. though i doubt they'll take the time to make a character that's only available in a portion of the game Link to comment https://forums.kleientertainment.com/forums/topic/36426-my-ideas-for-multiplayer-mechanics/#findComment-480379 Share on other sites More sharing options...
Ridley Posted May 14, 2014 Share Posted May 14, 2014 problem solved if they only make him/her available in multiplayer...especially by making his perks only good in multiplayer. I can't imagine that going well with the community though. There is some characters people have been waiting for, and it would really stink if the only way you could play with that character was through MP. Some people don't have the stable internet connection they need to dump a hour or so into a online game per session. Others don't have the friends or time with their friends to play DST. The ROG characters were ok because anyone who got Don't Starve could also get ROG. I also feel this way about monsters. Imagine you had internet that went out everytime there is a cloud in the sky ( as my one friend complains about ), but they added this amazing new monster to MP. That would be terrible to have to hear players having so much fun with the part of the game you can't play, even though you do own it with you purchase of Don't Starve. Items are in the same vein, but less so. Must new items should be centered around team/followers, which shouldn't be too bad in SP. Link to comment https://forums.kleientertainment.com/forums/topic/36426-my-ideas-for-multiplayer-mechanics/#findComment-480384 Share on other sites More sharing options...
jbeetle Posted May 14, 2014 Share Posted May 14, 2014 I can't imagine that going well with the community though. There is some characters people have been waiting for, and it would really stink if the only way you could play with that character was through MP. Some people don't have the stable internet connection they need to dump a hour or so into a online game per session. Others don't have the friends or time with their friends to play DST. The ROG characters were ok because anyone who got Don't Starve could also get ROG. I also feel this way about monsters. Imagine you had internet that went out everytime there is a cloud in the sky ( as my one friend complains about ), but they added this amazing new monster to MP. That would be terrible to have to hear players having so much fun with the part of the game you can't play, even though you do own it with you purchase of Don't Starve. Items are in the same vein, but less so. Must new items should be centered around team/followers, which shouldn't be too bad in SP.I don't expect them to add many new assets to multiplayer that aren't in single player. I'd actually be surprised. But they did say that it was a totally separate game (essentially). I'm hoping, at the very least, that means single player doesn't hold much weight when deciding things like that. I just hope they take a ton of these opinions into consideration when considering the sole multiplayer aspect of this addition to DS. Link to comment https://forums.kleientertainment.com/forums/topic/36426-my-ideas-for-multiplayer-mechanics/#findComment-480388 Share on other sites More sharing options...
Ridley Posted May 14, 2014 Share Posted May 14, 2014 I just hope they take a ton of these opinions into consideration when considering the sole multiplayer aspect of this addition to DS. I can't wait to see what they have to say. Link to comment https://forums.kleientertainment.com/forums/topic/36426-my-ideas-for-multiplayer-mechanics/#findComment-480395 Share on other sites More sharing options...
jbeetle Posted May 14, 2014 Share Posted May 14, 2014 I can't wait to see what they have to say. me too...apparently this week. also, i wanna point out I'm not just trying to argue with everything you say, you just happen to be the only one actively talking Link to comment https://forums.kleientertainment.com/forums/topic/36426-my-ideas-for-multiplayer-mechanics/#findComment-480399 Share on other sites More sharing options...
Biggun777 Posted May 14, 2014 Author Share Posted May 14, 2014 I can't imagine that going well with the community though. There is some characters people have been waiting for, and it would really stink if the only way you could play with that character was through MP. Some people don't have the stable internet connection they need to dump a hour or so into a online game per session. Others don't have the friends or time with their friends to play DST. The ROG characters were ok because anyone who got Don't Starve could also get ROG. I also feel this way about monsters. Imagine you had internet that went out everytime there is a cloud in the sky ( as my one friend complains about ), but they added this amazing new monster to MP. That would be terrible to have to hear players having so much fun with the part of the game you can't play, even though you do own it with you purchase of Don't Starve. Items are in the same vein, but less so. Must new items should be centered around team/followers, which shouldn't be too bad in SP.Yes that is true and don't starve is a game built on single player not MP but if such a situation where to happen there is always the option of mods to unlock all characters at that point if you don't have good internet i wouldn't consider that cheatingme too...apparently this week. also, i wanna point out I'm not just trying to argue with everything you say, you just happen to be the only one actively talking Wrong Link to comment https://forums.kleientertainment.com/forums/topic/36426-my-ideas-for-multiplayer-mechanics/#findComment-480402 Share on other sites More sharing options...
LadyAzure Posted May 14, 2014 Share Posted May 14, 2014 Hey I am here too lol. Besides you can't overcome issues with new game mechanics if you don't throw out ideas and talk about them, intelligence is a collection of minds and no one person knows everything. constructive feedback is always good. Personally I didn't care for adventure mode but I played it for one reason, not for the trophy but for Maxwell and there are always going to be crazy players like myself who will want a new character unlockable from playing multiplayer. Maybe that new character has specific multiplayer perks? Without loosing balance to the gameplay of course. Link to comment https://forums.kleientertainment.com/forums/topic/36426-my-ideas-for-multiplayer-mechanics/#findComment-480407 Share on other sites More sharing options...
Ridley Posted May 14, 2014 Share Posted May 14, 2014 Yes that is true and don't starve is a game built on single player not MP but if such a situation where to happen there is always the option of mods to unlock all characters at that point if you don't have good internet i wouldn't consider that cheating What does it matter if you have the new character if you can't play mutiplayer reliably anyway? me too...apparently this week. also, i wanna point out I'm not just trying to argue with everything you say, you just happen to be the only one actively talking Hahahaha. I know we aren't just arguing. You are about the most interesting forumer to talk to right now, so I don't mind at little back and forth. I do like some of your quotes and ideas, like too many limiting mechanics weighs the game down. Where do you learn this from? Link to comment https://forums.kleientertainment.com/forums/topic/36426-my-ideas-for-multiplayer-mechanics/#findComment-480412 Share on other sites More sharing options...
Biggun777 Posted May 14, 2014 Author Share Posted May 14, 2014 LadyAzure that is why i created this i wanted to express my ideas and get some ideas from others and i want them to find and poke holes in suggestions i have made and i am glad you are here. Link to comment https://forums.kleientertainment.com/forums/topic/36426-my-ideas-for-multiplayer-mechanics/#findComment-480413 Share on other sites More sharing options...
LadyAzure Posted May 14, 2014 Share Posted May 14, 2014 Why thanks Biggun. I am wondering, would there need to be some sort of warning system to teammates? Say if someone starts to go insane or has very low health? It would make sense to alert others because their survival depends on yours as well. I mean it would be too crowed on the screen to display every players stats all the time. Unless you think its not even a good idea to warn others but personally I think that would be valuable. Link to comment https://forums.kleientertainment.com/forums/topic/36426-my-ideas-for-multiplayer-mechanics/#findComment-480428 Share on other sites More sharing options...
Ridley Posted May 14, 2014 Share Posted May 14, 2014 Why thanks Biggun. I am wondering, would there need to be some sort of warning system to teammates? Say if someone starts to go insane or has very low health? It would make sense to alert others because their survival depends on yours as well. I mean it would be too crowed on the screen to display every players stats all the time. Unless you think its not even a good idea to warn others but personally I think that would be valuable. One sign about someones current status is the animations like nervously looking around when insane. We would need another for low health and for being soaked. Its not the best way to alert a person, but it should be fine for the first phase of MP testing. Link to comment https://forums.kleientertainment.com/forums/topic/36426-my-ideas-for-multiplayer-mechanics/#findComment-480437 Share on other sites More sharing options...
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