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Why would you want to do that?

 

It doesn't matter why.

 

And to answer OP's question, unless there's a mod floating around somewhere that disables dialogue no you can't without deleting the lines yourself like you said.  I wouldn't suggest doing that either as it could lead to crashes possibly.

 

BUT

 

I do have a solution for you!

 

Play as Wes

Edited by Maximum124

The easiest way I can think of would be to go to talker.lua and change

 

            inst.components.talker.widget.text:SetString(line.message)
            inst:PushEvent("ontalk", {noanim = line.noanim})

 

to

 

            --inst.components.talker.widget.text:SetString(line.message)
            --inst:PushEvent("ontalk", {noanim = line.noanim})

 

This should prevent all talk in-game. Maxwell will still play the animation for speaking in the start.

Edited by Heavenfall

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