Sarxis Posted March 28, 2014 Share Posted March 28, 2014 Is there a way to quickly disable the dialogue in game? I know I could go through and delete the dialogue in the individual .lua s, but I am wondering if there is a function hidden somewhere else that I could do that with. Thank you! Link to comment https://forums.kleientertainment.com/forums/topic/33702-disabling-dialogue/ Share on other sites More sharing options...
KidneyBeanBoy Posted March 28, 2014 Share Posted March 28, 2014 Why would you want to do that? Link to comment https://forums.kleientertainment.com/forums/topic/33702-disabling-dialogue/#findComment-439365 Share on other sites More sharing options...
Maximum124 Posted March 28, 2014 Share Posted March 28, 2014 (edited) Why would you want to do that? It doesn't matter why. And to answer OP's question, unless there's a mod floating around somewhere that disables dialogue no you can't without deleting the lines yourself like you said. I wouldn't suggest doing that either as it could lead to crashes possibly. BUT I do have a solution for you! Play as Wes Edited March 28, 2014 by Maximum124 Link to comment https://forums.kleientertainment.com/forums/topic/33702-disabling-dialogue/#findComment-439368 Share on other sites More sharing options...
Heavenfall Posted March 29, 2014 Share Posted March 29, 2014 (edited) The easiest way I can think of would be to go to talker.lua and change inst.components.talker.widget.text:SetString(line.message) inst:PushEvent("ontalk", {noanim = line.noanim}) to --inst.components.talker.widget.text:SetString(line.message) --inst:PushEvent("ontalk", {noanim = line.noanim}) This should prevent all talk in-game. Maxwell will still play the animation for speaking in the start. Edited March 29, 2014 by Heavenfall Link to comment https://forums.kleientertainment.com/forums/topic/33702-disabling-dialogue/#findComment-439565 Share on other sites More sharing options...
Crockpot Posted March 29, 2014 Share Posted March 29, 2014 Maybe he's talking about the Maxwell Intro? Link to comment https://forums.kleientertainment.com/forums/topic/33702-disabling-dialogue/#findComment-439566 Share on other sites More sharing options...
NikMik Posted March 29, 2014 Share Posted March 29, 2014 I'm making a character who doesn't talk. This is what I put in the prefab to make them not talk: inst.components.talker:IgnoreAll() Link to comment https://forums.kleientertainment.com/forums/topic/33702-disabling-dialogue/#findComment-439568 Share on other sites More sharing options...
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