MrMushroomy Posted March 28, 2014 Share Posted March 28, 2014 While I do like adventure mode, there are some things it doesn't get right. For starters, Wes is unlocked by luck mainly, as he is not always there. Also, I've gotten some of the harder maps before the easier, more suited for starting maps too often. Lastly, I hate having to explore my world far and wide to find Maxwell's door. I think adventure mode should not be permadeath. Before you go nuts about this, hear me out. When you die, you have the option to continue. If you say no, then it does what it does now. If yes, then you respawn where you died with some seconds of invincibility to collect your items. There could be a set amount of these "continues" that you get. To fix the problem with Wes, if you clear adventure mode without dying and using continues, that is the new way to unlock him. Unfortunately, the problem with Maxwell's door will have to stay, but adventure mode would still improve. This way, those who like it as it is can still play permadeath by choosing "no" when dying. With Wes, I'm confident that a lot of people agree that unlocking Wes is insane. Link to comment Share on other sites More sharing options...
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