WilliamGreywind Posted March 13, 2014 Share Posted March 13, 2014 Now I enjoy using Wigfrid, considering her limits and strengths, but after killing all the eyeplants from a lure plant and realizing that I could use that to basically fully restore my sanity and health, you should probably rework Wigfrid's ability so that the health and sanity boost only occurs against actual threats. It's a bit overpowered to be able to use a lureplant to fully restore your health and sanity with little problem. Link to comment Share on other sites More sharing options...
Deacon_Blue Posted March 13, 2014 Share Posted March 13, 2014 Honestly I think one of her drawbacks is that she is TOO sane. Link to comment Share on other sites More sharing options...
Developer SethR Posted March 13, 2014 Developer Share Posted March 13, 2014 Good idea. Right now she gains stats from any kill, as you've noticed. It would definitely be a bit truer to his character if she only gained stats from killing something in combat. Link to comment Share on other sites More sharing options...
GuGonce Posted March 13, 2014 Share Posted March 13, 2014 Or the amount of sanity/health could be different depending on the size of what you killed. A bee would give 1 sanity, a beefalo would give 10 sanity/ 5 hp and so on. I have no clue if this is possible to program or not though... Link to comment Share on other sites More sharing options...
Mr_E_Fox Posted March 13, 2014 Share Posted March 13, 2014 Gaining sanity/hp from everything gives a bloodthirsty feel while aggressive threats seems somewhere between noble/righteous (spiders, deerclops, hounds ect...) and refusing to turn down challenges to battle (breeding beefalo, detestable bunnymen that hate meat, walrus hunting parties, ect...). She's another thoroughly interesting character. Link to comment Share on other sites More sharing options...
Developer Bryce Posted March 13, 2014 Developer Share Posted March 13, 2014 Or the amount of sanity/health could be different depending on the size of what you killed. A bee would give 1 sanity, a beefalo would give 10 sanity/ 5 hp and so on. I have no clue if this is possible to program or not though... The sanity/health regen is based on how much damage the target can do per attack. Link to comment Share on other sites More sharing options...
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