ARamblingSpider Posted December 3, 2013 Share Posted December 3, 2013 @OrtorinHere's a prototype, see if that's what you had in mind.What's missing is artwork (the tooth trap assets are being used), description strings (both for the character descriptions and for the recipe) and a mod icon.I also made it that it only accepts "tooth fuel" if it has 66.7% or less uses.I can still work on artwork. Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/page/2/#findComment-382905 Share on other sites More sharing options...
HoneyHam Posted December 3, 2013 Share Posted December 3, 2013 I made a better one. Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/page/2/#findComment-382906 Share on other sites More sharing options...
simplex Posted December 3, 2013 Share Posted December 3, 2013 I can still work on artwork. Sure, by all means! This is just a prototype. Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/page/2/#findComment-382909 Share on other sites More sharing options...
ARamblingSpider Posted December 3, 2013 Share Posted December 3, 2013 I made a better one.I'm assuming, and this is just a assumption.. you're using MS paint. Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/page/2/#findComment-382911 Share on other sites More sharing options...
HoneyHam Posted December 3, 2013 Share Posted December 3, 2013 Oh, nevermind, Xjurwi's doing the artwork. Well, you can base yours off mine if you feel like it.I'm assuming, and this is just a assumption.. you're using MS paint.Paint Tool SAI.I'm REEAAAALLLY bad. Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/page/2/#findComment-382914 Share on other sites More sharing options...
Ortorin Posted December 3, 2013 Author Share Posted December 3, 2013 Awesome work simplex. I'm gonna check out your prototype and tell you what I see. Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/page/2/#findComment-382917 Share on other sites More sharing options...
ARamblingSpider Posted December 3, 2013 Share Posted December 3, 2013 Oh, nevermind, Xjurwi's doing the artwork. Well, you can base yours off mine if you feel like it.Paint Tool SAI.I'm REEAAAALLLY bad.I sorta have a prototype as it is. Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/page/2/#findComment-382918 Share on other sites More sharing options...
Ortorin Posted December 3, 2013 Author Share Posted December 3, 2013 Oh, nevermind, Xjurwi's doing the artwork. Well, you can base yours off mine if you feel like it.Paint Tool SAI.I'm REEAAAALLLY bad. Keep practicing man, you'll get there one day. Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/page/2/#findComment-382919 Share on other sites More sharing options...
HoneyHam Posted December 3, 2013 Share Posted December 3, 2013 I sorta have a prototype as it is.Yeah, I know. Just wanted to try to contribute a little. Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/page/2/#findComment-382920 Share on other sites More sharing options...
Ortorin Posted December 3, 2013 Author Share Posted December 3, 2013 I sorta have a prototype as it is. I thought of a simple and effective animation for your model. With the picture as you have it, the trap would start to turn spinning the teeth like a fan. When the trap retracts it does a lazy corkscrew into the earth. When it is triggered, it spins out of the ground quickly and violently. I think this would be a nice touch, remove teeth from the sprite to show "damage" and indicate when the trap needs another tooth. I can better explain any part of that if you like. =D Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/page/2/#findComment-382929 Share on other sites More sharing options...
simplex Posted December 3, 2013 Share Posted December 3, 2013 Ortorin, unless an animator steps up I don't see much point thinking about custom animations... But the teeth removal could be done even without them. We just need one atlas for each state. Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/page/2/#findComment-382938 Share on other sites More sharing options...
ARamblingSpider Posted December 3, 2013 Share Posted December 3, 2013 I thought of a simple and effective animation for your model. With the picture as you have it, the trap would start to turn spinning the teeth like a fan. When the trap retracts it does a lazy corkscrew into the earth. When it is triggered, it spins out of the ground quickly and violently. I think this would be a nice touch, remove teeth from the sprite to show "damage" and indicate when the trap needs another tooth. I can better explain any part of that if you like. =DI quickly did some edits to what it would like when a Tooth is missing and it needs refilled. Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/page/2/#findComment-382943 Share on other sites More sharing options...
ARamblingSpider Posted December 3, 2013 Share Posted December 3, 2013 Double Post, sorry. Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/page/2/#findComment-382945 Share on other sites More sharing options...
HoneyHam Posted December 3, 2013 Share Posted December 3, 2013 I has a suggestion. The gear in the tooth trap doesn't really look like a gear. I mean, it does, but the color is off. Try and make it more orange-y, because it looks kinda like a wooden disc.(But if that's what you want it to look like, it's fine.) Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/page/2/#findComment-382947 Share on other sites More sharing options...
simplex Posted December 3, 2013 Share Posted December 3, 2013 (edited) I quickly did some edits to what it would like when a Tooth is missing and it needs refilled. Looks good to me. ;] Could you make it into an atlas? (is the img link I posted working for you?) The smaller trap in the middle corresponds to the trap as an item put on the ground, but not placed ("armed"). I has a suggestion. The gear in the tooth trap doesn't really look like a gear. I mean, it does, but the color is off. Try and make it more orange-y, because it looks kinda like a wooden disc. (But if that's what you want it to look like, it's fine.) I believe it is a wooden disc, and the gear is being considered an internal part of the gadget. Edited December 3, 2013 by simplex Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/page/2/#findComment-382950 Share on other sites More sharing options...
Ortorin Posted December 3, 2013 Author Share Posted December 3, 2013 (edited) 20 Bunnymen20 Clockwork Traps55 seconds Only core function missing is the spacebar. I'm going to run some controlled tests and consider the balancing. Edited December 3, 2013 by Ortorin Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/page/2/#findComment-382953 Share on other sites More sharing options...
simplex Posted December 3, 2013 Share Posted December 3, 2013 Only core function missing is the spacebar.ClockworkToothTrap.zip Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/page/2/#findComment-382962 Share on other sites More sharing options...
ARamblingSpider Posted December 3, 2013 Share Posted December 3, 2013 Looks good to me. ;]Could you make it into an atlas? (is the img link I posted working for you?)The smaller trap in the middle corresponds to the trap as an item put on the ground, but not placed ("armed").I believe it is a wooden disc, and the gear is being considered an internal part of the gadget.I'll see about that. Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/page/2/#findComment-382970 Share on other sites More sharing options...
Ortorin Posted December 3, 2013 Author Share Posted December 3, 2013 Only core function missing is the spacebar.~file~You, sir, are awesome. I am forever going to love this mod. Gonna post up pics of my tests soon. =3 Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/page/2/#findComment-382977 Share on other sites More sharing options...
Ortorin Posted December 3, 2013 Author Share Posted December 3, 2013 Testing area has been built. That's 70 traps in there. This is going to be fun! Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/page/2/#findComment-382988 Share on other sites More sharing options...
simplex Posted December 3, 2013 Share Posted December 3, 2013 (edited) Testing area has been built. That's 70 traps in there. This is going to be fun! Just keep this in mind, since the issue affects both regular and clockwork tooth traps* (and can't be solved by a mod without rewriting parts of the game). * Bee mines too. It affects everything that has the "mine" component. Edited December 3, 2013 by simplex Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/page/2/#findComment-382989 Share on other sites More sharing options...
ARamblingSpider Posted December 3, 2013 Share Posted December 3, 2013 (edited) Is this good simplex? Edited December 3, 2013 by Xjurwi Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/page/2/#findComment-382994 Share on other sites More sharing options...
Ortorin Posted December 4, 2013 Author Share Posted December 4, 2013 The traps preform very well. I tweaked the reset time to 8 seconds. Other than that, I don't see anything else that needs to be changed. I'll have to start using these in a real game to get a better feel for how powerful they are. Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/page/2/#findComment-382996 Share on other sites More sharing options...
ARamblingSpider Posted December 4, 2013 Share Posted December 4, 2013 The traps preform very well. I tweaked the reset time to 8 seconds. Other than that, I don't see anything else that needs to be changed. I'll have to start using these in a real game to get a better feel for how powerful they are.I think every time the trap uses up a tooth the damage should go down a little. Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/page/2/#findComment-382999 Share on other sites More sharing options...
Ortorin Posted December 4, 2013 Author Share Posted December 4, 2013 I think every time the trap uses up a tooth the damage should go down a little. While that might make realistic sense, it doesn't follow vanilla game logic.Also, it would be a pain in the arse trying to balance that properly. Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/page/2/#findComment-383017 Share on other sites More sharing options...
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