BurningSprite Posted November 24, 2013 Share Posted November 24, 2013 Drill:Crafting: x5 gears, x10 thulecite, x4 purple gemsUse: I believe cave-earthquake loot should be stone related (flint, stone, nitre, etc.) and then the drill will dig up valuables (gems, gold, palladium, thulecite, etc.)Tier: PrestithatorCreates a sinkhole (unplugged) after 25 days Jeweler's TableCrafting: x10 planks, x4 purple gems, x2 goldUse: Socket tools to give them different attributesTier: Alchemy EngineRed gem: Weapons light mobs on fire, tools refine 1 item (i.e. 1 log= 1 charcoal, 1 stone= 1 gold, 1 marble= 1 thulecite, etc.)Blue: Freeze mobs on attack (75% chance) for 1 minute, tools increase time away from fire by 45 secondsGreen: Summons a T1 treeguard to kill that mob (10% chance), tools drop doubleYellow: Attacked mobs get struck by lightning (15% chance), tools when held emit the light of a heatstoneOrange: Weapons knock (teleport) mobs 1 'turf' square back, tools autocollectPurple: Deal x2 damage when insane (x2.5 to hallucinations), chop/mine twice as fast, at the cost of 5 sanity per action Springy TrapCrafting: x4 rope, x2 living logs, x10 hounds teethTier: Shadow ManipulatorUse: Attack bats for x2 the damage of a tooth trap, but other mobs get hurt x.5 as much as a tooth trapIs this okay, or should it be a better tooth trap? Berry 'Pult:Crafting: x5 twigs, x2 silk, x10 berriesUse: People wanted more ranged weapons (think of it as the hambat of ranged weapons)\Tier: Science MachineBerries do 95 damage and stun for 5 seconds, and durians (yes, finally a use) can be used for 175 damage and no stun Palladium:Crafting: x2 gold, x5 nightmare fuelUse: Palladium tools, which are x3 more durable and x2 as fast as gold toolsTier: Shadow ManipulatorPalladium tools cannot be socketed because that would be OP T4 (Tallbird C4):Crafting: x1 tallbird egg (you monster), x5 gunpowder, x4 slurtle slimeUse: Mobs are attracted to it, and after 10 seconds it will blow upTier: Alchemy Engine Holy Grenade:Crafting: x2 blue gems, x2 yellow gems, x4 slurper peltsUse: Can be thrown to smite target(with lightning) but the gods hunger, and you must feed themTier: Ancient AltarWhen used it will remove 50 hunger and 25 sanity (75 hunger if insane or 75 sanity if starving, if insane and starving will take away 75 HP)Bucket:Crafting: x3 boards, x3 ropeUse: Place/Remove waterTier: Science MachineIf you think this OP because you can barricade yourself with water, the GUI (will be similar to turf) and prevent water barricading, there must be at least 1 adjacent land tile Snail Link ArmorCrafting: x20 snurtle shell shards, x5 beefalo woolUse: Really? People asked for a use for shell shards, so here you goTier: PrestithatorIt should last x2 as long as the Shell Suit but protect 1/2 as much Mark of Serenity:Crafting: Needs to be found (grave digging? set piece?)Use: Allows short-ranged teleportation, at the cost of 25 PERMANENT sanity pointsTier: N/A Mosquito Air Mine:Crafting: x5 mosquitos, x3 boards, x2 batilisk wingsUse: Like a beemine but it can also affect bats!Tier: Alchemy Engine Golden Glaive:Crafting: x5 gold, x7 nightmare fuel, x1 dark swordUse: Spear+blowdart, BUT a weapon like this has a costTier: Shadow ManipulatorDrains sanity like the Dark Sword Bat Suit:Crafting: x2 batilisk wings, x5 monster meat, x10 nightmare fuelUse: Similar to the beefalo hat, makes bats neutral, so you can collect guanoTier: PrestithatorSanity drain is -5/min Cog:Crafting: x1 gear, x2 goldUse: carries signalTier: Science Machine Switch:Crafting: x2 gears, x1 cut stone, x2 twigsUse: Creates a signal to be carried by cogsTier: Science Machine Signal-Activated Tooth Trap:Crafting: x5 hounds teeth, x2 boards, x1 gearUse: Now Chester won't set your traps off!Tier: Alchemy EngineTo lazy to write the one for springy trap so springy trap+gearsDoor n' SwitchCrafting: x5 boards(ex. for example hay wall, 5 grass and 2 twigs, cutstone, etc.), x4 gearsUse: Finally a door for walls!Tier: Science Machine Cold2Touch SuitCrafting: x10 gears, x5 blue gems, x1 krampus sackUse: Like a backpack fridgeratorTier: Shadow ManipulatorNeeds to be fed blue gems to freeze food (1 gem for 5 days) Magician's HatCrafting: x1 tophat, x5 rabbits, x10 palladiumUse: You can wear it, to be used as a headslot backpack (thank you Sporb for the idea) but you can feed it 4 nightmare fuel to create a rabbit, but lose 50 sanity in the progressTier: Shadow Manipulator Decoy:Crafting: x10 boards, x1 charcoal, x6 beard hairUse: Can be destroyed, however attracts mobs and they will attack it (same health as effigy), you can give it gear for it to last longer, mobs will attack you, if you attack or nudge them?Tier: Alchemy EngineKrampus. 'Nuff said Nature StaffCrafting: x1 green gem, x1 blue gem, x1 spearUse: Similar to manure, but you can also use it to grow mobs, or attack them to freeze themTier: PresitithatorSpider>Spider Warrior> Cave Spider> Spitter> DDD> Spider QueenSpider Den 1> Spider Den 2> Spider Den 3Baby Beefalo> Teenage Beefalo> BeefaloSlurtle> Snurtle Sky Staff:Crafting: x1 yellow gem, x1 blue gem, x1 spearUse: Strike your foes with lightningTier: Presitithator Hell Crown:Crafting: x1 thulecite crown, x5 nightmare fuel, x2 red gems Use: An upgraded thulecite headgear which uses sanity (x5) when attacked but is a high tier itemTier: Shadow ManipulatorForceField+ Lighting attackers on fire (Dapper) Ice VestCrafting: x10 petals (opposite of nightmare fuel), x1 dapper vest, x4 blue gemsUse: Protection of a Marble Suit, without slowdown, but you take freezing damage away from a fire or without a heatstoneTier: Shadow ManipulatorCan be mitigated by the Hell Crown Crown of Horns:Crafting: x5 twigs, x10 blood, x2 korp teethUse: Head armor, reduces max HP by 10 but has armor value of a football helmetTier: PresitithatorDamages attackers Hungering Scythe:Crafting: x2 ham bats, x4 twigs, x10 bloodUse: A version of the Dark Sword that, upon attack will give you back 15 hungerTier: Shadow ManipulatorWho says HamBats are useless Vampiric Cloak:Crafting: x5 slurper pelts, x10 blood, x2 nightmare fuelUse: Upon hitting a mob you will regain 2 healthTier: Ancient AltarWeapons and armor for blood Cobble:Crafting: x1 stoneUse: It's pretty a subsitute for throwable flintTier: N/A, Hands Mobs:Kaled:Half mushtree, half metalHP: 500Attack: Ranged- 75 Melee-25Speed: x2 of playerDrops: 3-7 (type of mushroom, x1-5 gears, x2 living logsNotes: Melee is AoE and a lot faster than a ranged attackOriginally envisioned to be like a Dalek, but DS is ORIGINAL, and I remembered the mushtree guard requests sooo... Leech: Friend or foe?HP: 5Attack: 1Speed: 1/2 that of a player'sDrops: x0-1 Tentacle SpotsIt can attach to player ( you will lose 1 point of max health) and if you eat fatty foods (taffy, bacon and eggs, etc.) it will drop off and be tamed, but if you eat HEALTHY (carrots, cooked meat, berries, etc.) it will drop off, attack and summon, 10-15 leeches, if a friendly leech sees a another friendly leech it will mate to make another, and you can feed leeches fatty food to increase their health (from 1-10 pts. each time) BUT tamed leeches can't attack Nightmare Construct:HP: 1000Attack: 75, it's an AoESpeed: hound speedDrops: x10-15 nightmare fuel, x0-1 amulet, x2-10 thuleciteOnly spawns below 5 sanity in the ruins level (and below?) Abrasion Whirlwind:HP: 100Attack: None, however, when it's attacked (melee) it will deal 30 damageSpeed: slurtleDrops: x0-3 flint , x1-2 hounds teeth, x0-1 thuleciteNO! NOT THE FLINT! MY FACE! Clockwerk Daemon:HP: 250Attack: lightning projectile similar to bishop, charge similar to knightSpeed: knightDrops: x2-5 gears, x0-1 yellow gem, x0-5 nightmare fuelRare combo of the clockwork bishop and knight, but it can fly Tremor Terrapin:HP: 2500Attack: digs similar to depth worm and resurface to do an AoESpeed: houndDrops: x5-10 thulecite, x1-3 marble, x2-7 flint, x7-15 monster meatA 'Terrapin' is a turtle Korp:HP: 500Attack: Charge- 25, Burrow- 75, upon you attacking them, all Korps/Pigs will attack youSpeed: BeefaloDrops: 2-5 Korp Chops, x0-2 Pig Skin, x0-5 Korp TeethA crude imitation of the Pig (Pork=Korp), similar to beefalo except they spawn around Pigs, are undead and have a -10/min sanity aura, can be given an amulet to ressurect/tame them (yes they are rideable) Tantibus:HP: 700Attack: 45Speed: houndDrops: x5-10 nightmare fuelA hallucination that spawns when you sleep, it can teleport, and is Latin for 'nightmare' Penumbra Aberration:HP: 350Attack: 20Speed: houndDrops: x10-20 nightmare fuelShadow [character], to be a shadow character, the character has to have gone on the Throne Food:Pork Rinds:Cooked in crockpotx2 morsels, x1 cooked meat, x1 fillerHP: -15Hunger: 20Sanity: 35 Pine Nuts:After burning a pinecone in a campfire/ firepit you will receive pine nutsUsed in crockpot recipesHP: 5Hunger: 20Sanity: -40 Fried Banana:Cooked in crockpotx2 Cave Bananas, x2 Honey (or Miel if your Spanish)HP: 5Hunger: 20Sanity: 25 ...Disturbing... Salad?Cooked in crockpotx1 deerclops eyeball, x1 glowberry, x1 koalaphent trunk, x1 butterfly wingsHP: 10Hunger: 30Sanity: -50Doesn't rotMakes you glow Filet min Jerky:Cooked in crockpotx2 cooked meat, x2 jerkyHP: 2Hunger: 50Sanity: 20Rots REALLLY fast Temportal Sandwich:Cooked in crockpotx1 monster meat, x1 light bulb, x1 meat, x1 carrotHP: 5Hunger: 25Sanity: -30All the elements. Teleports you to a random location Korp Chop: Dropped by KorpsDue to the fact they are undead piggehs, it's a quirky food itemHP: -5Hunger: 20Sanity: -35DOES NOT ROT! Tweaks: -If left unharvested, tallbird eggs will hatch into tallbirds (directly) and make their own nest. -At low health, adrenaline will make the characters hands shake, potentially doubling task time -Bunnymen have no ruler, but you can trade them fruits/veggies [excluding carrots] for gems (rarer= better gem) -Harmful foods can cause the player to hemorrage (scares monsters) -Honey should be able to be put in the crock pot (singularly) and refreshened -Honey has a low chance of damage ( 1, Honey Poltice= overused, 2, harmful bacteria live in oxygen devoid honey -the Walking Cane should have less effects on spider/ swamp turf ( personally I use it when I've bitten off more than I can chew) - Flint should be throwable for (2-10) damage [not sure about this] -Burning should mitigate the cold -Pigskin is edible (pigs can eat it, why can't you?) -Crops now spoil but rather 'stale' crops there are Fresh->Unripe->Spoiled->Rot World Generation:ArchipelagosGenerates after the player has gone to the caves onceGenerates in the ocean, with endgame mobs/ resources Somnium Caelestis:Generates in the world, more endgame resources, less mobs, really rareLatin for 'Celestial Dream' Crypt:3rd level of the caves, more resources Other: Peaches of Eden:A tree that CANNOT BE CUT DOWN, but picked for gold and Golden Pinecones Thulecite (Gem) Spire:Hammer it to produce 5 thulecite and 1 (GEM) Weeping Crag:Surrounded by blood puddles, constantly spawning Nightmarebeaks and Nightmarecrawlinghorrors Pentagram:Highest tier crafting station, found only in Maxwell areas, constant sanity loss around itCraftable with x5 korp teeth, x10 blood, x25 nightmare fuel Link to comment https://forums.kleientertainment.com/forums/topic/29965-burningsprites-suggestion-subforum/ Share on other sites More sharing options...
Rosten Posted November 25, 2013 Share Posted November 25, 2013 Some top-notch suggestions here, i'm just suprised you came up with so many different items that all look pretty nice Link to comment https://forums.kleientertainment.com/forums/topic/29965-burningsprites-suggestion-subforum/#findComment-377594 Share on other sites More sharing options...
BurningSprite Posted November 25, 2013 Author Share Posted November 25, 2013 Update v0.1-Added Magician's Hat-Added Decoy-Changed 'Jelly Snake' to 'Abrasion Whirlwind'- Feelings hurt by poll Thanks for the first comment @Blazingice26 Cookies as promised! http://static.tumblr.com/af06dd0807d256dc1dec8abe12cd8f1b/oghd6vg/FBSmgqgxn/tumblr_static_chocolate_chip_cookies.jpeg Link to comment https://forums.kleientertainment.com/forums/topic/29965-burningsprites-suggestion-subforum/#findComment-377963 Share on other sites More sharing options...
BurningSprite Posted November 27, 2013 Author Share Posted November 27, 2013 Update v0.2-Added Sky Staff-Added Nature Staff-Added Tremor Terrapin-Added TemPORTAL Sandwich New Cookies! http://www.cookiemadness.net/wp-content/uploads/2009/02/big-oatmeal-cookies.jpg Link to comment https://forums.kleientertainment.com/forums/topic/29965-burningsprites-suggestion-subforum/#findComment-378976 Share on other sites More sharing options...
ARamblingSpider Posted November 29, 2013 Share Posted November 29, 2013 TOO MANY COLORS MAN. Link to comment https://forums.kleientertainment.com/forums/topic/29965-burningsprites-suggestion-subforum/#findComment-380319 Share on other sites More sharing options...
BurningSprite Posted December 2, 2013 Author Share Posted December 2, 2013 TOO MANY COLORS MAN. I'm sorry! On a side note: Update v 0.3:Back from Thanksgiving! -Added 'Tweaks' section-Added Hell Crown-Added Ice Vest Will post more tomorrow, so stay tuned Thanks @Xjurwi for the second comment Cookie [kinda]: http://www.foodsubs.com/Photos/madeleine.jpg Link to comment https://forums.kleientertainment.com/forums/topic/29965-burningsprites-suggestion-subforum/#findComment-382204 Share on other sites More sharing options...
BurningSprite Posted December 4, 2013 Author Share Posted December 4, 2013 Update v0.4 -Added Korp-Added Korp Chop-Added Crown of Horns-Added 'World Generation'-Added Tantibus or 'Nightmare'-Added Penumbra Abberation Oops...almost forgot, so since I almost forgot, something big....http://i.imgur.com/G3uqsrC.jpg Link to comment https://forums.kleientertainment.com/forums/topic/29965-burningsprites-suggestion-subforum/#findComment-383018 Share on other sites More sharing options...
MrMunch123ABC Posted December 4, 2013 Share Posted December 4, 2013 All of the new biome type things seem a little OP like the Celestial Dream having few mobs and a ton of loot? Maybe instead have no mobs except that nightmare mob would spawn there regardless of wheather you sleep or not. Also try and keep magic and science separate, as in the drill, the drill is probably a more sciene-y thing so it's kind of odd that it requires a magic machine thing and purple gems, how about the alchemy engine and some gold. Also, the refrigerator backpack probably shouldn't have the whole blue gem thing but instead have a simple durability bar, if you're going to carry a refrigerator on your back you're going to mess something up plus the normal refrigerator doesn't need blue gens, right. Also the whole flint throwable thing, instead of having a sort of figety mechanic like that (which I can tell you aren't sure about) just have them be craftable into a throwing knife using 1 flint and 1 twig. Just wanted to put in my 2 cents. Link to comment https://forums.kleientertainment.com/forums/topic/29965-burningsprites-suggestion-subforum/#findComment-383130 Share on other sites More sharing options...
BurningSprite Posted December 7, 2013 Author Share Posted December 7, 2013 All of the new biome type things seem a little OP like the Celestial Dream having few mobs and a ton of loot? Maybe instead have no mobs except that nightmare mob would spawn there regardless of wheather you sleep or not. Also try and keep magic and science separate, as in the drill, the drill is probably a more sciene-y thing so it's kind of odd that it requires a magic machine thing and purple gems, how about the alchemy engine and some gold. Also, the refrigerator backpack probably shouldn't have the whole blue gem thing but instead have a simple durability bar, if you're going to carry a refrigerator on your back you're going to mess something up plus the normal refrigerator doesn't need blue gens, right. Also the whole flint throwable thing, instead of having a sort of figety mechanic like that (which I can tell you aren't sure about) just have them be craftable into a throwing knife using 1 flint and 1 twig. Just wanted to put in my 2 cents. 1) Celestial Dream is VERY LOW when it comes to generating (less than 1/75) , with less mobs (not lacking) and more resources (by 1.5x) and the biome is very SMALL, I really don't think that (in)sanity should apply here, since it should be a form of (less dangerous) safe zone 2)The Cold2Touch Suit is supposed to discourage itself, I mean it is supposed to be an alternative to placing MILLIONS of iceboxes but not completely discourge the icebox, that's why the big cost 3)The Drill, is supposed to be high tier, to discourage it compared to caves, and it is supposed to be high tiered (P.S. I think it should be powered by nightmare fuel, I mean I think, more reasons fore insanity) 4) Throwable flint, you need to DRAG onto the mob to throw, for very little damage, but a throwing dagger might be better later on, but I will still keep that tweak Link to comment https://forums.kleientertainment.com/forums/topic/29965-burningsprites-suggestion-subforum/#findComment-385374 Share on other sites More sharing options...
BurningSprite Posted December 7, 2013 Author Share Posted December 7, 2013 Update v0.5 LAZY UPDATE-Added 'Other' Tab -Will post more tomorrow, sorry about 2 1/2 posts but I have been tired lately Link to comment https://forums.kleientertainment.com/forums/topic/29965-burningsprites-suggestion-subforum/#findComment-385380 Share on other sites More sharing options...
BurningSprite Posted December 8, 2013 Author Share Posted December 8, 2013 A Day Late Update: [update v0.6] The Culling Part 1: -Added Vampiric Cloak -Added Unripe Crop Tweak -Added Scythe -Added Pentagram Culling Part 2 coming tomorrow Link to comment https://forums.kleientertainment.com/forums/topic/29965-burningsprites-suggestion-subforum/#findComment-386480 Share on other sites More sharing options...
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